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Pax Autocratica News

Alpha 38!

https://store.steampowered.com/newshub/app/1067360/view/2932366251003389390

^same as the preview dawg ːbanditː

Update 38: The feedback window will work, please let my wife and kid go

Alpha 38 - 2020/10/30 UTC 6:00 AM
Temporary changelog:


WASSUP GAMERZ? Here is the new PP (patch preview)! Come on our discord! https://discord.gg/br3VWUt

Who's exited for the cringy patch note video I'll do? Enough about me PATCH NOTE BEGIIIIN

[h2]——Brand new features:[/h2]

[h3]Conquest mode[/h3]

  • objective for Giant in the plains was changed to destroy the six feet of the huge mecha;

  • New charge order animation (F1);

  • New function, command vehicles;

  • New giant ship;

  • New gun turrets;

  • New City Forcefield effect;

  • Paratroopers added into the game.





[h2]——Improvements and changes:[/h2]

  • Optimized bullet performance. (I don’t know either I’m just here to translate);

  • Enriched gunshot effects;

  • Optimized AI threat system.



[h3]Multiplayer[/h3]

  • Synchronized player actions (jump, jet);

  • Optimized enemies’ synchronization (position and movement).





[h2]——Bug fixes:[/h2]

  • Fixed an issue where the option menu didn’t save changes (player feedback
  • );

  • Fixed an issue where exploding barrels did not deal damage to enemies (player feedback
  • );

  • Fixed SMG gun animation freeze (player feedback
  • );

  • Fixed an issue where treasure boxes would not fall after spawning in the air when a survival level was cleared (player feedback
  • );

  • Fixed an issue where the Treasure box could not be opened from the front (bonus stage) (player feedback
  • );

  • Fixed an issue where the mouse wheel would change weapons 20 times in a row only to end up with the SAME F*CKING WEAPON LIKE HOW HARD IS IT TO [contact lost] (player feedback
  • ).

  • The Feedback window now pauses the game in the background, allowing players to type without running into a wall or jumping everywhere. (player feedback
  • player feedback
  • player feedback
  • player feedback
  • player feedback
  • player feedback
  • player feedback
  • player feedback
  • Sorry, thanks for telling us, using other ways).




*Players feedback refers to the improvements and fixes based on feedback coming from players.

**More improvements and fixes will be added to the list above on the day of the release.

Update 37 New survival grading system, Poor Ajax will now suffer less!

Hi EFAS players and followers:


https://youtu.be/iJ5uVI76K_c
This time I made a funny (cringy video for our dear players!).
We've added a lot of cool stuff, check it out!


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Join our Discord to discuss the development of the game with the dev team, and to earn exclusive pre-release limited edition perks including skins, titles and other cool stuff:

https://discord.gg/kDVG6qh

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Alpha 37 - 2020/10/16 UTC 6:00 AM
changelog:




[h2]——Brand new features:[/h2]

  • The survival stages loot system has been overhauled. Enemies now only drop Starbucks, a scoring system has been implemented granting you a certain number of chests depending on how many enemies you kill in the allocated time. No more framedrops because of loot!(Players feedback);
  • Special effects everywhere: New explosions effects (not 8bit anymore), corpses can explode(with one single bullet) and send bits flying, more combat effects as well as a new fog/volumetric system for the "Giant in the plains" mode (it gets thicker as the battle goes on).



[h2]——Improvements and changes:[/h2]

[h3]Gameplay[/h3]

  • The hoverbike will now knock enemies further at full speed;
  • Items loot system overhaul, items already in your possession will no longer drop (only in single player).




[h2]——Balancing:[/h2]
  • Fixed a balance issue where the boss "Loving Martha" was healing herself too quickly for players to be able to damage her (player feedback
  • ).;

  • Numbers are now more reasonable.



[h2]——Bug fixes:[/h2]

  • Fixed multiple multiplayer issues (Players feedback
  • );
  • Fixed an issue where using "TAB" would pop up an input window along the inventory (Players Feedback*);
  • Fixed a bug where preloaded graphics assemblies would become invalid and cause problems (Players Feedback*).

  • Fixed an issue where materials in the store would not show any information (Price, name and quantity) (Players feedback
  • );

  • Fixed an issue where certain mods were displaying the name of other mods (player feedback
  • ).



*Players feedback refers to the improvements and fixes based on feedback coming from players.

Community manager playing as well as a game journalist!

I'll be streaming and answering all your questions about the game, our future plans for it and the company!

Come roast us while we showcase our new game modes [Alpha]



Come and join us while we play our mini war scenarios,
Ask us questions and roast us for our demo not working before.
Make me laugh to get an alpha steam key!