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  3. EFAS Is Dead. Long Live Pax Autocratica.

EFAS Is Dead. Long Live Pax Autocratica.

EFAS Is Now Pax Autocratica
[p]After years of development, testing, and community feedback, we’re taking a major step forward—not just in name, but in design philosophy.[/p][p][/p][h2]Why the change?[/h2]
  • [p]“Earth From Another Sun” didn’t reflect the game’s tone or mechanics[/p]
  • [p]It suggested a narrative-heavy space opera (which we aren’t)[/p]
  • [p]It lacked visual clarity and punch[/p]
[p][/p][p]Pax Autocratica captures the true heart of the game:[/p]
[p]Peace through autocracy.[/p]
[p][/p][p]You are the Supreme Leader of a militarized outpost in humanity’s darkest hour. Manage your base. Set policies. Decide who eats—and who gets hanged. Loyalty isn’t given. It’s enforced.[/p][p][/p][h2]What’s New?[/h2][p]We’ve refined the game into something tighter, smarter, and more ideologically charged:[/p]
  • [p]❌ No more MMO systems—no more grind for grind’s sake[/p]
  • [p]❌ PvP and Guilds removed[/p]
  • [p]✅ Offline and pause-anytime support[/p]
  • [p]✅ Kept Co-op for intense Roguelite FPS battles[/p]
  • [p]✅ Faster progression and streamlined logistics[/p]
  • [p]✅ Expanded base management with moral and ideological choices[/p]
[p][/p][p]This isn’t just a shooter with strategy elements. It’s a political sim, where every decision has consequences—on morale, productivity, and the survival of your regime.[/p][p][/p][h2]What to Expect[/h2]
  • [p]Dynamic policy systems[/p]
  • [p]Citizens with evolving needs and loyalties[/p]
  • [p]Base events driven by fear, propaganda, or idealism[/p]
  • [p]New tools for ideological enforcement (or reform)[/p]
[p][/p][p]Thank you for your continued support. This is a game about power—and how you wield it. Will you build a utopia, or rule through terror?[/p][p][/p][p][/p][h2]Join the new community and let us know:[/h2][p][/p][h3]All Hail the State![/h3]