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Alpha 111: On My Command

Patch Note

December 02, 2023

[h2]New Features[/h2]
[h3]Star View[/h3]
  • Optimized recycling and mining process. Early completion is now allowed upon certain collect actions.
  • Added dialogue events and adventure missions that can be randomly encountered while traveling in Star View.

[h3]Interface[/h3]
  • Added item acquisition notifications when purchasing items.
  • Added a new shortcut key "F" in the redeemable materials detailed information interface to access the redeem system.
  • Added intro-videos for each profession in the custom character interface.
  • The lore intro video now supports widescreen playback.
  • Added minimum selling price limit for items listed in the auction house.

[h3]Combats[/h3]
  • In Tactical Capture, when a player captures a specific stronghold, soldiers that have been lost at the moment will be proportionally replenished.
  • New special attack for the Pirate boss.
  • New explosion effect for destroying a tank.
  • Added outlines around friendly bosses and elite models.
  • New fire turret model.
  • Optimized the Blast Ammo skill, which now displays the duration of the buff.

[h3]Redeem System[/h3]
  • Added an exclusive battle and mission item-redeem system.

[h3]Balance[/h3]
  • Adjusted skill acquisition and enhancement mechanics:
    • Skills now function as non-consumable items.
    • Removed skills forging and enhancement features, replacing them with proficiency-based unlocking of skills of different rarities and levels.
  • Modified the Star Shooter Set’s effect: increases the weakpoint damage rate for a few seconds upon dealing damage; this effect is not stackable.
  • Modified the Assault Armor's effect: accumulates energy to refresh a random deployment-type skill as soon as it reaches certain stacks. There is a chance to refresh an extra one.
  • Adjusted rifle affixes:
    • Added a new "4x Scope" affix, which enhances the zoom factor for rifles.
    • Added the "Rocket Launcher" affix, which launches a rocket to cause area damage after hitting enemies a certain number of times.
  • Added a new attribute “Shield Recovery”, which reduces the time interval for shield restoration.



[h2]Optimization & Improvement[/h2]
[h3]Missions[/h3]
  • Optimized the spawning positions for mission-related fleets.
  • Optimized the target guidance for mission-related fleets.
  • Adjusted the unlock level and prerequisite missions for side missions.

[h3]Interface[/h3]
  • Added maximum stack limit description for buffs.
  • Optimized hair texture for NPCs.
  • Optimized mission tracking within the city.
  • Added unlock conditions prompt when clicking on locked slots.
  • Improved scene loading performance.
  • Added the ESC button features descriptions to the bottom right control tips pop-up.

[h3]Battles[/h3]
  • In Tactical Capture, soldiers now have better decision-making during stronghold capture and combat.
  • In Survival Battle, enemies’ dead soldier replenishment speed is now faster.
  • Optimized running animations for Pirate Swordsman, Pirate, Goliath, and Pirate Brute.
  • Improved the throwing mechanics of the Medic's healing grenades.
  • Improved the Gauss Pistol shooting feeling.

[h3]Balance[/h3]
  • Adjusted the levels and types acquisition methods of skills, which are now unlocked through proficiency.
  • Lowered the required experience for leveling up above level 11.
  • Increased the drop rates of Encounter Battles and Raid Chests.
  • Adjusted the unlocking rewards of the Star Shooter profession.

[h3]Others[/h3]
  • Bug fixes.
  • Performance optimization.