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06/12 Update Preview: New maps, enemies and The Interstellar Lord system!

Hi EFAS players and followers:


Next week you will finally be able to enjoy new environments! And yes, we already prepared not 1 but 3 new maps for you to explore (or run if you're having issues dealing with the enemies (tongue)). Speaking of enemies, we also have brand new flying dragons (we know you all like to fight flying units right? Like in FF7 remake for instance (internal bleeding incoming)). But of course that's not the end of it!!! The Interstellar Lord System version 0.something will finally be released and you will be able to start playing with it. It's not yet complete but the basics will be there. This is the first part of the external structure and Game Flow of the game. Through these features we will be able to bring you story related elements as well as global character progression, strategy oriented gameplay, romance, and a chance to conquer the universe!

Your feedback will be even more important, so don't hesitate to make use of the in game feedback feature or just share whatever your thoughts are on Discord! So right now, I'm going to announce this version's content~

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Join our Discord to get an activation code so you can start playing immediately (become an Alpha tester) and discuss the development of the game with the dev team, and to earn exclusive pre-release limited edition perks including skins, titles and other cool stuff:

https://discord.gg/kDVG6qh

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Alpha 28 - 2020/6/12 UTC 6:00 AM
Temporary changelog:




[h2]——Brand new features:[/h2]
[h3]Mods[/h3]
  • New Active slot +1 mod (Increases the active number up to 8);
  • Mod slots are now unlimited;
  • Mod Slot +1 mod has been removed.

[h3]Enemies[/h3]
  • Poisonous Dragon;
  • Fire Dragon;
  • Ice Dragon;
  • Storm Dragon;
  • Vain Shivana (Rank Boss);
  • Poisonous Dragon King;
  • Fire Dragon King;
  • Ice Dragon King;
  • Storm Dragon King.

[h3]Scenes[/h3]
  • Floating Heaven;
  • Mars Ruins;
  • Galegler Enclave.

[h3]Actives[/h3]
  • Black Hole;
  • Toxic Scythe.


Weapons - Added sub stats;

Interstellar Lord system - Yep that's New!



[h2]——Improvements and changes:[/h2]
Rank Map - Improved Interface and algorithm;

Balancing - Game balancing, more details in next patch (Players Feedback*);

Optimization - Game performance optimization for better fluidity and frame rate (Players Feedback*);



[h2]——Bug fixes:[/h2]
  • Fixed an issue where chest would not open (Players Feedback*);
  • Fixed an issue where upgrade interface would appear onto other interfaces (Players Feedback*);
  • Fixed an issue where there will be sound issues while in the Rank Map interface (Players Feedback*);
  • Fixed an issue where refining mods would make the main stats upgrade disappear (Players Feedback*);
  • Fixed some weapons accuracy issues (Players Feedback*);
  • Fixed an issue where the game would not be paused when using Upgrade Interfaces during battle ranks (Players Feedback*);
  • Fixed an issue where defeating Heracles would not make the scene dome disappear (Players Feedback*).


*Players feedback refers to the improvements and fixes based on feedback coming from players.
**More improvements and fixes will be added to the list above on the day of the release.