Pre New Year Progress Report
I`ll highlight the main points:
- Completely redesigned camera controls. Now the classic behavior is combined with the dynamic one in order to use it conveniently according to the situation.
- The character's motion capabilities are totally expanded:
Instant Dodges if there is a sudden surprise? Easy!
Parkour system If you want to live, but there are no straight ways.
- Protagonist is a firearm enthusiast, but if you run out of ammo, this isn't a reason to give up and panic (well, maybe quite a bit). Stunning kick and trusty cold steel will help to get ammo and clear your way.
Next on the finalization plan are the firearms and covering mechanics. Which are also significantly redesigned. Stay tuned!
[previewyoutube][/previewyoutube]
- Completely redesigned camera controls. Now the classic behavior is combined with the dynamic one in order to use it conveniently according to the situation.
- The character's motion capabilities are totally expanded:
Instant Dodges if there is a sudden surprise? Easy!
Parkour system If you want to live, but there are no straight ways.
- Protagonist is a firearm enthusiast, but if you run out of ammo, this isn't a reason to give up and panic (well, maybe quite a bit). Stunning kick and trusty cold steel will help to get ammo and clear your way.
Next on the finalization plan are the firearms and covering mechanics. Which are also significantly redesigned. Stay tuned!
[previewyoutube][/previewyoutube]