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Earth From Another Sun - 2019/12/20 Changelog

Hi EFAS players and followers:


Happy New Year!!! We thank you for having been there with us through 2019 and we wish you lots of good things and success with your studies/work/personal life for this new year! This year we will release EFAS, and it will be awesome, and this will be mainly thanks to you guys!
Today we're updating a small patch fixing several issues and mainly there is a preview of what you are to expect for next week big update!


Alpha 16.1 - 2020/1/3 UTC 6:00 AM
Changelog:
  • Fixed an issue where Reflect Damage Skill would reflect damages from any incoming source (Players Feedback*);
  • Fixed an issue where after completing the game players were still able to continue playing (Players Feedback*);
  • Improved Multiplayer interface.



↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓

Exchange codes will be given during online events on our Discord as well as during video game exhibitions. Keep your eyes open, you can exchange these codes for some special in-game content!

[h3]Discord: https://discord.gg/xud47Y9[/h3]

↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓


Alpha 17 - 2020/1/10 UTC 6:00 AM
Temporary changelog:




[h2]——Brand new features:[/h2]
[h3]Game-flow[/h3]
  • A level can now be any of below:
    • Mission Level, meet the main objectives and a portal will appear (currently only one type of main objective);
    • Mini-Boss Level;
    • Boss Level;
    • Camp Level, recover HP, Shield and Oxygen.
  • Beating a Mission, Mini-Boss and Boss Level will drop a chest as well as a Portal to next level;
  • Sometimes, completing a level might offer more than one portal to different levels;
  • To complete the map, you will have to choose a path to the Boss Level;
  • To beat the game, you will have to clear the whole 3 maps.

[h3]Chips[/h3]
  • Acid Spillage;
  • Acid Flow;
  • Acid Affinity.

Weapons - Acid Spitter special attack.
Radioactive Dust - Is now an Oxygen system. Oxygen bar will decrease over time (across levels) and whenever depleted, you'll start losing life up to achieving an Oxygen refill at a Camp level.
Settings - Mouse XY inversion options.



[h2]——Improvements and changes:[/h2]
[h3]Chips[/h3]
  • Removed passive chips limitation;
  • Changed Glitter Blitz area;
  • Changed Neo Armstrong Cyclone Jet Armstrong Cannon.

[h3]Weapons[/h3]
  • Modified weapons naming for better understanding (Players Feedback*);
  • Changed Acid Spitter standard attack.

Multiplayer - Modified multiplayer interface for better understanding (Players Feedback*);
Shield - Shield value has been reduced to a third of starting Health;
Balancing - Difficulty curve of the game has been modified (Players Feedback*);



[h2]——Bug fixes:[/h2]
  • Fixed an issue where Reflect Damage Skill would reflect damages from any incoming source (Players Feedback*);
  • Fixed an issue where after completing the game players were still able to continue playing (Players Feedback*);
  • Fixed an issue where Illusionist copies would stack nearby enemies Anger (Players Feedback*);
  • Fixed an issue where the Throwing Potion effect would be more effective than planned (Players Feedback*);
  • Fixed an issue where drop would be indefinitely copied in multiplayer (Players Feedback*);
  • Fixed an issue where the pistol standard attack would often fire twice (Players Feedback*);
  • Fixed an issue with the description of Blasting Genius (Players Feedback*);
  • Fixed an issue where Trogleuth would only drop one chest (Players Feedback*);
  • Fixed an issue where Bullet Storm bullets would appear too close to the player camera (Players Feedback*).




*Players feedback refers to the improvements and fixes based on feedback coming from players.
**More improvements and fixes will be added to the list above on the day of the release.

Earth From Another Sun - 2019/12/27 Content Update

Hi EFAS players and followers:


Merry Christmas everybody~ I hope you are all having fun with your friends/family and got some new hardware for your pc so you can play EFAS in the best circumstance possible! Here in China there is no such thing as Christmas Holidays but we don't mind if it means that we can continue working on updates and new content for you, so between several bug fixes we exchanged some presents and ate some good stuff~ So in this update, lots of new particles and sounds effects as well as a new HUB scene have been added. A lot of balancing has been done so that the whole difficulty of the game should be way better than before, but I guess you will be the ones telling us if that's the case (tongue)

↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓

Exchange codes will be given during online events on our Discord as well as during video game exhibitions. Keep your eyes open, you can exchange these codes for some special in-game content!

Discord: https://discord.gg/AhVhKS

↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓

Alpha 16 - 2019/12/27 UTC 6:00 AM
Changelog:



[h2]——Brand new features:[/h2]
[h3]Enemy skills[/h3]
  • Anti-AOE skill;
  • Hate skill.


[h3]Particle FX[/h3]
  • Shielding skill FX;
  • Reflect Dmg skill FX;
  • Blasting Genius explosion FX;
  • Changed grenade explosion FX;
  • Throwing Potion FX;
  • Missiles FX.


[h3]Scenes[/h3]
  • Sanctuary (sadly for the moment the Sanctuary needs some renovation work)
  • New Special experiment: Desperate battle zone;

Enemies - New ACC model.
Weapons - New weapons sound FX;
Active Chips - Consumable active chips can now be stacked (Players Feedback*);
Chests - New One out of Three Chest;
Multiplayer - Friends list now display status (online, offline, in-game).


[h2]——Improvements and changes:[/h2]
[h3]Enemy skills[/h3]
  • Enemies under Shielding skill are now immune to any effects;
  • Arcanist balls now have a HUD icon.


[h3]Chips[/h3]
  • Changed base attributes display;
  • Active chips cannot be interrupted anymore.

Interface - Changed main menu;
Weapons - Changed shotgun special attack charge distance (Players Feedback*);
Boss - Optimized Heracles and Trogleuth;
Performances - Optimized game frame-rate and frame-drops (Players Feedback*);


[h2]——Balancing:[/h2]
[h3]Drops[/h3]
  • Increased the number of drops when defeating Boss;
  • Increased potion drop rate to 100% when defeating Boss;
  • Increased drop rate of attack chips.


[h3]Enemies[/h3]
  • Reduced enemies attack curve;
  • Increased enemies hp curve;
  • Adjusted the spitting rate of Vespids;
  • Reduced the energy given by defeating the Theridon;


[h3]Chips[/h3]
  • Adjusted the damages values of Weakened, Bouncing Lighting and Blitz chips;
  • Increased the values of Neo Armstrong Cyclone Jet Armstrong Cannon chip;


[h3]Weapons[/h3]
  • Increased Pistol and SMG damages;
  • Reduced Grenade Launcher and Bow damages.

Increased duration needed for clearing the Wormhole;
Reduced the difficulty of the first three ranks;
Adjustment of whole game duration;


[h2]——Bug fixes:[/h2]
  • Greatly reduced the probability of occurrence of the issue where the Boss would not appear when getting at 100% progress [15.1 fix] (Players Feedback*);
  • Fixed an issue where the Tracking Rounds would constantly keep Cruel Hitlin in the air [15.1 fix] (Players Feedback*);
  • Fixed an issue where the Boss icon wouldn't disappear [15.1 fix] (Players Feedback*);
  • Fixed an issue where Low and Medium graphic settings would be dark and several enemies would have rendering issues [15.1 fix] (Players Feedback*);
  • Fixed an issue where players couldn't go back when falling out of the map (Players Feedback*);
  • Fixed an issue where using melee and throwing a grenade at the same time would fail to throw the grenade and keep a grenade model in the hand (Players Feedback*);
  • Fixed an issue where the Grenade Launcher couldn't trigger Anti-Personnel Missile (Players Feedback*);
  • Fixed an issue where the health bar rendering would have an issue after loading a saved game (Players Feedback*);
  • Fixed an issue where there was always a graphic option that couldn't be saved (Players Feedback*);
  • Fixed several issues where the in-game chat windows (Players Feedback*);
  • Fixed an issue where in certain circumstances changing weapon would trigger a reloading animation (Players Feedback*);
  • Fixed an issue where shotgun special attack would trigger standard attack effects (Players Feedback*).



*Players feedback refers to the improvements and fixes based on feedback coming from players.

Earth From Another Sun - 2019/12/20 Content Update

Hi EFAS players and followers:

You've been brave enough to fight through several critical bugs since the last update. Today we're updating to fix several of them as well as some changes in the game balancing. Sadly, we are still working on finding and fixing the instant-death bug so please be patient.



Changelog Alpha 15.1 - 2019/12/20 UTC 6:00 AM

1- Fixed an issue where the Boss icon wouldn't disappear (Players Feedback*);
2- Fixed an issue where Low and Medium graphic settings would be dark and several enemies would have rendering issues (Players Feedback*);
3- Changed the logic of in-game chat for better experience (Players Feedback*);
4- Greatly reduced the probability of occurrence of the issue where the Boss would not appear when getting at 100% progress;
5- Balancing - Difficulty curve of the game has been modified (Players Feedback*).

Known issue - If in Low/Medium graphic settings the rendering is still dark, please change to High quality and change back to Low/Medium, it will fix the rendering issue.


↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓

Exchange codes will be given during online events on our Discord as well as during video game exhibitions. Keep your eyes open, you can exchange these codes for some special in-game content!

Discord: https://discord.gg/xud47Y9

↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓


Alpha 16 - 2019/12/27 UTC 6:00 AM
Temporary changelog:



——Brand new features:

Enemy skills
-Anti-AOE skill;
-Hate skill.

Particle FX
-Shielding skill FX;
-Reflect Dmg skill FX.

Enemies - New ACC model.
Weapons - New weapons sound FX;
Active Chips - Consumable active chips can now be stacked (Players Feedback*);
Chests - New One out of Three Chest;
Multiplayer - Friends list now display status (online, offline, in-game).


——Improvements and changes:

Particle FX - Changed grenade explosion FX;
Enemy skills
-Enemies under Shielding skill are now immune to any effects;
-Arcanist balls now have a HUD icon.

Interface - Changed main menu;
Weapons - Changed shotgun special attack charge distance (Players Feedback*);
Chips - Changed base attributes display;
Boss - Optimized Heracles and Trogleuth;
Balancing - Difficulty curve of the game has been modified (Players Feedback*);
Performances - Optimized game frame-rate and frame-drops (Players Feedback*).


——Bug fixes:

Greatly reduced the probability of occurrence of the issue where the Boss would not appear when getting at 100% progress (Players Feedback*);
Fixed an issue where players couldn't go back when falling out of the map (Players Feedback*);
Fixed an issue where using melee and throwing a grenade at the same time would fail to throw the grenade and keep a grenade model in the hand (Players Feedback*);
Fixed an issue where the Grenade Launcher couldn't trigger Anti-Personnel Missile (Players Feedback*);
Fixed an issue where the Tracking Rounds would constantly keep Cruel Hitlin in the air (Players Feedback*);
Fixed an issue where the Boss icon wouldn't disappear (Players Feedback*);
Fixed an issue where Low and Medium graphic settings would be dark and several enemies would have rendering issues (Players Feedback*);
Fixed an issue where there was always a graphic option that couldn't be saved (Players Feedback*);
Fixed an issue where in certain circumstances changing weapon would trigger a reloading animation (Players Feedback*);
Fixed an issue where shotgun special attack would trigger standard attack effects (Players Feedback*).


*Players feedback refers to the improvements and fixes based on feedback coming from players.
**More improvements and fixes will be added to the list above on the day of the release.

Earth From Another Sun - 2019/12/13 Changelog

Hi EFAS players and followers:

Here we are with a new update and a wave of new content! We've added several chips as well as a group of dummies in the store so that you can test your Builds/DPS (and let go all the hatred accumulated through the previous runs). A pretty big performance optimization has been completed too, it should help with several of you having big issues with the framerate during battles!

Thank you for continuing playing EFAS even if you just bought a lot of new games (I'm also on an instant noodle diet right now) and let's look forward altogether for Christmas and New Year's Eve! (#^.^#)


↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓

Exchange codes will be given during online events on our Discord as well as during video game exhibitions. Keep your eyes open, you can exchange these codes for some special in-game content!

Discord: https://discord.gg/xud47Y9

↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓


Let's have a look at the content for this big update!



Alpha 15 - 2019/12/13 - 06:00 UTC
Changelog:



——Brand new features:
Active Chips
Quick Activation;
Glitter;
Bouncing Grenade.

Passive Chips
Tracking Rounds;
Silver Rounds.

Enemy skill - Rotating Shields;
Store - New training dummy (Players Feedback*).


——Improvements and changes:
Multiplayer
Improved HUD;
Improved connection stability.

Chips - Changed chip standard attributes display (Players Feedback*);
Spawning - Removed player unsafe spawn locations (Players Feedback*);
Balancing - Difficulty curve of the game has been modified (Players Feedback*);
Performances - Optimized game frame-rate and frame-drops (Players Feedback*).


——Bug fixes:
Fixed an issue where Boss would not drop loot and gate when defeated (Players Feedback*);
Fixed an issue where chest would be empty (Players Feedback*);
Fixed an issue where several enemies health bars would not be updated after receiving Dum-Dum damages (Players Feedback*);
Fixed an issue where picking up items would push the player backwards (Players Feedback*);
Fixed an issue where boss clones would not disappear when defeated (Players Feedback*);
Fixed an issue where Guided Missiles would not be triggered after successfully locking targets (Players Feedback*);
Fixed an issue where several items would be displayed on the same slot in the Eleven Seven (Players Feedback*);
Fixed an issue where Blasting Genius description was incorrect (Players Feedback*);
Fixed an issue where the Spider boss eggs would roll on the ground (Players Feedback*).


*Players feedback refers to the improvements and fixes based on feedback coming from players.

Earth From Another Sun - 2019/12/06 Changelog

Hi EFAS followers:

Because lots of players are having difficulties not being humiliated by the enemies, today (2019/12/6) we decided to release an update, Alpha 14.1. The objective of this new version is to make sure that most of the players can get through the first part of the game (or at least through the first level _(:з」∠)_), to fix several critical bugs and to update multiple chips descriptions issues.
We also decided that from now on, every two weeks between the big updates, we will release a small update to fix big issues and modify the game balancing.
I think it's time for revenge!


↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓

Exchange codes will be given during online events on our Discord as well as during video game exhibitions. Keep your eyes open, you can exchange these codes for some special in-game content!

Discord: https://discord.gg/xud47Y9

↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓

Let's also have a look at the content we are working on for next week big update!

Alpha 15 - 2019/12/13
Temporary changelog:


——Brand new features:
Active Chips
-Quick Activation;
-Glitter;
-Ricochet.

Passive Chips
-Tracking Rounds;
-Silver Rounds.

Enemy skill - Rotating Shields;
Store - New training dummy (Players Feedback*).


——Improvements and changes:
Multiplayer
-Improved HUD;
-Improved connection stability.

Chips - Changed chip standard attributes display (Players Feedback*);
Spawning - Removed player unsafe spawn locations (Players Feedback*);
Balancing - Difficulty curve of the game has been modified (Players Feedback*);
Performances - Optimised game frame-rate and frame-drops (Players Feedback*).




——Bug fixes:
Fixed an issue where Boss would not drop loot and gate when defeated (Players Feedback*);
Fixed an issue where picking up items would push the player backwards (Players Feedback*);
Fixed an issue where boss clones would not disappear when defeated (Players Feedback*);
Fixed an issue where Guided Missiles would not be triggered after successfully locking targets (Players Feedback*);
Fixed an issue where Blasting Genius description was incorrect (Players Feedback*);
Fixed an issue where the Spider boss eggs would roll on the ground (Players Feedback*).



*Players feedback refers to the improvements and fixes based on feedback coming from players.
**More improvements and fixes will be added to the list above on the day of the release.