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Celtreos News

Updated to 1.54

A big update to Celtreos!

Huge Artwork Upgrade

Several parts of the game have had their artwork significantly updated. Backgrounds in most stages are now much more detailed, and there are even some cool new background effects (like swirling lava pools in “Sharp Descent”!). Some bosses are more detailed. There are even some tweaks to the UI.

Weapon Array Swapping

Weapons are even more useful now because you no longer have to stick with your choice of array for the entire game! At the very end of every boss fight, up to three alternate weapon arrays will now spawn. You can choose to ignore these special power-ups, or touch one of them to use a different array of weapons! Note that this not only swaps out the set of power-ups that can be found in future stages but it changes the slots for any weapons you currently have. For instance, if you had “Seeker” (a locator-class weapon) and you choose to switch to an array that has a different locator-class weapon such as “Phaser”, you will no longer have “Seeker” but you will have “Phaser” instead.

Mac App Icon Update

The Mac app icon has been updated to match the rounded-corner style of icons on macOS “Big Sur”.

Lots of detail has been added throughout the game, along with some cool new effects!

Updated to 1.53

A big update to Celtreos!

New Stage “Refinery Raid”

There are now 12 stages!  Just before the final shipyard attack, now you have to fly carefully through the narrow pipes of the enemy’s fuel refinery.  Naturally, the soundtrack has been extended with another great song to go with this.

New “Voice” Volume Setting

It is now possible to set the volume of voice separately from other sounds.  This affects anything that is spoken, such as power-up acquisitions.

Artwork Improvements

Some of the artwork is slightly more detailed, such as backgrounds in “Jungle Cave” and “Alien Ocean”.

Performance Improvements

A variety of improvements have been made that may not be visible but they will make the game “feel” better.

Just before the final shipyard stage, now you have to navigate a twisted maze of pipes in a refinery!

Updated to 1.52

A big update to Celtreos!

New Weapon “Tail Whip”

It’s not entirely clear what this thing really is, or what dimension it came from.  Your ship’s graviton particle tech can wield these tentacles with frightening accuracy, tearing through almost anything!  There are tentacles in front of your ship but also many more attacking away from your ship as you move.  Find this new weapon in the Weaver Series, or select it in a custom weapon array.

New Weapon “Magnet Mine”

These powerful bombs float away from your ship as you move, while you simultaneously fire a weak version of your default weapon.  The mines also head toward nearby enemies, and they hug walls.  Find “Magnet Mine” in the Plasma Series, or custom weapon arrays.

Other Weapon Tweaks

Weapons that also fire normal forward shots (such as “Sideliner” and “Ground Wave”) now fire the forward shots normally, which generally makes them more useful.  In particular, the forward shot fires at its normal frequency, which is often different from the selected weapon’s firing frequency; and if Beam is your normal weapon, it moves with the ship as it otherwise would.

New Enemy Abilities

Certain enemies have learned how to attack with lightning!

Physics Bug Fixes

In certain cases, game physics could become pretty wild.  Now it should no longer be possible for large ships to jump around the screen.

Two new opposing-movement weapons…the tentacle-like “Tail Whip”, and the powerful “Magnet Mine”!

Updated to 1.51

The next Celtreos patch is live!

New Positional Sound Effects

Sounds are now heard “from” the actions on screen that caused them.  For example, an exploding ship on the left side of the screen will now sound louder from the left speaker or earphone.

Power-Up Ships

Although many power-ups still appear directly on the screen, now some power-ups will only appear by destroying a new type of ship!  These ships are not always easy to spot and they may move away very quickly.  In addition, power-ups spawned by destroying ships will not move in a straight line; they can travel in circles or slide up and down.

“Sweeper” and “Star Strike” Improvements

These weapons now both have a weak frontal attack in addition to their “opposing movement” behavior.

Updated to 1.50

The next Celtreos patch is live!

Better Performance

The game should feel faster, as several general improvements have been made.

Gameplay Improvements

There are new enemies in “Dimensional Rift”!  In “Space Station”, there are several new wall turrets and some other minor layout changes.  The “Beam” weapon is now more powerful (especially at its lowest setting), which should make it much more useful.