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Automobilista 2 V1.5.5.0, Le Mans & Endurance Pack Pt1 RELEASED!

[previewyoutube][/previewyoutube]

It´s the end of an incredible year for Automobilista 2 - one that brought the sim major gameplay developments, many exciting new cars and tracks and scores of new players. It has also been its highest grossing year, almost four years after its initial release.

To celebrate the end of this great year in style with old and new players alike, the very last day of the year brings a new game update as AMS2 hits v1.5.5 along with Le Mans and several state-of-the-art 2023 Endurance race cars. The two new DLCs will remain free for all at release and into the first few days of 2024 so everyone gets to enjoy AMS2 at its very best.

We wish everyone a magnificent 2024 - we will continue pushing flat-out to keep it filled with great sim racing!


[h3]IMPORTANT NOTES:[/h3]

Developments that haven´t made it to this release but that are in the works for future updates:

1- Developments to the headlight options - we have added a feature for AI to flash their headlights at incoming traffic as an immersion feature but there isn´t actually a high beam for the AI or the player yet - we are working on update is to improve visibility under standard lights. A higher intensity beam that you can flash coming up lapped traffic is for next cycle

2- More detailed LMDh ERS modelling - while the performance of PU unit and haversting / deployment overall is pretty accurate, the current model doesn´t simulate all properties of the hybrid system as mandated by the rules - likewise for the next cycle

3- Seasonal foliage and a few remaining trackside objects will be added to Le Mans in a complementary update

4- We are aware of some users regularly running into loss of controller input and / or calibration with the release of new updates, USB port swaps or controller driver updates. We have been trying hard to debug this for a few months to no avail. Usually just restarting the game resolves that, but if it doesn´t instead of creating a new profile, you may just delete Doucuments\Automobilista 2\savegame\[ProfileNumber]\automobilista 2\profiles\default.controllersettings.v1.03.sav and that will only force you to start your controller configuration from scratch rather than all game configs. We continue pushing to find a definitive fix.

5- The Multiplayer Logging Report thread is going live later on today - please use it to post logs from Multi sessions where you might have had issues in; league / event organizers who are able to collect the logs from participants on a same session that ran into trouble will be especially helpful to debug remaining reliability issues.

6- Steam pages for the new DLCs will go live with a complementary update later this week.



[h3]V1.5.3.5 -> V1.5.5.0 CHANGELOG[/h3]
CONTENT Tracks
  • Added Le Mans featuring Circuit des 24h du Mans, Bugatti layouts (part of the Circuit des 24h du Mans DLC, free for all for the first few days


Cars
  • Added LMDh class featuring BMW M Hybrid V8, Cadillac V-Series.R, Porsche 963 GTP (part Endurance Pack Pt1 DLC, free for all for the first few days)
  • Added GT3 Gen2 class featuring BMW M4, Mclaren 720S EVO, 2023 Mercedes AMG GT3 EVO, Porsche 992 GT3-R (part Endurance Pack Pt1 DLC, free for all for the first few days)


GENERAL
  • Added official support for driver swaps with a generic AI driver, fixing previous inconsistent skill level compared to the other drivers in the session
  • Added support for working track light LED panels (WIP, only Green / FCY states for now and only Le Mans & Montreal already set up for them)
  • Added option to limit maximum number of visible vehicles
  • Multiplayer: Added some additional MP logging around an unrecoverable condition when the local client is promoted to session host. Removed geographic restrictions on dedicated server searches. Increased MP browser list refresh speed
  • Added/Updated Championships for F-Vintage, F-Retros, F-Classic, F-HiTech, F-V12, F-V10, F-Reiza, F-Ultimates (all Gens), Stock Car Brasil 1979-2023, Copa Montana, Sprint Race, pCup Brasil, GT1, Group C, BMW M1 Procar
  • Added series points sets for user custom Championships for majority of all classes
  • Improved raindrop visuals and dynamics & updated rain drop and rain streak textures to achieve denser raindrops
  • Adjusted undertray sparks dynamics and colouration
  • Logitech G923 (low torque) TrueForce device improved sustained ffb effects / overall strength.
  • Added Class Scoring option to Custom Championship editor


UI & HUD
  • Added class filter to championship end of weekend screen
  • Fixed pole position bonus points showing race bonus points on champ scoring selection dialog
  • Fixed long session lengths escaping their bounding box on Start New Championship screen
  • Fixed localisation and alignment issues on Controls screen active suspension labels
  • Fixed cancel/save buttons sharing same key bind on Edit Grid page
  • Updated motorsport preset for Group C
  • Added event presets for LMDh+GT3Gen2, LMDh and GT3 Gen2
  • Interlagos 1993: Added missing track map in HUD display for Interlagos 1993


PHYSICS
  • Added support for progressive third springs (used by new LMDh cars & Cadillac DPi)
  • GT3 (both gens): Adjusted body drag for all models & engine peaks for AMG Mercedes & Porsche to rectify excessive terminal top speed
  • Added Low Downforce setup configurations for GTE
  • Adjusted traction control actuation for GTE, GT4, GT3 Gen1 (all models)
  • Revised FFB for GT1, GTE, GT Open, Porsche Cup, GT4, Ginetta G55 Supercup, GT5 and G40 Cup (all models)


AI
  • Added car-specific AI race start mistake scalar overrides so AI for more modern formula cars (F-Reiza / F-Ultimates) with advanced clutches don´t struggle with major burnouts off the line, while those happen more often in stats with F-Vintages / F-Retros / F-Classics / F-V12 / F-V10 Gen1
  • Adjusted AI launch performance on wet for all high power formula classes listed above
  • Slightly increased the likelihood of AI making a mistake during braking when under pressureDisabled AI half-spin mistakes on corner exit
  • Caterham (all models): Adjusted AI suspension rates & increased roll torque stab in attempt to minimise issues with higher curbs
  • Increased amount of AI lifting off the throttle under blue flags
  • Kart 125 shifter: fixed bounce when spawned to track
  • AI calibration pass for LMDh, DPI & P1 (both gens)


AUDIO
  • Added reverb and wall reflection volume sliders to AUDIO options
  • Fixed missing starter sound for: F-Trainer, F-Classic G1M2, F-Vee, McLaren F1 GT1
  • Metalmoro MRX P3 Turbo: adjusted engine sound and position
  • Fixed engine starter sound for Camaro SS, VW TSI Cup cars
  • Adjusted curb sounds so volume is less dependent on tire loads
  • Fixed missing doppler effect in trackside audio for ARC Camaro and Kart Cross
  • Adjusted surface sounds for McLaren Senna & Karts
  • Adjusted engine sound for F-Hitech G1M4
  • increased gearshift volume for Porsche 911 GT3-R & VW Polo RX
  • Camaro SS: fixed missing startup sound and adjusted external chase cam sound rev range


TRACKS
  • Interlagos 1991 / 1993: Fixed issue with the pitwall collision causing strange FFB on contact
  • Cleveland: Reduced chance of a player car missing the timing sector triggers which results in the lap not recorded


VEHICLES
  • Fixed shader emissive LCD and LED screens being too bright at night and too dim during the day
  • Updated cockpit display for GTE, GT3 Gen1, GT4 (all models) to suit shader developments
  • Fixed Chevrolet Corvette C8 Z06 windscreen HUD being too dark at night
  • GTE: added leader lights on the Porsche 991 RSR and Corvette C8.R
  • F Classic G4M2: Fixed bonnet camera clipping
  • Mclaren MP4/7: Fixed wheels and brake disc´s pivot points


Automobilista 2 December 2023 Development Update

Greetings Everyone!

Here we are for our final catch-up of the year, just in time for Christmas!

As hinted in the November Dev Update, we weren´t quite done with the year just yet with v1.5.3 - rather that was to be the platform for the AMS2´s 2023 grand finale. If you have been keeping track of the forums or our social media you´ll have an idea what it is about, but it´s in this Christmas Special Dev Update that you´ll get the full scope of what we have been putting together for the Holidays. Without further ado, let´s begin unwrapping!

[h3]Circuit des 24h Du Mans & Endurance Pack Pt1 Incoming![/h3]

At this time last year we were on the verge the Brazilian Racing Legends DLC along with the first Historical Track Pack - both were meant to set the theme for a 2023 filled with historical open wheelers and historic tracks to suit them, and what an year it has proved to be for fans of those!

The book isn´t quite closed on that front yet, but with the final update of 2023 we are setting off in a different direction as we begin a push to make AMS2 as compelling for Endurance racing fans as it already is for fans of modern and historic formula cars, and as strong for Multiplayer racing as it has become in Single Player.

The first step in thar journey is nothing less than the introduction of the mecca of Endurance racing to AMS2 - as announced in the June Dev Update earlier this year, the license for the 24h du Mans circuit had been secured and the goal was to deliver the modern version of the track before the end of this year.


Part of the track team has been dedicating themselves to the project ever since, modelling the main mesh with the aid of detailed laser scan data. The rest of team has joined them after wrapping the Historical Track Pack Pt2 last month, and in the last few weeks they have together made a grueling push to complete it in time for the Holidays. We are thrilled to confirm they have succeeded with flying colors, and the plan is on to release the track as a dedicated DLC at some point in this final week of 2023. The DLC featuring the modern 24h track along with its shorter Bugatti layout is estimated to sell for US$ 9.99 / 8.99€ .

Beyond the ultimate Endurance race track, an initial batch of ultimate Endurance racing cars as together with Le Mans we will also be releasing Endurance Pack Pt1, featuring four new GT3 Gen2 cars along with three LMDh Hypercars.


Two of the new GT3 Gen2 are as per their names evolutions of the existing Gen1 models - the Mercedes AMG EVO and the McLaren 720S EVO. Joining them are the BMW M4 GT3 and the Porsche 992 GT3-R.


The LMDh Hypercars in turn represent the new leading Endurance prototype class which made its debut in this year´s race to immense success, with exciting cars and a competitive field full of new contenders. Endurance Pack Pt1 features three of these contenders: The Porsche 963, the Cadillac V-Series.R and BMW M Hybrid V8, which didn´t race in this year´s Le Mans but did make its debut across the pond racing in the 2023 IMSA championship.

Endurance Pack Pt1 DLC featuring all four GT3 Gen2 cars and the three LMDh models is estimated to sell for US$ 9.99 / 8.99€ .




Both the track and the car pack is just the beginning – a second Endurance Pack is already being assembled r for 2024 to add more cars to both classes, but also new contenders to GTE, LMP2 & LMP3 classes; We can´t yet confirm which and how many there will be, but it´s fair to expect them to have a more Latin flavor to them.

Further down the road, we will travel back in time several historical versions of Le Mans, along with the cars that made history in them - but those are topics for 2024!

[h3]Shader Updates[/h3]


We have an initial batch of shader updates coming with V1.5.5, bringing some nice visual enhancements for to no significant performance cost

Continuing what we started in the previous update, sparks have received further adjustments to their visuals and dynamics, looking much more accurate now:
[previewyoutube][/previewyoutube]

We also have initial developments to how rain interacts with the car models, in particular the way rain droplets hit, stream, and get wiped off from the windshield - more to come here.
[previewyoutube][/previewyoutube]

Car number panels for the new endurance cars are now made of LEDs and also feature leader LEDs as per their real counterparts racing in WEC and IMSA so they can be seen at night. Inside the car, we have fixed the emissive shader for LCD and LED screens, correcting them being too bright at night and too dim during the day


There is more to come here both for these specific shaders as well other visual details we are aiming to improve on over the course of 2024. Thanks to the resources of the Madness engine and the skills of our 3D & 2D artists AMS2 has always been beautiful but as can be seen in the images illustrating this article, we´re not resting on our those laurels and will continue pushing to keep AMS2 competitive with the best of them in 2024, without compromising its exceptional optimization.

[h3]Further V1.5.5 Features & Improvements[/h3]

With fresh new Endurance content comes the need for the game to offer better Endurance features, and V1.5.5 introduce some valuable initial steps there.

On the AI front, besides improving what type of driving mistakes the AI is subject to as well as how and when they may occur and further calibration refinements both to their performance as well as pit strategy decisions, we have added official support for AI driver swaps in pitstops - upon pitting and choosing to swap places with an undefined AI driver, the car will be under AI control for the stint until the next stop (assuming player decides to take over then). This feature has already sneaked in the last update but the AI performance wasn´t scaled appropriately to the AI Strength the player was running, which has now been rectified. As most new features in AMS2 this one will also get expanded in the future - users will get to choose which AI drivers from the existing pool get to be their teammate(s), what sessions and stints each of them will run as well as who gets to start and finish the race.


Furthermore, AI drivers will now flash their headlights at slower traffic ahead as they come up to lap them just as is typical in Endurance racing

One common complaint we got from users regarded the lack of performance options for night time racing -we have addressed this shortcoming by adding the option for user to configure the maximum number of visible vehicles, as upon investigation that proved to be the main performance draw during the night as each car model would be hit with various light sources from track as well as opponent´s headlights.


We also have a number of audio improvements, amongst which new user options to adjust the level of overall audio reverb & wall reflections.

Another cool new feature is the addition of working flag LED panels to higher grade tracks that feature them in real life - initially only green and full course yellow flags will be activated in the panel, but that will evolve in future updates to also display local blue and yellow flags.
[previewyoutube][/previewyoutube]

Last but not least, v1.5.5 will bring a batch of new single player championships fully set up with appropriate rule presets, including regional and international Endurance challenges. Multiclass points system are now supported for both the built-in and custom championships created by the player, with a range of new points system to pick from.

[h3]The Road Around the Corner - AMS2 in 2024[/h3]


2023 has proved to be another very strong year for AMS2, and it´s heartwarming for us to see so many of our users enjoying the game more than ever before..

Rest assured there are no plans to slow down in 2024, although users should expect game updates to generally grow more spaced out, with new updates taking up to 2-3 months - as new developments become more complex and the user base continues to expand there is a bigger focus in keeping the public game stable as even more important that such developments are not introduced until reaching a higher level of maturity and stability, demanding longer development timeframes. Such developments include a built-in content management system, a substantial UI & HUD overhaul, a more powerful Dedicated Server Multiplayer tool and a groundbreaking career mode (although this most likely will only see public release in 2025).

We also have a long list of new tracks and cars lined up to boost what is already an impressive roster in 2024, with negotiations for some further premium licenses already well under way. Some of these will introduce further exciting classes from past and present along with fresh motorsports disciplines to make AMS2 even more diverse than it already is. For the most part however new content in 2024 will be focused in further populating existing classes with more contenders as well as increasing the choice of suitable tracks for these classes to race on.

Le Mans and the new Hypercars mark a strong initial stab at modern Endurance Racing, and with the tracks already in the sim the European and Brazilian Endurance racing scenes are instantly very well represented in the game as we wrap this final update of 2023.


It won´t go amiss for hardcore endurance fans however that other prominent manufacturers are still missing from the game, and that a couple of very traditional race tracks in the USA are still needed to make AMS2 truly complete for Endurance racing. We do have some red hot news they may look forward to early on next year, which should further highlight how exciting 2024 promises to be for AMS2 and Endurance racing fans alike - we look forward to sharing these with you all in our initial Dev Update of 2024!

In the meantime, as curtain begin to come down in another year I´d like to once again thank all our users in the name of the whole Reiza team for their ongoing support, without which none of this would be possible. We wish you all a Merry Christmas and the very best of times throughout your Holidays – may it be filled with exciting sim racing!

Automobilista 2 V1.5.3.5 Now Live

V1.5.3.5 is now live - this is another complementary update to the latest release, pushing to address some of the remaining physics & AI issues and performance discrepancies.

AI remains unstable for the faster 125cc & Superkart classes, we´ll need a bit more time to fully get on top of these. The slower 4-stroke karts however shouild be working well.

[h3]V1.5.3.5 CHANGELOG[/h3]

GENERAL
  • Slightly increased wetness level of Damp Track Preset
  • Further minor reduction of initial water puddle size scalar so that puddles don´t grow as deep over a wet session


PHYSICS
  • Fixed excessive tire wear when flatspotting tire on a wet surface
  • Further minor reduction of initial water puddle size scalar
  • Revised oval tire treads for Super V8, StockV8 (2019-2022), Montana, Opala 86 & Omega 1999
  • Minor tire tread adjustments for all karts & Superkart, tintop oval variants (Stock 2019-2023, Super V8, Opala 86, Omega 99, Copa Montana)
  • F-Retro Gen1: Adjusted undertray collision for generic models & Mclaren M23; Minor aero adjustment for Lotus 72E
  • F-V10 Gen2: Made default gear ratio one click higher
  • Kartcross: Slightly increased rear wing downforce; Increased AI field spread. AI adjustments
  • Rallycross: Moved default brake bias slightly forward; AI adjustments
  • Minor adjustment to front splitter yaw sensitivity for StockV8 2019-2023 & Copa Montana
  • Revised intermediate tire tread for F-V10 (both gens), F-Reiza, F-Ultimate (both gens)
  • Further launch control adjustments for F-HiTechs & Rallycross cars


AI
  • AI lines redone for Buenos Aires (6S, 12, 15 layouts), Cleveland, Interlagos 91/93, Road America (both layouts), Brasilia External, Campo Grande, Cascavel, Imola 1972, Imola 2001, Nurburgring RX, Tykki Dirt 1
  • Further adjusted AI fuel load & tire wear performance scalars for all cars
  • Revised AI tire wear rates, correcting excessive wear for GT and Prototype classes
  • Adjusted Ai brake usage for Opalas, Corvette C3 & C3R, Fusca FL
  • Increased AI field spread for F-Dirt, Kartcross
  • AI wet & damp calibration pass for F-Vintage (both gens), F-V12, F-V10 (both gens), F-Reiza, F-Ultimate (both gens)
  • AI adjustments & calibration for tintop oval variants, Rallycross, Kartcross
  • AI calibration pass for F-Retro Gen2


TRACKS
  • Minor adjustments to track grip ranges for all surface types
  • Watkins Glen: Revised track limit at T1 to exclude run-off area as legal road
  • Spa Francorchamps 1993: Fixed safety car not returning to pits in a FCY causing caution period to never end


VEHICLES
  • Fixed missing windscreen in cockpit for F-Classic G4M2 & F-Hitech G1M2
  • F-Vee (both models): Adjusted front suspension animations to correct lifting front wheels at speed
  • F-Vintage G1M2: further adjusted rear height offset

Automobilista 2 V1.5.3.4 Now Live

This is a complementary update to the latest release with some further improvements & fixes.

This update also switches of the F-HiTech & Historical Track Pack Pt2 free trial period, from now on they are available only to those who own those respective packages.

Full changelog below:

[h3]V1.5.3.4 CHANGELOG[/h3]

GENERAL
  • Reverted new camera switch behaviour on Cockpit Configuration page pending further assessment
  • Added -ffb_nofade launch command switch to disable FFB effect smooth fade in/out on pause and session start


UI & HUD
  • Added Motorsports Presets for Formula HiTech Gen1-2
  • Removed spurious help text from Scheduled FCY setting
  • Fixed redundant Gol FL boost setting in setup menu


PHYSICS
  • Disabled F-Classic qualifying tires until better support exists for AI cars to run them
  • Adjusted baseline tire pressures for F-HiTech Gen2 cars (setup reset recommended)
  • Improved launch control efficiency for F-Hitech G1M2 & all Gen2 engines
  • Nissan GT-R: Revised suspension geometry


AI
  • Redone AI lines For Interlagos 91/93, Oulton Park Classic, Watkins Glen (all layouts), Spa 1993
  • Further adjusted fuel load AI scalars for all classes, factoring fuel tank capacity along with car charateristics
  • Fine-tuned AI tire degradation to more closely match that of player for all classes
  • Further increased function to discourage AI from decididng to run off-track
  • Ai calibration pass for GTE, Porsche Cup (wet), Copa Classic B & FL, F-V12, F-Ultimate Gen1, F-HiTech Gen2, Kartcross, Superkart
  • Adjusted corridors at Daytona RC Bus Stop Chicane and Velopark 2010 to discourage drivers from driving off track and bouncing off inside wall respectively


TRACKS
  • Added dedicated safety car pitbox to Oulton Park, Watkins Glen
  • Barcelona GP: Fixed a physical irregularity in the track surface near the Europecar corner exit


VEHICLES
  • Added colour matching driver outfits & helmets for all drivers in Copa Classic B/FL, Copa Fusca, Copa Uno, HotCars
  • Further increased speed thresholds for F-Classics & F-HiTechs to produce undertray sparks (further improvements to their visuals & dynamics still in progress

Automobilista 2 V1.5.3.2, F-HiTech & Historical Track Pack Pt2 RELEASED!


The new AMS2 update has finally arrived, bringing the game to version 1.5.3.2.

The two new DLCs pages are live on Steam however they will remain free for all users through the weekend until a minor complementary update on Monday so everyone gets to enjoy the new content.

Please note these are only sold independently, neither are part of the 2020-2022 Season Pass nor the Premium Packs.

IMPORTANT: Given the continued physics overhaul, all setups have again been reset. By the complementary update on Monday all physics development will be frozen until from public releases until the next milestone update sometime in 2024.

Time Trial boards will come live again over the next few hours.

[h3]V1.5.0.5-V1.5.3.2 CHANGELOG[/h3]

CONTENT

Tracks - Historical Track Pack Pt2 DLC
  • Added Barcelona 1991
  • added Interlagos 1991
  • Added Interlagos 1993
  • Added Montreal 1991


  • Added Barcelona National layout (Part of Circuit de Catalunya DLC)


Cars - Formula HiTech DLC
  • Added Formula Hitech Gen1 class (featuring MP4/7 & 3 generic models)
  • Added Formula HiTech Gen2 (Featuring Mclaren MP4/8 + 3 generic models)


GENERAL
  • Added Multiplayer logging to help debugging common multiplayer reliability issues (dedicated thread for reports incoming soon)
  • Added launch control support
  • Added 'Scheduled Full Course Yellow' option to Race Settings screen
  • Added dedicated safety truck model to Copa Truck; Corvette Z06 Pace Car to F-USA 2023; AMG GT for F-Reiza, F-Ultimate Gen1/Gen2; pace kart to kart classes; Porsche RSR to F-Retro Gen1-3; BMW 2002 to GT Classics, F-Vintages & TC Vintages; BMW M3 to F-Classic, F-HiTech & F-V12
  • Added safety car blinking lights which go off when the safety car is about to return to the pits
  • FCY: Safety car no longer leaves the pits in a conflicting situation when leaders are speeding by on oval tracks; Fixed issue where the detection of illegal overtakes during full course yellow would keep track of the wrong driver (displayed in the follow label) and wouldn't remove the illegal overtake message once the correct driver could be ignored; severely damaged vehicles are no longer prevented from pitting the pit entry is closed on long oval races (PIT OPEN label will now be displayed for severely damaged vehicles); damaged vehicles no longer penalised for not staying with leaders; Improved detection of struggling vehicles that can be overtaken under FCY to prevent unfair penalties
  • Corrected legacy issue with motion blur being always force enabled in replays (now it will respect user setting); Fixed legacy issue causing to run low motion blur even if user had it set to high
  • Fixed legacy bug in driver head animation from external view where the angular G-force passed with orientation inverted, leading to a tendency to bend helmet left
  • Increased the default distance between each AI vehicle during full course yellow
  • Fixed driver helmet animation not being in sync with the vehicle G-Forces during replays
  • Disabled gear shift animations when car is set with automatic shifts in either or both directions
  • Fixed bug where a vehicle (AI or player with auto pit on) could get stuck in garage in single player (in practice or qualifying) if another vehicle was within a blocking distance near it
  • Fixed issue that would cause missing tires not to be reset after pitting or session restart
  • Enabled spotter on all ovals in authentic mode
  • Fixed mandatory stop min tyres incorrectly being limited to maximum setting of 3
  • Fixed vehicles with exactly two Final Drive settings always running the shorter ratio
  • Tightened up track limit detection thresholds
  • Fixed issue on oval tracks where a vehicle in the pitlane would appear in first place or last place on live leaderboards even if it wasn't physically in such positions
  • Fixed issue where the safety car wouldn't move in time from waiting position if the leader was leaving the pits
  • Fixed issue where a player could be unable to drive in multiplayer if he joined a practice or qualifying session in progress that had safety car setting enabled and only one free user slot available (also could cause the session to be unable to advance to race if this user didn't quit)
  • Fixed issue on oval tracks where a vehicle in the pitlane would appear in first place or last place on live leaderboards even if it wasn't physically in such positions
  • Fixed issue where the safety car wouldn't move in time from waiting position if the leader was leaving the pits
  • Fixed issue where a player could be unable to drive in multiplayer if he joined a practice or qualifying session in progress that had safety car setting enabled and only one free user slot available (also could cause the session to be unable to advance to race if this user didn't quit)
  • Private sessions: Fixed player vehicle being rendered as ghost; Fixed opponent vehicle ambient shadows sometimes visible
  • Fixed late joiners being stuck in a visible state in private qualifying if local player was on track when they joined
  • Enabled spotter on all ovals in authentic mode
  • Fixed issue where Authentic Aids setting could become out of sync for a client in multiplayer
  • Increased maximum pit speed limit allowed to 240 km/h
  • Redefined setup folder to force-reset setups


UI & HUD
  • Message 'YOU CAN PUSH NOW' is now displayer for the leader (instead of the caution message) when the safety car is already out of road limits when the race is about to resume from full course yellow
  • Entering Cockpit Configuration screen will now switch view to cockpit
  • Various corrections to track grade filter
  • Fixed incorrect Limiter state in HUD widget after returning to garage with limiter enabled
  • Fixed Auto-advance countdown being incorrectly displayed on non-host clients when the server does not have it enabled
  • Onboard camera group on Replay mode now cycle on command rather than automatically


PHYSICS
  • Continued V1.5 physics overhaul for all classes
  • Revised FFB for all cars
  • Revised ideal brake range for all cars
  • Revised aero dropoff with yaw for all high-downforce cars
  • Revised turbo altitude scaling BoP for GT3, GT4, GTE
  • Added launch control system for F-V10 Gen2, Corvette C8 Z06, Mclaren Senna, Rallycross
  • Updated logic for tires pre-race heating in case of skipped formation lap to minimise discrepancies in handling over first few corners
  • Adjusted idle RPM range for all F1 engines
  • Minor fine-tuning adjustments for Group A & GT1 engines


AI
  • AI fast paths redone for several track layouts (full list here)
  • Disabled all track-specific AI Grip multipliers (persisting performance variations from track-to-track now adjusted exclusively via AI paths)
  • AI calibration pass for all classes in dry & wet
  • Fixed a bug in AI drivers´ assessment when overtaking a car ahead causing them to pull aside too early and lose the draft
  • Adjusted AI brake application for all classes to better match that of human driver
  • AI behavior adjustments: Increased function to reduce chances of AI deciding it should go of-track only as last resort; Adjusted AI speed difference & distance thresholds for taking defensive action; Reduced avoid ratios to minimise jerkiness in line switches; Increased threshold for AI carefulness with human players; Increased wall check awareness; Adjusted front & side buffer ranges; further brake usage fine-tuning to various classes
  • Adjusted AI launch performance for classes with newly added launch control system
  • Adjusted behavior under blue flag to prevent AI from moving erratically on out lap
  • Fixed an issue where AI could sometimes be aware of other vehicles in private sessions
  • Revised & tightened Ai driver Skill ranges for Formula Classics Gen1-4, Formula V12, Formula V10 Gen1-2, Formula Reiza, Formula Ultimate Gen1-2, Formula USA Gen4, GTE, GT3, Stock Car Brasil 2019-2023
  • Adjusted interclass AI performance of Lotus 98T, Mclarens MP4/4, 5B and 6 Sigma P1 from P2 class
  • Slightly increased AI tire wetness threshold for slightly earlier switch to wet tires and slightly later from wets to dry
  • Slightly reduced AI performance boost for qualifying hot laps
  • Increased AI care with human players
  • Added function to independently configure how much AI slows down in cool down lap for each class
  • Added AI fuel load density scalar to adjust AI performance when running higher fuel loads
  • Adjusted standard pit strategy thresholds for when AI decides it is worth making a pitstop for tires (lower for F1 cars, higher for 4 / 6 nut wheel cars)
  • Defined number of AI dry hotlaps in qualifying for F1-style cars (min 1, max 2 hotlaps) and non-F1 style cars (min 2, max 3 hotlaps)
  • Adjusted AI overtaking aggression parameters for all oval variants
  • Added AI "cheat" function to prevent it from overshooting pitbox in higher pit speed limit settings
  • Slightly increased AI lifting off throttle under blue flags
  • Revised AI tire wear rates & resulting degradation (combination should lead to AI suffering less performance degradation with tire wear and coming in earlier for tire pitstops
  • Further adjustments to AI performance with wets on dry track & slicks on wet track
  • increased AI global wall check awareness; slightly decreased front buffer range & increased side ranges
  • Barcelona: Fixed AIW alignment at start / finish junction in chicane layout


AUDIO
  • Added offline dirt sounds
  • Updated external engine sounds for Ford DFV engines (F-Vintage G1M1 & G2M2, Lotus 49C, Brabham BT26, Brabham BT44, Brabham BT49, F-Retro Gen1, F-Retro Gen2, F-Retro Gen3, McLaren M23, Lotus 72E, Lotus 79)
  • Updated V8, V10 & V12 external sounds for all F-Classics
  • Updated F-V12 internal & external sounds
  • Adjusted tires scrub and skid sound volume for F-USA Gen1, F-USA Gen2.
  • F-Junior: Adjusted Player & Oppponent engine sound parameters
  • Fixed issue with some sound effects continue to play when switching view target
  • Closed cockpit cars: adjusted chassis rattle sound effects
  • BMW M4 GT4: revised engine limiter and traction control sound
  • Chevrolet Corvette C3 & C3R: adjusted chase camera engine sound volume


TRACKS
  • Adjusted LiveTrack grip range for Buenos Aires, Montreal (all versions) & Hockenheim 2020
  • Corrected an error that prevented actual track starting lights from working at Kansai, Santa Cruz, Taruma
  • Adjusted road noise for Hockenheim Historic layouts, Monza 1971, Spa 1993, Montreal (all versions)
  • Interlagos 2020: Added 3D foliage, redone track and terrain materials and textures; Updated materials and shading for temp grandstands for GP layout
  • Spa-Francorchamps: Fixed a terrain shadow issue visible during specific date and time of day in 1993, 2020 & 2022 layouts
  • Spa-Francorchamps 2020: Corrected inappropriate next lap penalty when off track near Blanchimont; Added dedicated safety car parking spot
  • Hockenheim GP: Increased track edge to cover curbs that were previously excluded.
  • Ascurra Dirt: Switch P1 to the left side of the grid
  • Daytona: Removed excess runoff at the entry to the bus stop chicane; Adjusted track limits; Fixed static object LOD pop issues; Relocated pit exit line at Daytona RC and NRC layouts as seen in the 24hr race
  • Jerez 2019: Fixed a physical track surface bug in the T1 brake zone; replaced broken tooth on the entry curb; Fixed bug with the garage floor lighting
  • Spielberg Historic / Vintage : Corrected a missing LOD flag on the pit lane entrance tire bundle
  • Nurburgring (all versions): Corrected geo location and time zone data; Fixed black grass blades near Dunlop on the Nords 24hr layout; Fixed a minor collision issue on the RX layout Fixed the track length data for Sprint S layout
  • Barcelona: Fixed the collision on the pit lane entrance tire barrier; Adjusted LiveTrack grip range
  • Kyalami: Increased grid box spacing to fix AI drivers sometimes reversing during race starts
  • Montreal Historic 1988: Updated TV trackside cameras
  • Spa 1993: Minor performance and export optimization
  • Silverstone 1991. Fixed trackside camera flickering at Hangar Straight
  • Oulton Park: Adusted position of chicane apex tire bundle
  • Speedland Kart 3: Fixed misplaced layout tire barriers
  • Completed VR cameras for all RX tracks
  • Tykki: Fixed RX layout pit lane (cars wont start in garage); Minor graphics fixes; Corrected Max AI participants from 5 to 7 in RX layouts
  • Indianapolis 2022 (both layouts): Update formation lap path


VEHICLES
  • Defined colour matching driver outfits & helmets for all drivers in F-Junior, F-Vintages, F-Retros, F-Classic, F-V12, F-V10. F-Reiza. F-Ultimates (all Gens), Group C, Group A, GT1, GTE, GT3, GT4, GT4 Supercup, G40 Cup, GT5, GT Open, MINI JCW, Porsche Cup, Copa Montana, SprintRace, Formula USA Gen1-3, P1, P2, P3, P4, Aussie Racing Camaro, Vintage Touring Cars T1-2, GT Classic Touring Cars, StockCar Brasil 1979-1999, F-USA 2023, F-Inter, Rally RX1, Kartcross, F-Dirt
  • Adjusted bodywork dirt buildup rate for all cars
  • User Livery Overrides: Fixed body part issue when using metallic materials
  • Adjusted visual backfire thresholds for all cars to more realistic frequency
  • Fixed spark effects being too dark during the day
  • Increased driver helmet LODs to avoid it popping in and out at longer distances
  • Adjusted cockpit POV for Group A, Mclaren F1 GTR, Mclaren 570S GT4,Ultima GTR, Metalmoro AJR Gen2, F-Vee, MIT Lancer Cup (both models)
  • StockCar Pro Series 2023 Cruze: Fixed brake disc glow issue, Fixed LODs tail light issue; Adjusted height offset; Fixed driver legs position for Cruza Model
  • Stockcar Pro Series 2023 Corolla: Changed steering wheel position; Adjusted driver position & animation; Adjusted cockpit view; Fixed UV map on front inner tirewalls; Adjusted the steering wheel position to be centered in relation to the driver pov; Adjusted driver animations
  • StockCar (all seasons): Updated and enhanced steering wheel display; Adjusted cockpit materials
  • Porsche Cup: Fixed damage models on LOD A
  • Adjusted onboard cameras for Corvette C8 Z06, F-Dirt
  • Metalmoro AJR Gen2: Fixed windscreen rain issue
  • Lotus 23: Fixed lowres artifacts on the dirt/damage texture
  • Roco 001: Added driver animations; Adjusted gear shift mesh Added dirt/damage texture; Revised collisions; Detached front fenders; Added damage models
  • Mercedes CLK LM GT1: Reverted driver animations to use stick shifter; Revised collisions; Adjusted driver animations to use paddle shift
  • Ginetta G58: Fixed Driver animation position on 3rd person view
  • Catherham 620R: Fixed right-side tire pivots
  • Copa Truck:
  • Brabham BT44: Adjusted suspension animation and camber on the front wheels
  • F-Classic (all gens): Correct wet tire texture for various models; Fixed shiny tires on lower LODs; increased speed threshold required to produce undertray sparks; Fixed Rear boot that was obstructing the view in cockpit, steering wheels rotation angle & missing cockpit windscreen for F-Classic G4M2; Updated & revised 3D display for Mclaren MP4/5B, MP4/6. Fixed suspension mesh skin on lodA and cockpit view & fixed suspension animations for F-Classic G3M3
  • F-V12: Added damage models; Revised cockpit suspension animations structure
  • F-V10 Gen1: Added damage models; Revised cockpit suspension animations structure
  • Mclaren MP4-12: Added damage models; Revised cockpit suspension animations structure
  • F-V10 Gen2: Adjusted suspension animation on the front wheels
  • F-Ultimate (both gens): Added damage models; Revised cockpit suspension animations structure; Improved transparent HALO; Fixed front suspension mesh in cockpit view & adjusted the right-side cockpit mirror mesh for Gen1
  • F-Vintage G2M1: Fixed wrong name in collision joint
  • F-Dirt: Fixed red body panels when viewing from cockpit view
  • Revised livery F-Junior #55, Mclaren F1 GTR #03, Mclaren Senna #04, Mercedes CLK LM #53; New paint materials
  • Camaro SS: Corrected cockpit model to 6-speed manual transmission & adjusted driver animations
  • Corvette C8 Z06: Added Launch Control info on page 1 and 2. TC of cockpit display off pictogram on 3 pages. Improved textures
  • Mclaren Senna: Added Launch Control info to cockpit display
  • Onboard camera adjustments forKartcross
  • Copa Truck: Fixed spawn location causing the truck to bounce when entering or leaving the setup menu; Fixed wipers not clearing water from windscreen in Vulkan model
  • F-Trainer (both): Added damage models; Added dirt/damage texture; Fixed rear tyre skin; Revised collisions
  • Porsche 911 GT1: fixed missing paint material
  • Metalmoro AJR Gen1: Fixed red body panels when using livery override paint materials
  • Opala Stock Cars 1986: Fixed flickering windshield banner
  • BMW M8 GTE: Revised livery #9 #15 New paint materials
  • McLaren F1 GTR: fixed exhausts´ position
  • F-Vee (both models): Updated the rim blur model and textures
  • Porsche Cup: Corrected rear tire diameter for 4.0L model
  • BMW M3 E30 Gr.A: Added adjustable rear wing details to 3D model