Alpha 116/117: The New Beginning
[h2]New Features[/h2]
[h3]Star View[/h3]
[h3]Interface[/h3]
[h3]Cities[/h3]
[h3]Missions[/h3]
[h3]Battle Pass[/h3]
[h3]In-Battle[/h3]
[h2]Improvements & Optimizations[/h2]
[h3]Star View[/h3]
[h3]Interface[/h3]
[h3]Cities[/h3]
[h3]Missions[/h3]
[h3]In-Battle[/h3]
[h3]Balance[/h3]
[h3]Others[/h3]
[h3]Star View[/h3]
- Added spacecraft turning sound effects.
[h3]Interface[/h3]
- Added voice volume option in settings.
- Added fade-in and fade-out effects for prompt voice messages.
- Optimized the recycling and mining progress UI.
- Added fade-in and fade-out effects for loading screens.
- Added recommended FOV settings.
[h3]Cities[/h3]
- Added experience and reward prompts when landing on a planet.
[h3]Missions[/h3]
- New intro storyline.
[h3]Battle Pass[/h3]
- New Battle Pass Season.
[h3]In-Battle[/h3]
- Added brief invincibility effects upon player spawn and respawn.
- Added special skills for the Commando boss.
- Reworked the visual effects for the Chainsaw skill.
- Reworked the visual effects for the Dash skill.
- Added overhead enemy unit icons.
- Strongholds in Tactical Capture now have blinking visual effects, and occupied strongholds appear on the player's radar.
- Added overhead unit icons to the soldiers summoned from strongholds.
- Added dimming ragdoll effects for soldiers upon death.
- Added a countdown for automatically opening chests after a battle.
- Added landing sound effects for chests.
[h2]Improvements & Optimizations[/h2]
[h3]Star View[/h3]
- Optimized the prompt when using teleportation items in map mode.
- Space stations are now only displayed as icons in map mode.
- Optimized the mission display in spacecraft bridge.
- Returning to map mode now opens the map at the previous zoom level.
[h3]Interface[/h3]
- Optimized the visuals for depositing and withdrawing items from the Cloud Storage.
- Item quantity’s displayed color now matches the item quality.
- Optimized the NPC overhead icons.
[h3]Cities[/h3]
- Temporarily disabled quick dash in spacecraft and cities.
- Optimized player name display in cities.
- Adjusted the size of treasure chests in cities.
[h3]Missions[/h3]
- Optimized the HUD displays for accepting and delivering missions.
- Optimized the mission completion sound effects.
[h3]In-Battle[/h3]
- Optimized the buff-selecting displays for opening elite buff chests.
- Players are no longer restricted in movement during the selection, and the buff-selecting interface is now in 3D.
- Elite chests are now opened individually for multiplayer sessions instead of sharing the same selected buff.
- Optimized the visual effects of the "Illusionist" affix.
- Optimized the HUD display when affected by burning.
- Optimized the HUD display during healing.
- Optimized the special effects of the "Conscript" affix.
- Added hit effects for longbows.
- Adjusted the effect of the "Incendiary" affix to throw a destructible incendiary barrel.
- Adjusted the effect of the "Electrified" affix to release electric balls that shock enemies within range.
- Optimized the casting animations of the turret modules for the “Cluster Cannon Deployment”, “Machine Gun Deployment”, and “Missile Turret Deployment” skills.
- Adjusted the function of "Tremor Roar" to temporarily disable enemy skills and affixes with a silence effect.
- Adjusted the function of EMP rounds to temporarily nullify enemy buffs with a dispel effect.
- Optimized the Command System :
- Optimized the command option displays in battle for custom grouping.
- The command interface can now be closed when switching guns.
- The command interface and command icons are closed at the end of a battle.
- Optimized the Command System :
- Reduced the floating height and movement speed of tanks.
- Adjusted the initial, growth, and bonus value ratios of the player's health and shield.
- Adjusted the player's shield recovery time.
[h3]Balance[/h3]
- Adjusted the order of rewards in daily mission progression chests.
- Decreased the chance to drop equipment before level 11.
[h3]Others[/h3]
- Bug fixes.
- Performance optimization.