Updated to 1.88
The next Celtreos patch is live!
The game is now better at responding in high-congestion areas, such as stages with lots of walls or enemies.
Also, scrolling up or down is now more responsive so it is easier to move around.
All weapons in the opposing-movement class (“Tail Whip”, “Star Strike”, “Sweeper” and “Magnet Mine”) as well as effects that rotate (such as Prism and Barrier) now adapt to movement in more intuitive ways. It should be much easier to orient them in the way that you want.
Certain stages have had their content slightly updated, such as “Dark Nebula”. Also, the double-XP power-up now lasts slightly longer.
Improved Performance
The game is now better at responding in high-congestion areas, such as stages with lots of walls or enemies.
Also, scrolling up or down is now more responsive so it is easier to move around.
Opposing-Movement Weapon Updates
All weapons in the opposing-movement class (“Tail Whip”, “Star Strike”, “Sweeper” and “Magnet Mine”) as well as effects that rotate (such as Prism and Barrier) now adapt to movement in more intuitive ways. It should be much easier to orient them in the way that you want.
Minor Gameplay Tweaks
Certain stages have had their content slightly updated, such as “Dark Nebula”. Also, the double-XP power-up now lasts slightly longer.