Alpha 109: The High Ranking Units
Patch Note
November 04, 2023
[h2]New Features[/h2]
[h3]Space View[/h3]
- Added prison feature - triggered upon failing battles with merchant convoys, outposts fleets, and NPC fleets.
[h3]UI[/h3]
- New UI for players leveling up in space view and in cities.
- New UI for players’ proficiency leveling up in space view and in cities.
- New settings UI.
- New matchmaking UI.
- New K-key prompt and feedback UI.
- List of items for sale displayed in stronghold and fleet UI.
- Leaderboard displaying the top 3 players’ models in each category.
[h3]Vehicle[/h3]
- Hoverbikes are now allowed in all cities.
- New tank:
- New tank 3D model.
- Adjusted land mines’ visual effects.
- Optimized shockwave special effects.
- New tank 3D model.
- New Mission Objectives:
- Reaching a certain level.
- Winning combats in matchmaking.
- Reaching a certain level.
- During the battle of the “Eradicate The Pirates” mission, tips for commanding troops are now written in the right side mission objectives.
[h3]Combats[/h3]
- New 3D Model for Commando Troops.
- New 3D models for different rarity troops (Commando, Pirate Brute, Death Dancer, Pirate Captain, Pirate, Goliath, Desolater).
- Added kill notifications.
- Added PEMs’ death ragdoll effect.
[h2]Optimization and Improvements[/h2]
[h3]Space View[/h3]
- Optimized mission tracking display.
- Increased speed for mining and collecting resources.
- Optimized interactive objects’ display.
- When clicking on an interactive object, the interactive range is adjusted and displayed as a white dotted line.
- Dotted lines are hidden when interaction is triggered.
- When clicking on an interactive object, the interactive range is adjusted and displayed as a white dotted line.
- Optimized hostile fleet interaction - after a player successfully escapes, the fleet ignores the player for a short amount of time.
- Chat boxes no longer show the selected interactive items.
- After using a Superliminal Warping Beacon in the galaxy map mode, the camera will go back to the fleet piloting interface.
- Optimized the spaceship thrusters VFX. Its length now depends on the speed.
- Optimized click-to-move UI.
- Optimized the distance display.
[h3]Interface[/h3]
- Optimized character customization interface:
- Added a proficiency icon that allows players to check the proficiency details.
- Increased the size of the parasitic meteor environment and added lots of new cover for a better battle experience.
- Optimized red dot display:
- Adjusted red dot’s color.
- Adjusted the location of categorized red dot display to the upper right corner of the button.
- Adjusted red dot’s color.
- 4 troop slots are available by default. Remaining slots can be unlocked by improving Assault Squad’s proficiency.
- Using NS Data Cores in the backpack can directly open the corresponding proficiency page.
- Optimized the multi-selection chests popup.
- Limited the number of chests that can be opened at the same time.
- Optimized the display of damage dealt by players.
- Optimized the display of ally’s icons.
- Optimized the display of Goliath’s shield.
[h3]Mission[/h3]
- Weekly missions can now be picked up at Hotel Receptionist Ms. Albert.
[h3]Combats[/h3]
- Optimized the skills cooldown display.
- Melee weapon’s skill key is changed to E.
- Optimized missile trajectory
- The "Blast Ammo" skill has been adjusted to take effect within a specific time frame. (Exploder Cannon, Grenade Launcher, and Acid Spitter have no explosive effects after use, but bullets can be restored)
- Adjusted potions
- They no longer regenerate shield. Instead, it will require a specific affix on the wrists armor to replenish shields.
- Increased cooldown time.
- They no longer regenerate shield. Instead, it will require a specific affix on the wrists armor to replenish shields.
- Optimized Commando bullets’ special effects.
- Optimized the driving viewpoint for hoverbike.
- Optimized Pirate Captain’s running animation.
[h3]Balance[/h3]
- Increased the required amount of materials for weapon enhancement.
- Increased the durability loss in combat settlement.
- Reduced the amount of material rewards from main quests.
- Increased the difficulty of main quest combats.
- Reduced the required experience for leveling up Star Shooter proficiency.
- Slightly increased the required experience for weapon and armor proficiency upgrades.
- Reduced the required level experience for leveling up to Levels 9 and 10.
- Reduced the time needed to capture strategic points in Tactical Capture mode.
- Big Jack and Energy Rift are added as rewards for completing the main quest "The First Step...".
- Adjusted the side quest "To Each his Own"'s item-collect mission objective to 20.
- Some regional side quests now unlock at level 2.
[h3]Others[/h3]
- Bug fixes.
- Performance optimization.