Alpha 113: Entropy's Power
Patch Note
January 1, 2024
[h2]New Features[/h2]
[h3]Star View[/h3]
- The fleet can now avoid obstacles while moving.
- Added animations while the fleet is navigating.
- Added radar’s height display.
[h3]Interface[/h3]
- New Tactical Capture UI.
[h3]Missions[/h3]
- New UI for accepting missions.
[h3]Battle[/h3]
- Added new affixes for Gauss Pistol: Thermal Surge, Head Burst.
- Added Entropy Warrior Set.
- Added Trembling Roar, Rust Corrosion Pulse and Rampage Skills.
- Added elite chest buffs: Battle Roar, Iron Armor, Sniper, Wheel Turn, Grand Hunter, Agile Hunter, Apprentice Hunter, Tenacity.
- Added pop-up notifications for random weather conditions when entering battles.
- Added troop spawn and death dialogues.
- When successfully capturing a stronghold in Tactical Capture, proportionally replenish the currently lost troops.
- Added new damage types:
- Kinetic Damage: Increases damage to shields, reduces damage to enemies.
- Energy Damage: Reduces damage to shields, increases damage to enemies.
- Biological Damage: Deals equal damage to both shields and enemies.
- Kinetic Damage: Increases damage to shields, reduces damage to enemies.
- Adjusted boss spawn mechanics in Tactical Capture.
- Adjusted boss spawn timings.
- The type of elite enemies is now randomly selected from the enemies present in the current battle.
- Added special effects for Trembling Roar and Rust Corrosion Pulse.
[h3]Battle[/h3]
- Added an Entropy Warrior proficiency group.
[h2]Optimizations & Improvements[/h2]
[h3]Star View[/h3]
- Optimized the Parasitic Meteor appearance timing.
- Optimized and simplified the radar icon.
[h3]Interface[/h3]
- Improved the visual display when exiting cities.
- Optimized the display of interaction icons.
- Improved the display for interacting with non-stronghold objects.
- Added mouse hover text display for currency icons.
- When switching categories in the inventory interface, the previous subcategory's position will be retained.
- Optimized skill type description.
- Optimized HUD display for interactable objects.
- Optimized mission tracking display.
- Added sound effects for using shortcuts.
- Optimized the background image in inventory.
- Adjusted auction items description to "unbound".
- Optimized the in-battle weapon models' display.
[h3]Battle[/h3]
- Optimized the damage number display.
- Improved the dead body parts display.
- Improved the visual effects of Reflector, Guarded, and Attractive affixes.
- Improved bloodstain visual effects.
- Adjusted troops replenishment time in battles.
- Adjusted battles in the mission "Let His Blood Be Shed":
- Increased turrets respawn time and stronghold capture time.
- Increased turret’s attack.
- Increased support troop’s number.
- Increased turrets respawn time and stronghold capture time.
- Reduced the enemy numbers for Parasitic Meteor.
[h3]Missions[/h3]
- Added experience to the adventure mission rewards.
- Adjusted daily and weekly mission rewards.
- Adjusted main mission rewards.
[h3]Proficiency[/h3]
- Adjusted the lifestyle proficiency group.
- Adjusted the agility proficiency group.
- Adjusted the fleet and vehicle proficiency groups.
[h3]Balance[/h3]
- Increased the strength of some affixes: Attractive, Avalanche, Arcanist, Life Drain, Teleporter, Vengeful, Conscript, Empath, etc.
- Reduced dagger damage.
- Increased the battle difficulty for some Tactical Captures.
- Reduced Simian’s damage.
- Adjusted the ratio of turrets' shield and health in the "Let His Blood Be Shed" mission battle.
- Increased the number of enemies and the boss's ult range in the "Pirate Attack" mission battle.
- Increased the number of enemy waves in the "Breakthrough" mission battle.
[h3]Others[/h3]
- Bug fixes.
- Performance optimization.