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  3. Update 99: Ship Boarding Raids

Update 99: Ship Boarding Raids

New Features

[h2]Galaxy Map[/h2]
  • 3 New areas to explore: Urslan, Serina and Chijin
  • New recycling and mining VFX


[h2]Items[/h2]
Added several consumable items:
  • New Superliminal Warping Beacons that can be used to teleport your fleet to colonies and planets
  • New Free Coupons to fix or heal for free troops and equipment
  • New Exp Boost Cards to accelerate the rate at which your character gains experience during a given amount of time
  • New Data Cores that can be used to gain experience toward a specific proficiency


[h2]Interface[/h2]
  • New Proficiency UI and Boost Proficiency feature where you can use consumable data cores to increase a specific proficiency experience
  • New Crafting UI (still needs some polishing)
  • New Logbook UI (still needs some polishing)
  • Added support for auxiliary mouse buttons


[h2]Combat[/h2]
  • New Weapon: Exploder Cannon
  • New Combat Mode: Ship Boarding Raids
    • In the new areas, players might encounter a damaged ship while traveling in space. They can choose whether to help them. Different choices lead to different combat scenarios.
    • There are two points to capture, but be aware of the enemies capturing them first; you’ll lose the fight
    • You can bring your troops and companions with you (except the vehicles)
  • Ragdoll effects added for several troops
  • FAMAS assault troops, Shield Masters, and Medic can now shoot while moving


[h2]Missions[/h2]
  • Lots of new side quests


[h2]Other Cool Stuff[/h2]
  • Ode to the Dark Cavalry Exoskeleton is now usable!



Changes & Optimizations

[h2]Balance[/h2]
  • Gauss Pistol changes: Increased magazine capacity, reduced energy consumption when right-clicking, increased firing speed, but decreased stability
  • Longbow changes: Reduced reticle size when charging the bow, increased field of view
  • Explosive damage logic: The further away from the center, the less damage the target will take
  • Battle capacity: After reaching a certain number of battles, the number of credits you earn will be reduced. This resets every day at 0:00
  • Increased speed for both recycling and mining
  • Increased cooldown for Illusionist, Invincible, and Reflector affixes
  • Reduced uptime duration for the Invincible and Reflector affixes
  • Optimized the FXs of the Empath and Frostbound affixes
  • Increased cooldown for consumables and increased the healing amount for potions
  • Reduced tank damage.
  • Reduced melee damage coefficient for all troops
  • Changed the monster type in Hatchery and Parasitic Meteors from Dragons to Spiders and removed elites from the Parasitic Meteors
  • Reduced the respawn time of parasitic meteors
  • Increased fuel capacity to 1000
  • Increased ship speed and fuel consumption in Power Mode
  • Optimized durability. Soldiers’ deaths, ships, and vehicles’ destruction will no longer result in direct damage. The calculations will now match equipment durability.
  • Decreased experience required for character leveling from level 1 to 10.
  • Increased the number of drops in dungeons.
  • Adjusted the unlocking of armor, recycling, and mining proficiencies
  • Reclassified novice armor as heavy armor
  • Random weather effects now have an increased debuff, and a display and voice prompt will explain the situation.
  • Increased the health of the Cobra and reduced the range of the Spiders attacks
  • NPC shops now sell unlimited green and blue crafting materials
  • Decreased the difficulty of pirate fleet missions
  • Increased the damage of deployable turrets



[h2]Others[/h2]
  • Performance optimization
  • Many bug fixes