1. Pax Autocratica
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  3. Alpha 116/117: The New Beginning

Alpha 116/117: The New Beginning

[h2]New Features[/h2]
[h3]Star View[/h3]
  • Added spacecraft turning sound effects.

[h3]Interface[/h3]
  • Added voice volume option in settings.
  • Added fade-in and fade-out effects for prompt voice messages.
  • Optimized the recycling and mining progress UI.
  • Added fade-in and fade-out effects for loading screens.
  • Added recommended FOV settings.

[h3]Cities[/h3]
  • Added experience and reward prompts when landing on a planet.

[h3]Missions[/h3]
  • New intro storyline.

[h3]Battle Pass[/h3]
  • New Battle Pass Season.

[h3]In-Battle[/h3]
  • Added brief invincibility effects upon player spawn and respawn.
  • Added special skills for the Commando boss.
  • Reworked the visual effects for the Chainsaw skill.
  • Reworked the visual effects for the Dash skill.
  • Added overhead enemy unit icons.
  • Strongholds in Tactical Capture now have blinking visual effects, and occupied strongholds appear on the player's radar.
  • Added overhead unit icons to the soldiers summoned from strongholds.
  • Added dimming ragdoll effects for soldiers upon death.
  • Added a countdown for automatically opening chests after a battle.
  • Added landing sound effects for chests.


[h2]Improvements & Optimizations[/h2]
[h3]Star View[/h3]
  • Optimized the prompt when using teleportation items in map mode.
  • Space stations are now only displayed as icons in map mode.
  • Optimized the mission display in spacecraft bridge.
  • Returning to map mode now opens the map at the previous zoom level.

[h3]Interface[/h3]
  • Optimized the visuals for depositing and withdrawing items from the Cloud Storage.
  • Item quantity’s displayed color now matches the item quality.
  • Optimized the NPC overhead icons.

[h3]Cities[/h3]
  • Temporarily disabled quick dash in spacecraft and cities.
  • Optimized player name display in cities.
  • Adjusted the size of treasure chests in cities.

[h3]Missions[/h3]
  • Optimized the HUD displays for accepting and delivering missions.
  • Optimized the mission completion sound effects.

[h3]In-Battle[/h3]
    • Optimized the buff-selecting displays for opening elite buff chests.
    • Players are no longer restricted in movement during the selection, and the buff-selecting interface is now in 3D.
    • Elite chests are now opened individually for multiplayer sessions instead of sharing the same selected buff.
  • Optimized the visual effects of the "Illusionist" affix.
  • Optimized the HUD display when affected by burning.
  • Optimized the HUD display during healing.
  • Optimized the special effects of the "Conscript" affix.
  • Added hit effects for longbows.
  • Adjusted the effect of the "Incendiary" affix to throw a destructible incendiary barrel.
  • Adjusted the effect of the "Electrified" affix to release electric balls that shock enemies within range.
  • Optimized the casting animations of the turret modules for the “Cluster Cannon Deployment”, “Machine Gun Deployment”, and “Missile Turret Deployment” skills.
  • Adjusted the function of "Tremor Roar" to temporarily disable enemy skills and affixes with a silence effect.
  • Adjusted the function of EMP rounds to temporarily nullify enemy buffs with a dispel effect.
    • Optimized the Command System :
    • Optimized the command option displays in battle for custom grouping.
    • The command interface can now be closed when switching guns.
    • The command interface and command icons are closed at the end of a battle.
  • Reduced the floating height and movement speed of tanks.
  • Adjusted the initial, growth, and bonus value ratios of the player's health and shield.
  • Adjusted the player's shield recovery time.

[h3]Balance[/h3]
  • Adjusted the order of rewards in daily mission progression chests.
  • Decreased the chance to drop equipment before level 11.

[h3]Others[/h3]
  • Bug fixes.
  • Performance optimization.