1. Pathogenesis: Overcome
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  3. Patch Note 0.115.5

Patch Note 0.115.5

[h2]Main[/h2]
Transition to direct WASD control has been completed.
Refactoring of all related systems.

[h2]New control[/h2]
With the transition to the new control type, the character control keys have changed accordingly.
Updated control guides will be posted soon.

[h3]Changed control keys:[/h3]
W A S D - Character Movement.
SHIFT - Sprint.
Space - Roll.
Alt - Parkour.
RMB - Rotate camera.
MMB - Free Camera Mode.
Mouse Wheel - Camera Zoom.
Ctrl - Free aiming mode.
X - Scanner

[h2]Changes[/h2]
  • Changed camera position and perspective parameters.
  • Changed character movement relative to the camera.
  • Added fixing the character's focus on the camera rotation point in combat mode.
  • Camera rotation affects the direction of the character's movement.
  • Complete refactoring of the system of obstacle climbing for the character.
  • Redesigned system of character generation.
  • Expanded functionality of inventory and interaction with items.
  • Expanded the system of displaying tooltips.
  • Expanded the structure and functionality of the player's HUD.
  • Added accounting and control of the weight of items in the inventory and the impact on character behavior.
  • Refactoring of the targeting system, weapon behavior and shooting.
  • Refactoring of the damage and damage system.
  • Dodges replaced with rolls for greater character maneuverability.
  • Refactoring and expanding the melee logic.
  • Refactoring of the system of interaction with interactive objects.
  • Added the ability to place items in containers.
  • Changed the structure of buildings and the definition of the character's position in closed spaces.
  • Refactoring of environment assemblies and generation of flora and objects on the landscape.
  • Refactoring, optimization and expansion of infected enemies' AI.
  • Optimization of numerous logical systems, bug fixes leading to crashes, etc.
  • Updating of environment assets.
  • Changes in the game location and the order of appearance of useful items.


[h2]Fixes[/h2]
  • Fixed character movement at different speeds and positions.
  • Fixed character orientation when performing actions in combat mode.
  • Fixed character control errors when interacting with the inventory.
  • Fixed functioning of weapon modules.
  • Fixes incorrect behavior of weapons in combat mode.
  • Fixes behavior and display of weapon dispersion ellipse.
  • Fixes to the direction of strikes in melee combat.
  • Fixes to character animations and IK system.
  • Fixes to the navigation system for AI enemies.