Earth From Another Sun - 2019/12/20 Changelog
Hi EFAS players and followers:
Happy New Year!!! We thank you for having been there with us through 2019 and we wish you lots of good things and success with your studies/work/personal life for this new year! This year we will release EFAS, and it will be awesome, and this will be mainly thanks to you guys!
Today we're updating a small patch fixing several issues and mainly there is a preview of what you are to expect for next week big update!
Alpha 16.1 - 2020/1/3 UTC 6:00 AM
Changelog:
Changelog:
- Fixed an issue where Reflect Damage Skill would reflect damages from any incoming source (Players Feedback*);
- Fixed an issue where after completing the game players were still able to continue playing (Players Feedback*);
- Improved Multiplayer interface.
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Exchange codes will be given during online events on our Discord as well as during video game exhibitions. Keep your eyes open, you can exchange these codes for some special in-game content!
[h3]Discord: https://discord.gg/xud47Y9[/h3]
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Alpha 17 - 2020/1/10 UTC 6:00 AM
Temporary changelog:
Temporary changelog:
[h2]——Brand new features:[/h2]
[h3]Game-flow[/h3]
- A level can now be any of below:
- Mission Level, meet the main objectives and a portal will appear (currently only one type of main objective);
- Mini-Boss Level;
- Boss Level;
- Camp Level, recover HP, Shield and Oxygen.
- Mission Level, meet the main objectives and a portal will appear (currently only one type of main objective);
- Beating a Mission, Mini-Boss and Boss Level will drop a chest as well as a Portal to next level;
- Sometimes, completing a level might offer more than one portal to different levels;
- To complete the map, you will have to choose a path to the Boss Level;
- To beat the game, you will have to clear the whole 3 maps.
[h3]Chips[/h3]
- Acid Spillage;
- Acid Flow;
- Acid Affinity.
Weapons - Acid Spitter special attack.
Radioactive Dust - Is now an Oxygen system. Oxygen bar will decrease over time (across levels) and whenever depleted, you'll start losing life up to achieving an Oxygen refill at a Camp level.
Settings - Mouse XY inversion options.
[h2]——Improvements and changes:[/h2]
[h3]Chips[/h3]
- Removed passive chips limitation;
- Changed Glitter Blitz area;
- Changed Neo Armstrong Cyclone Jet Armstrong Cannon.
[h3]Weapons[/h3]
- Modified weapons naming for better understanding (Players Feedback*);
- Changed Acid Spitter standard attack.
Multiplayer - Modified multiplayer interface for better understanding (Players Feedback*);
Shield - Shield value has been reduced to a third of starting Health;
Balancing - Difficulty curve of the game has been modified (Players Feedback*);
[h2]——Bug fixes:[/h2]
- Fixed an issue where Reflect Damage Skill would reflect damages from any incoming source (Players Feedback*);
- Fixed an issue where after completing the game players were still able to continue playing (Players Feedback*);
- Fixed an issue where Illusionist copies would stack nearby enemies Anger (Players Feedback*);
- Fixed an issue where the Throwing Potion effect would be more effective than planned (Players Feedback*);
- Fixed an issue where drop would be indefinitely copied in multiplayer (Players Feedback*);
- Fixed an issue where the pistol standard attack would often fire twice (Players Feedback*);
- Fixed an issue with the description of Blasting Genius (Players Feedback*);
- Fixed an issue where Trogleuth would only drop one chest (Players Feedback*);
- Fixed an issue where Bullet Storm bullets would appear too close to the player camera (Players Feedback*).
*Players feedback refers to the improvements and fixes based on feedback coming from players.
**More improvements and fixes will be added to the list above on the day of the release.