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  3. Update 106: Double Down

Update 106: Double Down

Patch Note

September 7, 2023
[h2]New Features[/h2]
[h3]UI/UX[/h3]
  • New version announcement notification.
  • New star map UI (durability, interaction prompts, location, fuel, radar).
  • Added black screen transition when entering and leaving loading screens.
  • Added the " Bridge Exterior Dynamic Rendering " option in the video tab of the settings interface, which allows the display of dynamic ship exterior scenes to be turned on or off.
  • When equipping weapons or ship skins, the corresponding item details image is replaced with the skin appearance.
  • Added friend and email systems (interact with ARK to access corresponding features).
  • Added tutorial directory feature where previous tutorial videos can be viewed (ESC-Settings-System interface).
  • Added Battle Pass leaderboard and Attribute leaderboard (ESC-Leaderboard).

[h3]Combat[/h3]
  • New affix: "Exo-soldier" summons troops to support you in the battle:
    • Removed the add summon mechanic from the bosses to summon adds with non-support affixes.
  • In the Tactical Capture gameplay, capturing a point will activate a cannon tower at that point, which will attack enemy units within the point.
  • New command beacon.

[h3]Proficiency[/h3]
  • Added new proficiency "Upkeep".
  • Repairing earns proficiency points, with the deduction of durability reduced proportionally after the battle.
  • Сhanged the unlock requirement for Maintenance proficiency to be based on Agility proficiency.



[h2]Optimizations and Improvements[/h2]
[h3]Star Map[/h3]
  • Reduced triggering time of random encounters.
  • The player fleet and enemy fleet in the star map are now displayed with different colors to indicate their relative strength.
  • Adjusted the distribution of debris, ore, and space stations.

[h3]UI/UX[/h3]
  • Adjusted player's perspective UI:
    • Removed level display and shows the current fleet flag instead.
    • Removed the shortcut key display.
  • Optimized overall performance of mining.
  • When the chat box is brought up, pressing ESC can directly close the chat box.
  • Added animation for proficiency growth on the battle post-battle interface.
  • On the post-battle interface, the proficiency icon can be clicked to view detailed proficiency information.
  • Loot on the post-battle interface is now sorted by rarity.
  • Removed starship flame exhaustion effect on the star map.
  • Optimized the spawning effect of troops in dungeons, troops shall not disappear after victory.
  • A red dot reminder is added when rewards can be claimed in the Battle Pass interface.
  • Added item name display in reward pop-up.
  • In the item details interface, clicking on a blank space will close the interface.
  • Weapons and armaments can be swapped between different slots.
  • Hyperlinked item names change color according to quality.
  • Added page-turning prompt in black screen subtitle display.
  • Optimized map mode, pressing ESC will return to the ship's view.

[h3]Combat[/h3]

  • Optimized “Shocker” affix”:
    • Improved special effects by adding an area of effect that deals more damage to enemies affected by vulnerability.

  • Optimized Acid Spitter:
    • Removed the charging effect when using the left mouse button, making the left-click attack more fluid.

  • Improved recoil recovery after using the Gauss pistol's right-click type attack.
  • Adjusted the layout and lighting in the Parasitic Meteor battle scene.
  • Added lightning effect to “Guarded” affix.
  • Added yellow marker for displaying NPC reinforcements in battle.
  • Increased the detection range of the radar.
  • Optimized reinforcement logic. The units will spawn closer to the player.
  • Optimized the trigger distance for melee attacks by troops in formations.
  • Reduced the duration of poison from spiders and flying dragons.
  • Optimized life link visual effects from the player's perspective.
  • Adjusted mining sound effect for comet excavator.
  • Optimized tornado effects.
  • Optimized elite and boss icons in battle.
  • Optimized troops launching projectiles models.
  • Added a larger hit animation for Goliath.
  • Improved normal and casting effects for Last of the Tribe.
  • Improved attack effects for Cobra.
  • Improved skill effects for Pirate Captain.
  • Optimized special effects for Boss models.
  • Optimized "Vengeful" affix effect.
  • Optimized “Arcanist” affix, players can manually destroy traps generated by the “Arcanist” affix.
  • Improved display of knives and chainsaws in battle.
  • Optimized animations for Death Dancer, FAMAS Commando, Medic, Serpent, Shieldmaster, Goliath, Pirate, Pirate Swordsman, and Pirate Captain, making their actions more fluid.
  • Optimized troops' performance in the post-battle sequence:
    • All remaining troops on the losing side will die on the battlefield.
    • Affix effects will stop upon battle settlement.

[h3]Missions[/h3]
  • Replaced the combat scene for the mission Having a Good "Talk" with the "Fortress Battlefield" capture the flag scene.
  • Optimized mission tracking:
    • When accepting main missions, they will be automatically tracked.
    • Priority is given to tracking main missions.
    • If there are no main missions, the first side mission in the list will be tracked instead.
    • After completing and delivering a mission and no other missions can be accepted, one of the remaining missions in the list will be automatically tracked.

  • The unlock level for side missions has been increased.
  • The number of federal credits awarded for main missions and “Small Trouble” side mission has been reduced.
  • Lowered the material rewards for completing the main mission "Ship Expert".
  • Changed the target for the side mission "Train Some Pems" to Shieldmasters.
  • Сhanged the target number for the "Small Trouble" mission to 1.

[h3]Balance[/h3]

  • Optimized troops deployment into dungeons:
    • The troops' durability will be deducted after victory or defeat after completing dungeons.
    • Victorious troops will gain proficiency experience corresponding to their unit type.

  • Increased required materials for troops' craft.
  • Decreased experience needed for character level up after level 15.
  • Decreased experience needed for debris and ore proficiency level up.
  • Adjusted proficiencies unlock requirements.
  • Slightly decreased the quantity of materials dropped from the randomized loot boxes in encounter battles.
  • Adjusted the exchange rate for certain materials:
    • Nano Chip, Compact Reactor, Atomic Cell, Armor Scraps, Mechanical Parts, Cybernetic Fibre.
    • Quantity of certain materials available for exchange has been reduced.

[h3]Others[/h3]

  • Bug fixes.
  • Performance optimization.