03/06 Update - Fixes and next week update content preview!
Hi EFAS players and followers:
There was a pretty awkward issue... and sometimes the Boss decided not to show himself. So, we talked with him, and it really was because he was shy, we made some tweaks in his personality.conf file and he now shows every time you clear a rank. We're sorry about that and we will stop writing AI based on our developers' personalities. Compensation is in order, so since you all think that 18 ranks are not enough, in next week update we will add back the Survival Mode (which got lost during the Sanctuary renovation)! What about we go through this week update content and then we'll have a look at next week version's content!
Alpha 20.1 - 2020/03/06 UTC 6:00 AM
Changelog:
- Fixed an issue where sometimes the Boss would not show up even when the progress bar attained 100% (Players Feedback*);
- Fixed an issue in multiplayer where teammates health bars would be obstructed by the new passive chips display (Players Feedback*);
- Fixed an issue where Shield, Whirlpool and Reflect Dmg skills would have a bigger particle FX than expected (Players Feedback*);
- Fixed an issue where Theridon melee damage would be higher than expected (Players Feedback*).
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Join our Discord to get an activation code so you can start playing immediately (become an Alpha tester) and discuss the development of the game with the dev team, and to earn exclusive pre-release limited edition perks including skins, titles and other cool stuff:
https://discord.gg/kDVG6qh
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Alpha 21 - 2020/03/13 UTC 6:00 AM
Temporary changelog:
[h2]——Brand new features:[/h2]
[h3]Event System[/h3]
- New events will be triggered while playing giving choices to the player (this will mainly be our way to bring story and NPCs into the game, content will be add little by little);
- Through some events choices, you can now acquire weapons, passive and active chips as well as limit extension chip;
- Through some events choices, you can reduce/increase current HP, HP/Shield max, NanoBucks and DNA.
[h3]Traps[/h3]
- New trap system;
- New tree trap inflicting area damage and knock-back players and enemies.
UI - New awesome backpack interface;
Enemy skill - New Frozen skill (will randomly create ice blocks in the area around the enemy that will explode after some time, inflicting area damages as well as a movement speed debuff);
Bumper - A new bumper that will project players will now replace the temporary elevators;
Game Mode - Survival Mode (since we deleted it, adding it back counts ad a new feature, right? Totally legit!).
[h2]——Improvements and changes:[/h2]
[h3]Chips[/h3]
- Armor break can now only stack up to 10 times;
- Vampire now has a cooldown.
[h2]——Bug fixes:[/h2]
- Fixed an issue where Anti-Personnel Missile and Tracking Rounds would in certain cases not effectively follow target enemies (Players Feedback*);
- Fixed an issue where Astral Spirit Snowfield would be too bright (Players Feedback*);
- Fixed an issue where the Shield value, in certain cases, would not increase as it should (Players Feedback*);
- Fixed an issue where movement speed in air and on the ground would change abruptly (Players Feedback*);
- Fixed an issue where enemies would not attack (Players Feedback*);
- Fixed an issue where altar buff would be invalid in certain cases (Players Feedback*);
- Fixed an issue where there was no walking sounds in certain areas (Players Feedback*);
- Fixed an issue where Ultimate Grenades would not destroy Cruel Hitlin eggs (Players Feedback*);
- Fixed an issue where Silver Rounds would not penetrate enemy shield (Players Feedback*);
- Fixed an issue where chests appear rate would be lower than expected (Players Feedback*).
*Players feedback refers to the improvements and fixes based on feedback coming from players.
**More improvements and fixes will be added to the list above on the day of the release.