Patch Note 0.115.5
[h2]Main[/h2]
Transition to direct WASD control has been completed.
Refactoring of all related systems.
[h2]New control[/h2]
With the transition to the new control type, the character control keys have changed accordingly.
Updated control guides will be posted soon.
[h3]Changed control keys:[/h3]
W A S D - Character Movement.
SHIFT - Sprint.
Space - Roll.
Alt - Parkour.
RMB - Rotate camera.
MMB - Free Camera Mode.
Mouse Wheel - Camera Zoom.
Ctrl - Free aiming mode.
X - Scanner
[h2]Changes[/h2]
[h2]Fixes[/h2]
Transition to direct WASD control has been completed.
Refactoring of all related systems.
[h2]New control[/h2]
With the transition to the new control type, the character control keys have changed accordingly.
Updated control guides will be posted soon.
[h3]Changed control keys:[/h3]
W A S D - Character Movement.
SHIFT - Sprint.
Space - Roll.
Alt - Parkour.
RMB - Rotate camera.
MMB - Free Camera Mode.
Mouse Wheel - Camera Zoom.
Ctrl - Free aiming mode.
X - Scanner
[h2]Changes[/h2]
- Changed camera position and perspective parameters.
- Changed character movement relative to the camera.
- Added fixing the character's focus on the camera rotation point in combat mode.
- Camera rotation affects the direction of the character's movement.
- Complete refactoring of the system of obstacle climbing for the character.
- Redesigned system of character generation.
- Expanded functionality of inventory and interaction with items.
- Expanded the system of displaying tooltips.
- Expanded the structure and functionality of the player's HUD.
- Added accounting and control of the weight of items in the inventory and the impact on character behavior.
- Refactoring of the targeting system, weapon behavior and shooting.
- Refactoring of the damage and damage system.
- Dodges replaced with rolls for greater character maneuverability.
- Refactoring and expanding the melee logic.
- Refactoring of the system of interaction with interactive objects.
- Added the ability to place items in containers.
- Changed the structure of buildings and the definition of the character's position in closed spaces.
- Refactoring of environment assemblies and generation of flora and objects on the landscape.
- Refactoring, optimization and expansion of infected enemies' AI.
- Optimization of numerous logical systems, bug fixes leading to crashes, etc.
- Updating of environment assets.
- Changes in the game location and the order of appearance of useful items.
[h2]Fixes[/h2]
- Fixed character movement at different speeds and positions.
- Fixed character orientation when performing actions in combat mode.
- Fixed character control errors when interacting with the inventory.
- Fixed functioning of weapon modules.
- Fixes incorrect behavior of weapons in combat mode.
- Fixes behavior and display of weapon dispersion ellipse.
- Fixes to the direction of strikes in melee combat.
- Fixes to character animations and IK system.
- Fixes to the navigation system for AI enemies.