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Alpha 109: The High Ranking Units

Patch Note

November 04, 2023

[h2]New Features[/h2]
[h3]Space View[/h3]
  • Added prison feature - triggered upon failing battles with merchant convoys, outposts fleets, and NPC fleets.

[h3]UI[/h3]
  • New UI for players leveling up in space view and in cities.
  • New UI for players’ proficiency leveling up in space view and in cities.
  • New settings UI.
  • New matchmaking UI.
  • New K-key prompt and feedback UI.
  • List of items for sale displayed in stronghold and fleet UI.
  • Leaderboard displaying the top 3 players’ models in each category.

[h3]Vehicle[/h3]
  • Hoverbikes are now allowed in all cities.
  • New tank:
    • New tank 3D model.
    • Adjusted land mines’ visual effects.
    • Optimized shockwave special effects.
[h3]Mission[/h3]
  • New Mission Objectives:
    • Reaching a certain level.
    • Winning combats in matchmaking.
  • During the battle of the “Eradicate The Pirates” mission, tips for commanding troops are now written in the right side mission objectives.

[h3]Combats[/h3]
  • New 3D Model for Commando Troops.
  • New 3D models for different rarity troops (Commando, Pirate Brute, Death Dancer, Pirate Captain, Pirate, Goliath, Desolater).
  • Added kill notifications.
  • Added PEMs’ death ragdoll effect.


[h2]Optimization and Improvements[/h2]
[h3]Space View[/h3]
  • Optimized mission tracking display.
  • Increased speed for mining and collecting resources.
  • Optimized interactive objects’ display.
    • When clicking on an interactive object, the interactive range is adjusted and displayed as a white dotted line.
    • Dotted lines are hidden when interaction is triggered.
  • Optimized hostile fleet interaction - after a player successfully escapes, the fleet ignores the player for a short amount of time.
  • Chat boxes no longer show the selected interactive items.
  • After using a Superliminal Warping Beacon in the galaxy map mode, the camera will go back to the fleet piloting interface.
  • Optimized the spaceship thrusters VFX. Its length now depends on the speed.
  • Optimized click-to-move UI.
  • Optimized the distance display.

[h3]Interface[/h3]
  • Optimized character customization interface:
    • Added a proficiency icon that allows players to check the proficiency details.
  • Increased the size of the parasitic meteor environment and added lots of new cover for a better battle experience.
  • Optimized red dot display:
    • Adjusted red dot’s color.
    • Adjusted the location of categorized red dot display to the upper right corner of the button.
  • 4 troop slots are available by default. Remaining slots can be unlocked by improving Assault Squad’s proficiency.
  • Using NS Data Cores in the backpack can directly open the corresponding proficiency page.
  • Optimized the multi-selection chests popup.
  • Limited the number of chests that can be opened at the same time.
  • Optimized the display of damage dealt by players.
  • Optimized the display of ally’s icons.
  • Optimized the display of Goliath’s shield.

[h3]Mission[/h3]
  • Weekly missions can now be picked up at Hotel Receptionist Ms. Albert.

[h3]Combats[/h3]
  • Optimized the skills cooldown display.
  • Melee weapon’s skill key is changed to E.
  • Optimized missile trajectory
  • The "Blast Ammo" skill has been adjusted to take effect within a specific time frame. (Exploder Cannon, Grenade Launcher, and Acid Spitter have no explosive effects after use, but bullets can be restored)
  • Adjusted potions
    • They no longer regenerate shield. Instead, it will require a specific affix on the wrists armor to replenish shields.
    • Increased cooldown time.
  • Optimized Commando bullets’ special effects.
  • Optimized the driving viewpoint for hoverbike.
  • Optimized Pirate Captain’s running animation.

[h3]Balance[/h3]
  • Increased the required amount of materials for weapon enhancement.
  • Increased the durability loss in combat settlement.
  • Reduced the amount of material rewards from main quests.
  • Increased the difficulty of main quest combats.
  • Reduced the required experience for leveling up Star Shooter proficiency.
  • Slightly increased the required experience for weapon and armor proficiency upgrades.
  • Reduced the required level experience for leveling up to Levels 9 and 10.
  • Reduced the time needed to capture strategic points in Tactical Capture mode.
  • Big Jack and Energy Rift are added as rewards for completing the main quest "The First Step...".
  • Adjusted the side quest "To Each his Own"'s item-collect mission objective to 20.
  • Some regional side quests now unlock at level 2.

[h3]Others[/h3]
  • Bug fixes.
  • Performance optimization.