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qomp - speedrunning & updates!

Hello everyone,

my name is josh, I designed qomp and just want to thank you all so much on behalf of everyone on the team! We have enjoyed your comments, videos and speedruns a lot!

A speedrun community for qomp has formed and there are already some great times and insane skips!
If you want to check out how speedrunning qomp works, head over to the
[h3]qomp speedrunning discord[/h3] --> https://discord.gg/q9jN9puxZ7


I have been extremely exhausted, but am now joining clovelt, who has been fixing bugs already!

We are planning to have a big patch out by next week, bringing a Speedrun Mode!
This mode contains a timer as well as a skip for the tutorial and some debug options for learning and routing!
Thanks again to the qomp speedrunners for helping us figure out what they need :)

Additionally this update should do the following things:

-- make map more stable and less prone to crashing
-- preventing double input from some gamepads
-- small level design changes I should have dont for the release but forgot
-- code updates high refresh rate monitors
-- rework of some challenges (one of them is broken, the others need quality of life fixes)
-- fix some smaller, weird bugs
-- making the menu nicer

If you have trouble with the savegame of qomp, please contact us! One person lost their progress 3 times but we are unable to pinpoint why :(

In the long term, we are working on bringing qomp to mobile and consoles!
These processes can take quite a long time, but we hope we can do it as quickly as possible :)

Britt Brady is also currently looking into compiling the official soundtrack for qomp, but it is too early to annoucne anything definite there :)

If you have any questions, bug reports or comments, please just reach out to us through steams community hub :)

For now, thank you all so much again & have a nice day :))

cheers,
josh