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  3. DEV BLOG #3 | Direct WASD control

DEV BLOG #3 | Direct WASD control



It's been a while since we've had any news. As the folk wisdom says - "Time flies by unnoticed behind hard work". So, we have a significant update coming soon and it's time to tell you a little about the work we've done.

First of all, we always listen to the opinion of our audience. Of course, we do not always realize all the wishes, for many reasons. But we carefully read, analyze and consider all feedback, whatever it may be.

And the first result - We made an important decision and completely replaced indirect character control with Direct WASD control.

The task was not an easy one. Changing the control system affects all other systems of the character, which also underwent refactoring: object interaction system, parkour system, aiming and shooting, camera control. It was a lot of work, but we made it through.

Of course, we were not only busy with control replacement during this period. I will describe in more detail in the patch note, but in brief here is the list:
  • Expanded the damage system to handle complex types of damage and negative effects of various weapons: firearms, cold, explosive. The next stage will bring back cold and explosive weapons, also add protective abilities to elements of clothing and equipment.
  • Refactoring of the AI system. This is a necessary process in terms of optimization and as a preparatory stage for the return of AI human enemies. Also expanded the behavior of infected, to counteract became a little more interesting and difficult.
  • Multiple bug fixes, most of which were identified by you, for this special thanks! However, it doesn't guarantee that we haven't created just as many new ones. But that's okay, we'll catch them and fix with your help.
  • And of course art content. Artists are working hard according to the master plan.


The update will be released soon, literally in the next few days.
Join us on Discord for more up-to-date information.