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Designing quests

Just wanted to let you know, the development is going well. You have to wait for in-game stuff, as the devs want to show new content with a bang. But I've got something for you.

As criminals, gossips, residents, tasks, side missions etc. are randomly generated, every quest is a unique experience. This makes the game really complicated. That's why we test it over and over again. First physically, then in Unity.

The componets for the second quest:









Delirma Discord

Hail Santa!

https://discord.gg/GCqKnY3



https://discord.gg/GCqKnY3

I'd like to invite you to our Discord server by quoting the greatest Polish poets:

Blessed be the misery, the filth, the discord and the horror
Blessed be the lies, the guilt, the fear, the woe and the betrayal
For these ones didn't need any outside source
For these ones come from within


https://www.youtube.com/watch?v=bINcxA29QEE

https://discord.gg/GCqKnY3

I pasted link 3 times, so you can go there 3 times a day.

Instagram



Good evening, I would like to introduce you to my Instagram.

https://www.instagram.com/_delirma/

Dear Instagram, these are my best beloved friends from Steam.

Dear friends, this is my worst friend, Instagram.

I left it for certain death, but it survived. We have reconciled and from now on I will feed him regularly until it breaks from overeating.

Reunited, and it feels so good.

https://www.youtube.com/watch?v=kaNTpvytoCM

A cover



Hey guys :mrb_ivan:.

We've got to change the arts required by Steam to the fresh ones. You think this one is vintage enough?

To burn, or not to burn?

Radiohead and QOTSA suggest:

https://www.youtube.com/watch?v=yI2oS2hoL0k
https://www.youtube.com/watch?v=v7c187E5BxY

Venom disagrees:

https://www.youtube.com/watch?v=m2FwRLQ6DOo

And what the hell should we do ːsteamsadː? Wanna see some burning in the game?

#choicesmatter