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  3. Alpha 127: Levia's Journey Resumes

Alpha 127: Levia's Journey Resumes

[h2]New Features[/h2]
[h3]Battles[/h3]
  • Added HUD prompt for long-pressing to release melee skills.
  • Added display of the settlement interface at the end of a Star Core Cube battle.
  • Added attribute points reset function.
  • Added function to allow carrying the same type of weapons in battle.
  • Added exclusive dagger affix: Dagger Keeper.
  • Added battlefield emergency rescue machine function.
  • Added new special effects for skill “Black Hole”.


[h3]Interface[/h3]
  • Added single claim button for Battle League rewards.
  • Added special effects when receiving random rewards from chests.


[h3]Balance[/h3]
  • Added detailed information display in the equipment slot.
  • Added function to increase durability limit when achieving officers’ perfect repairs.


[h3]Star View[/h3]
  • Added cooldown period for rift challenges after victory.


[h3]Others[/h3]
  • Companion “Levia” now is available.


[h2]Improvements & Optimizations[/h2]
[h3]Battles[/h3]
  • Adjusted rift difficulty levels to 1, 11, 21, 41, 61, 81 and 100.
  • Optimized the handling feel of deploying the shield with Big Jack.
  • Grayed out buffs in the buff chest selection interface upon reaching their maximum stack.
  • Optimized the display of the kill points counter.
  • Optimized the performance of the skill “Electromagnetic Crash Nails”.
  • Optimized the flight trajectory of skill “Incendiary”.
  • Optimized the jump-and-land effect for vehicles.
  • Made the explosive barrels in Mineral Strongholds interactable.
  • Optimized the display of certain buff icons.
  • Adjusted elite dropped chests to kill points counters.
  • Increased the number of revival times during battles.


[h3]Interface[/h3]
  • Optimized the attribute points allocation interface.
  • Adjusted the skill’s unlock order in tech tree.
  • Optimized the materials display in the equipment upgrade interface.
  • Now maintains the original selected item state when returning to the crafting interface from the redeem interface.


[h3]Star View[/h3]
  • Optimized the planet levels to align with the player’s level.
  • Optimized the display of the Rift Guardians and its surrounding space domain.


[h3]Missions[/h3]
  • Optimized the flow of the base missions.
  • Optimized the flow of the main mission’s prologue chapter.
  • Optimized the Tech Tree skill unlock mission requirement in the prologue missions.


[h3]Balance[/h3]
  • Adjusted certain equipment bonus attributes.
  • Balanced the enemies’ and players’ attributes.


[h3]Others[/h3]
  • Performance optimization.
  • Bug fixes.