1. Pax Autocratica
  2. News
  3. Earth From Another Sun - 2019/08/27 Changelog

Earth From Another Sun - 2019/08/27 Changelog


Hi EFAS players and followers:

I heard that in this new update there will be loooots of new content. Are you looking forward to it? Yeah, you definitely can't wait for it! Thank you for being more and more at each update and for your continuous support. If you are a tester from the first hour or a newcomer, we are open to any feedback (may it be new ideas or bug reports). You can use our feedback function in game or join our discord channel to share all of that with us. So right now, I'm going to announce this version's content!

↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓

Alpha 8 - 2019/08/30
Temporary changelog:


——Brand new features:
Gameplay
New DNA system (Players Feedback*);
New survival mode (Players Feedback*).

Tools
Guided Missiles: Locks the enemies and fires a volley of guided missiles;
Energy Shock: Projects an energy shock blowing nearest enemies into the air;
Knight's Belt: Melee attacks inflict area damages;
Luck Field: Increases activation chances of other chips.

Enemy skills
Shielding: Cycling skill, while activated will negate all damages received;
Reflect Dmg: Cycling skill, when damaged, will inflict back a certain amount of damages to the player;
Teleporter: Will randomly teleport to nearby positions.

Environment - New Pem Wormhole (Players Feedback*);
Level - New Boss Level: Trogleuth;
UI - New Buff/Debuff icons displayed on the HUD (Players Feedback*);
Leaderboard - Leaderboards are now archived for every season (version).


——Improvements and changes:
Chips
Anti-Personnel Rounds:Now an active chip;
Armor-Piercing Round:Now an active chip;
Special Grip: Now also increases chips playing speed.

UI - Improved chips, tools and weapons information display (Players Feedback*);
Balancing - Difficulty curve of the game has been modified (Players Feedback*);
Performances - Optimised game frame-rate and frame-drops (Players Feedback*).


——Bug fixes:
Fixed an issue where the Deployable Shield would not block Locilus bullets (Players Feedback*);
Fixed an issue where Armor Break damage increases would be way to high (Players Feedback*);
Fixed an issue where some chips would have a white square as sprite (Players Feedback*);
Fixed an issue where restarting the game would not reset the game timer (Players Feedback*);
Fixed an issue where the 20th (and last) level wasn't generating any enemies (Players Feedback*).


*Players feedback refers to the improvements and fixes based on feedback coming from players.
**More improvements and fixes will be added to the list above on the day of the release.