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  3. 05/15 Update Preview: Explore the Universe and increase items' rarity!

05/15 Update Preview: Explore the Universe and increase items' rarity!

Hi EFAS players and followers:


As you might have noticed already, we recently started working on the external structure and Game Flow of the game. Through these related features we will be able to bring you story related elements as well as global character progression. We also pretty much completed the revamp of the in-game Mods and Actives progressing curve through Upgrading and Refining instead of stacking the same items, modules damage progression based on the weapon DPS which is itself linked to your overall build. After these many core changes and the start of the development of this new layer of Game Flow, your feedback is more important than ever! We hope you will be a lot to share your thoughts with us either through the Feedback function in game or by joining our discord channel. So right now, I'm going to announce this version's content!


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Join our Discord to get an activation code so you can start playing immediately (become an Alpha tester) and discuss the development of the game with the dev team, and to earn exclusive pre-release limited edition perks including skins, titles and other cool stuff:

https://discord.gg/kDVG6qh

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Alpha 26 - 2020/05/15 UTC 6:00 AM
Temporary changelog:




[h2]——Brand new features:[/h2]
[h3]Game-Flow[/h3]
  • New Rank Exploration Map; (At the end of each level, you can now choose different paths to get to the last Rank)
  • New Reward areas.

[h3]New Refine Feature[/h3]
  • Refining can be done through the Refiner in the Eleven Seven;
  • Use resources to increase the rarity of Weapons, Modules, Mods and Actives.

[h3]Actives[/h3]
  • New Portable EM Turret; (Deal damages to nearby enemies, can trigger effects as it was an Active)
  • New Portable Missile Turret. (Send missiles dealing AOE damages and knock enemies off)

[h3]Loot[/h3]
  • New Nano Refiner; (When used you can freely Refine once an item you already equipped)
  • New Nano Upgrade interface. (When used you can freely Upgrade once an item you already equipped)

Eleven Seven - New healing terminal (Use NanoBucks to heal yourself);

Multiplayer - Enemies skills are now displayed under enemies health bar.



[h2]——Improvements and changes:[/h2]
[h3]Actives[/h3]
  • Modified Portable Turrets placing logic;
  • Modified Intensified Force Field and Luck Field logic.

Enemy Skills - Modified Hatred skill logic in multiplayer mode. (Players Feedback*).



[h2]——Bug fixes:[/h2]
  • Fixed an issue where changing weapon during the Bow cooldown animation would make it always go back to the reloading animation (Players Feedback*);
  • Fixed an issue where the Upgrade Interface would appear over other interfaces (Players Feedback*);
  • Fixed an issue where the mouse cursor would disappear in the replace item interface (Players Feedback*).




*Players feedback refers to the improvements and fixes based on feedback coming from players.
**More improvements and fixes will be added to the list above on the day of the release.