Earth From Another Sun - 2019/12/20 Content Update
Hi EFAS players and followers:
You've been brave enough to fight through several critical bugs since the last update. Today we're updating to fix several of them as well as some changes in the game balancing. Sadly, we are still working on finding and fixing the instant-death bug so please be patient.
Changelog Alpha 15.1 - 2019/12/20 UTC 6:00 AM
1- Fixed an issue where the Boss icon wouldn't disappear (Players Feedback*);
2- Fixed an issue where Low and Medium graphic settings would be dark and several enemies would have rendering issues (Players Feedback*);
3- Changed the logic of in-game chat for better experience (Players Feedback*);
4- Greatly reduced the probability of occurrence of the issue where the Boss would not appear when getting at 100% progress;
5- Balancing - Difficulty curve of the game has been modified (Players Feedback*).
Known issue - If in Low/Medium graphic settings the rendering is still dark, please change to High quality and change back to Low/Medium, it will fix the rendering issue.
↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓
Exchange codes will be given during online events on our Discord as well as during video game exhibitions. Keep your eyes open, you can exchange these codes for some special in-game content!
Discord: https://discord.gg/xud47Y9
↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓
Alpha 16 - 2019/12/27 UTC 6:00 AM
Temporary changelog:
——Brand new features:
Enemy skills
-Anti-AOE skill;
-Hate skill.
Particle FX
-Shielding skill FX;
-Reflect Dmg skill FX.
Enemies - New ACC model.
Weapons - New weapons sound FX;
Active Chips - Consumable active chips can now be stacked (Players Feedback*);
Chests - New One out of Three Chest;
Multiplayer - Friends list now display status (online, offline, in-game).
——Improvements and changes:
Particle FX - Changed grenade explosion FX;
Enemy skills
-Enemies under Shielding skill are now immune to any effects;
-Arcanist balls now have a HUD icon.
Interface - Changed main menu;
Weapons - Changed shotgun special attack charge distance (Players Feedback*);
Chips - Changed base attributes display;
Boss - Optimized Heracles and Trogleuth;
Balancing - Difficulty curve of the game has been modified (Players Feedback*);
Performances - Optimized game frame-rate and frame-drops (Players Feedback*).
——Bug fixes:
Greatly reduced the probability of occurrence of the issue where the Boss would not appear when getting at 100% progress (Players Feedback*);
Fixed an issue where players couldn't go back when falling out of the map (Players Feedback*);
Fixed an issue where using melee and throwing a grenade at the same time would fail to throw the grenade and keep a grenade model in the hand (Players Feedback*);
Fixed an issue where the Grenade Launcher couldn't trigger Anti-Personnel Missile (Players Feedback*);
Fixed an issue where the Tracking Rounds would constantly keep Cruel Hitlin in the air (Players Feedback*);
Fixed an issue where the Boss icon wouldn't disappear (Players Feedback*);
Fixed an issue where Low and Medium graphic settings would be dark and several enemies would have rendering issues (Players Feedback*);
Fixed an issue where there was always a graphic option that couldn't be saved (Players Feedback*);
Fixed an issue where in certain circumstances changing weapon would trigger a reloading animation (Players Feedback*);
Fixed an issue where shotgun special attack would trigger standard attack effects (Players Feedback*).
*Players feedback refers to the improvements and fixes based on feedback coming from players.
**More improvements and fixes will be added to the list above on the day of the release.
You've been brave enough to fight through several critical bugs since the last update. Today we're updating to fix several of them as well as some changes in the game balancing. Sadly, we are still working on finding and fixing the instant-death bug so please be patient.
Changelog Alpha 15.1 - 2019/12/20 UTC 6:00 AM
1- Fixed an issue where the Boss icon wouldn't disappear (Players Feedback*);
2- Fixed an issue where Low and Medium graphic settings would be dark and several enemies would have rendering issues (Players Feedback*);
3- Changed the logic of in-game chat for better experience (Players Feedback*);
4- Greatly reduced the probability of occurrence of the issue where the Boss would not appear when getting at 100% progress;
5- Balancing - Difficulty curve of the game has been modified (Players Feedback*).
Known issue - If in Low/Medium graphic settings the rendering is still dark, please change to High quality and change back to Low/Medium, it will fix the rendering issue.
↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓
Exchange codes will be given during online events on our Discord as well as during video game exhibitions. Keep your eyes open, you can exchange these codes for some special in-game content!
Discord: https://discord.gg/xud47Y9
↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓
Alpha 16 - 2019/12/27 UTC 6:00 AM
Temporary changelog:
——Brand new features:
Enemy skills
-Anti-AOE skill;
-Hate skill.
Particle FX
-Shielding skill FX;
-Reflect Dmg skill FX.
Enemies - New ACC model.
Weapons - New weapons sound FX;
Active Chips - Consumable active chips can now be stacked (Players Feedback*);
Chests - New One out of Three Chest;
Multiplayer - Friends list now display status (online, offline, in-game).
——Improvements and changes:
Particle FX - Changed grenade explosion FX;
Enemy skills
-Enemies under Shielding skill are now immune to any effects;
-Arcanist balls now have a HUD icon.
Interface - Changed main menu;
Weapons - Changed shotgun special attack charge distance (Players Feedback*);
Chips - Changed base attributes display;
Boss - Optimized Heracles and Trogleuth;
Balancing - Difficulty curve of the game has been modified (Players Feedback*);
Performances - Optimized game frame-rate and frame-drops (Players Feedback*).
——Bug fixes:
Greatly reduced the probability of occurrence of the issue where the Boss would not appear when getting at 100% progress (Players Feedback*);
Fixed an issue where players couldn't go back when falling out of the map (Players Feedback*);
Fixed an issue where using melee and throwing a grenade at the same time would fail to throw the grenade and keep a grenade model in the hand (Players Feedback*);
Fixed an issue where the Grenade Launcher couldn't trigger Anti-Personnel Missile (Players Feedback*);
Fixed an issue where the Tracking Rounds would constantly keep Cruel Hitlin in the air (Players Feedback*);
Fixed an issue where the Boss icon wouldn't disappear (Players Feedback*);
Fixed an issue where Low and Medium graphic settings would be dark and several enemies would have rendering issues (Players Feedback*);
Fixed an issue where there was always a graphic option that couldn't be saved (Players Feedback*);
Fixed an issue where in certain circumstances changing weapon would trigger a reloading animation (Players Feedback*);
Fixed an issue where shotgun special attack would trigger standard attack effects (Players Feedback*).
*Players feedback refers to the improvements and fixes based on feedback coming from players.
**More improvements and fixes will be added to the list above on the day of the release.