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  3. Update 97: TO THE SERVERS!

Update 97: TO THE SERVERS!

[h2]Version 97 is here commanders!
It comes with a ton of balancing, a new proficiency archetype, and more![/h2]

[h3]MAJOR FEATURES:[/h3]
  • SAVES ARE NOW SERVER SIDE, RESETS WILL BE GONE SOON
    NEW HUD


[h3]BALANCE:[/h3]
  • The main quest and daily quests will reward more credits
  • Quantum boxes, full of loot, can now be dropped after a successful battle/activity. They can be opened from your inventory
  • All troops health and shield growth are higher (upgrades) except Pirate Swordsmen, Serpent and Cobras who saw their health total were reduced
  • All weapons' damage bonus after leveling up were increased, except the Acid Spitter, as the damage growth was lowered
  • Ships got massive health and shield boosts as well as massive damage boosts
  • The power requirement for the mission “Preparation ” is now dynamic
  • Perfect healing and failed healing will occur less often
  • The main quest will now reward medics
  • The targeting AI was improved
  • Reduced needed XP to level up from lvl 10 onwards
  • Treasure map trackers are now in the exchange system
  • The first armor was changed to heavy armor and has a few bonus attributes
  • More enemy fleets will spawn and they will track you a little better
  • Increased melee damage
  • Consumables now provide 1 power rating
  • All weapons are reloaded when entering a battle, you are also fully healed.
  • New “Massive damage” mechanic where enemies will fall backwards when taking a lot of damage at once.
  • Hatcheries and Parasitic Meteors lvl1 to 6 will not spawn dragon elites or bosses
  • The branded killer quest will not spawn bosses instead of 2 elites anymore.
  • Increased rewards for optional quests "Business intel" and "Small Trouble"
  • Specialists (troop) will unlock faster
  • The reward track now unlocks at lvl5 (edited)
  • Bosses under lvl10 will now spawn with a single affix instead of 2
  • Enemies' shield and health pool will increase less as they level up



[h3]PROFICIENCY:[/h3]
  • Added the “Psion” proficiency. It synergizes with the skills Black holes, Mini-HAARP, and energy rift.
  • All proficiency required XP to lvl up lowered (except weapons)
  • Troops and ships unlock level increased
  • Proficiencies will unlock and increase faster for a better experience
  • Increased proficiency XP received from recycling and mining



[h3]MISC:[/h3]
  • After a victory you cannot exit a battlefield without opening the reward chest
  • An audio reminder will tell you to open the chests after a victory
  • The treasure chests spawns of the first map were adjusted
  • The chat log will now show items gathered from mining and recycling
  • P now opens the reward track (can be changed in the settings menu)
  • Terra has new NPCs roaming, with new animations
  • The volume of the prompt reminding you to open the chests after a battle was reduced


There are a lot of features coming soon like new weapons, new battle archetypes, new troops, and a LOT more, enjoy this update and stay tuned commander!
Anthony, Freeman, and Yoko