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Transport Fever 2 News

Summer Update Preview: Towns, roads and lights

Let's take a closer look into towns this week. In order to ease cargo management, the supplying industries are now displayed in the town details.



The residents received traffic training and do no longer cross the road at red lights. To further increase safety in town traffic, trams can blink when turning at intersections. Speaking of lights: the flickering has been reduced and there is a new setting with which the bloom effect can be deactivated.

Moreover, we also invested in stability. For example, previously a missing street mod led to a savegame not being loaded anymore. Now, the most important properties are cached in the savegame so that the traffic infrastructure remains functional, even if the mods are missing.

There will be more information about the summer update next week.

Summer Update Preview: Usability

Welcome back to the update previews. Today we take a look at some of the usability aspects of the coming update.



To improve navigation speed we implemented significant changes to the user interface. These are based on player feedback and aim to enhance your everyday experience.

For example, we reworked the construction menu for easier navigation and replaced the previous scroll buttons with a scroll bar and the search field will keep focus when entering the keywords.

We also moved the submenus for road and rail into the top level tabs so they are directly accessible. Additionally, the tabs feature the small icons that help you find the right one in no time.

See you next week on our social media channels and by popular request, here on Steam, for the next update preview.

Summer Update Preview: Smoke and Sounds

Join us on the ride to the coming update. Whether you are a tycoon or sandbox player or a modder, there is an improvement prepared for you, no matter what your goal is in the game.



Particle emitters for all vehicles is the first visual addition we are happy to bring to your attention. Not only trains and ships will support emitting particles, but trucks, buses, trams and aircraft too, thereby you should notice an increased sense of reality. Feel the smoke!

Talking about sense of reality: The handling of animation times for barriers at crossings and door closings when trains depart has been adjusted. No more driving off too early or departing with open doors. Safety first!

Furthermore, the sound performance will be improved. You can no longer expect individual vehicles driving silently through the landscape.

See you next week on our social media channels and by popular request, here on Steam, for the next update preview.

Announcement of the next major game update

We are very excited to announce a new major game update today.



Based on the feedback we receive every day, we have been working for some time now on a long list of bug fixes, usability improvements and small enhancements to enrich the gaming experience. The update is to be released this summer and will be available as a test version before that.

Over the next few weeks we will provide further insights into the upcoming update via our social media channels. Follow us on Facebook, Twitter or Instagram so that you don`t miss any information.

Thank you very much for the great ongoing interest in Transport Fever 2. We assure you that we will continue to listen to your feedback and improve the game.

Transport Fever 2 gets a huge upgrade with Vulkan API support

Urban Games are showing their dedication to Transport Fever 2, as they just today release a massive overhaul to the rendering system along with adding support for the Vulkan API.

Read the full article here: https://www.gamingonlinux.com/2021/02/transport-fever-2-gets-a-huge-upgrade-with-vulkan-api-support