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Celtreos News

Updated to 1.88

The next Celtreos patch is live!

Improved Performance

The game is now better at responding in high-congestion areas, such as stages with lots of walls or enemies.

Also, scrolling up or down is now more responsive so it is easier to move around.

Opposing-Movement Weapon Updates

All weapons in the opposing-movement class (“Tail Whip”, “Star Strike”, “Sweeper” and “Magnet Mine”) as well as effects that rotate (such as Prism and Barrier) now adapt to movement in more intuitive ways. It should be much easier to orient them in the way that you want.

Minor Gameplay Tweaks

Certain stages have had their content slightly updated, such as “Dark Nebula”. Also, the double-XP power-up now lasts slightly longer.

Updated to 1.87

The next Celtreos patch is live!

New and Updated Songs

The main options screen song is brand new (titled “Establishment”)!  Also, improvements to a few other songs, including “Opposition”, “Portension”, “Mystery” and “Excursion”.

Updated to 1.86

A big update to Celtreos!

New Story Artwork

The introduction to the game now shows a few background pictures while the story text scrolls by.

General Artwork and Animation Improvements

Several effects have been tweaked, such as explosions and power-ups.  Certain enemies are now more animated. In many pieces of artwork (especially those with gradient colors) the quality has increased.

The XP display in-game has been slightly improved.

Updated “Alien Ocean” Stage

The “Navigation” song has been refined further.  Also, background artwork for this stage has been enhanced in various places.

An enemy in this stage has been modified to emit “bouncing” projectiles in many directions, instead of its previous laser attack.  These projectiles are now also emitted during certain boss fights!

Arrow Keys

The left, right, up and down arrow keys can now be used for keyboard input (with the same effects as the “A”, “D”, “W” and ”S” keys).

French Localization

Several cases of English-only text in the “trophy room” have been fixed, now available in French.

Updated to 1.85

The next Celtreos patch is live!

New EXP Tiers

Each weapon slot now has 5 Tiers instead of 4, with a new set of updates possible for each slot!  Look for the following:
  • Enlarge (destroyer weapons): Always fire larger projectiles
  • Expand (default and sideways weapons): Cover a larger area
  • Power Up (opposer weapons): Do more damage
  • Range Up (locator weapons): Detect enemies from further away
  • Resilience (default weapons): Prevent reduction below a power level of 3
  • Waves (multiway weapons): Periodically fire larger projectiles
New EXP UI

There is now a bar underneath the main Tier display that shows more granular EXP acquisition, split into two parts.  The first part is static, aligned with any obtained Tiers, showing EXP that has already resulted in awards.  The flashing range shows “pending” EXP that will turn into a Tier award at the start of a future stage.  This should make it easier to understand when you are close to an upgrade, and you can adjust how much you invest in weapons accordingly.

Artwork and Animation Updates

Several weapons, icons, ships and other artwork have been slightly improved.

Updated to 1.84

A gigantic update to Celtreos!

Weapon Proficiency (EXP) System!

You can now improve weapons as you play!  Each time you start a new game though, EXP resets to zero.

Every class of weapon has its own EXP value that accumulates over time.  It does not matter which Series you use: all weapons of the same class will continue to build up EXP for the weapon slot they are in (each weapon array has exactly one weapon of each class).  For example, if you started improving Seeker in one stage and switched to a Series that contained Phaser in another stage, both of these will improve the same weapon slot.

Weapon slots have tiers. indicated by a bar underneath the new XP display in-game.  Each time you gain a new tier, you receive the associated bonus or weapon update.  Although some effects can apply to several weapon slots, others are entirely unique; keep improving your weapons to see what they can do!

Tiers can only change at the start of a new stage (when bonuses are awarded), even though EXP accumulates continuously during gameplay.  The EXP scale is also not linear; for example, it is much harder to go from Tier 3 to Tier 4 than it is to go from Tier 1 to Tier 2.

See the help function in-game to learn all about weapon classes, tier bonuses and more.

New Achievements

Several new Achievements have been added to the game, related to the weapon proficiency system.

Updated Music

The “Evacuation” and “Mystery” songs have been refined further.