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Earth From Another Sun - 2019/08/16

Hi EFAS players and followers:

We are sorry to announce that because of several technical issues, today's version will not be ready on time. The whole team is currently crying as they are working on solving current issues, so this Alpha 7 release time is still to be determined. We will keep you aware of any progress and we hope that you can forgive us for this delay.

Earth From Another Sun - 2019/07/30 Changelog

Hi EFAS players and followers:

Another two weeks have passed and we've got a lot of feedback from all of you. We read it all and even made modifications according to it! This friday another update will be live and if you want the game to get better and better and to get your ideas into the game, then we welcome you to participate in the Alpha 6 test. Small bugs, new ideas, we want to hear all of your honest opinions on the game. So right now, I'm going to announce the next version's content!

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Alpha 6 - 2019/08/02
Temporary changelog:

——Brand new features:
Enemies - Elites now have random skills:
Arcanist: Summons traps that fire rotating beams;
Illusionist: Creates clones that don't deal any damages;
Enemies - New spider type enemy;
Enemies - New spider type Boss;
Settings - Settings will now be displayed during first launch and have been added to the main menu; (Players Feedback*)
Chips:
New Energy Recovery Chip: Passive, after using a weapon chip, energy recovery speed increased for 15s;
New Energy Conversion Chip: Active, consumes shield to recover energy;
New Quick Activation Chip: Active, activates first active chip without consuming energy;
New Auto-Defense Device Chip: Active, automatically attacks nerby enemies for a certain duration.


——Improvements and changes:
Chips:
Changed Adrenaline Chip: Whenever a Potion is consumed, maximum health and damages are permanently increased;
Changed Dash Capacity Upgrade Chip: Reduces the energy used when dashing;
Changed Large Caliber Rounds Chip: Now an active chip, instantly refill current weapon clip and increases clip damages;
Changed Noisy Chip: Now also increases accuracy;
Changed Unlimited Power Chip: Now consumes shield in place of health;
Changed Lethal Magazine Chip: Now changes pistol to full-automatic weapon.
Dash now consumes energy, dash bar removed;
Improved game fluidity (Players Feedback*)
Changed Active chips, energy and other interfaces (Players Feedback*);
Optimized X-15 Harpy (smg) firing performances (Players Feedback*);
Improved feeling for melee attacks (Players Feedback*).

——Bug fixes:
Fixed an issue where the player would be unable to pick up chips for the rest of the game (Players Feedback*);
Fixed an issue where changing area or killing ACC would make the game crash (Players Feedback*);
Fixed an issue where the backpack would not open (Players Feedback*);
Fixed an issue where miss-clicking would consume energy, use the chip but nothing happens (Players Feedback*);
Fixed an issue where the HUD will display decimal values for ammunition number;
Fixed several other issues.

*Players feedback refers to the improvements and fixes based on feedback coming from players.
**More improvements and fixes will be added to the list above on the day of the release.

Earth From Another Sun - 2019/07/16 Changelog


Hi EFAS players and followers:

First let me thank you all for your support. We've got a lot of feedback and even if there are loads of issues right now, we are glad to see that you enjoyed this beta. As long as your give us positive feedback, the game will get better and better. So right now, I'm going to announce the next version's date and content!

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Alpha 5 - 2019/07/19
Temporary changelog:

——Brand new features:
Gameplay - You can now play cards!
Gameflow - Game over interface
Tools - Ground Pound Gloves
Tools - Eternal Gloves
Enemies - New Kamikaze Simian

——Improvements and changes:
Improved game fluidity (Players Feedback*)
Improved feeling for all 4 current weapons (Players Feedback*)
Reduced game launching duration (Players Feedback*)
Replaced current loading screen content with chips and hints

——Bug fixes:
Fixed an issue where the player would be unable to pick up chips for the rest of the game (Players Feedback*)
Fixed frame drops when firing with X-15 Harpy(smg) (Players Feedback*)
Fixed an issue where simian troopers would turn around infinitely when hitted while having Muscle Contractors chip
Fixed an issue where the settings of the game resolution would not be applied / saved (Players Feedback*)
Fixed an issue where the settings options would not be correctly restored after relaunching the game (Players Feedback*)

*Players feedback refers to the improvements and fixes based on feedback coming from players.
**More improvements and fixes will be added to the list above on the day of the release.

5-31 Update!

First of all we want to thank everybody for the feedback we received! Only listening to our gamers we can create the best games.
Based on user feedback from the pre-beta we realized that FPS+RPG combination might not be the player's favorite and most anticipated gameplay style. There are a lot of games on the market in this genre, which makes our game not as special as we want it to be. That’s why we regrouped and made some crucial changes to the game adding more random events. In the future, we plan to make the map more exploratory. Which will transform the game into a more exploratory Rogue-like first person sci-fi game.
 
The Future Features
 
Maps and environments will be more challenging and unpredictable, exploring the same map two times will feel a little different each time, to keep you interested and tickle your sense of exploration, enemies will put your regular NPCs to shame, every time you change location or return to the previous don’t expect the same outcome or same enemies, Earth From Another Sun will keep you on your toes.
 
5-31 Demo Update
1- Currently player can only equip 10 different chips (extra chips will not be picked-up);
2- Identical chips can be indefinitely stacked (increased effect);
3- Completing the area will switch to the next random area (currently only one is available);
4- Changing area will increase the "Rank", much more enemies will be spawned and they will be tougher.

New props and chip systems:
Atm you can only carry one type of med kit, and one type of tool. Future updates will bring various types of meds and tools.

You can carry up to 10 types of chips.

Shield: When you get an energy shield item, press "G" to cast the energy shield. Right click to cancel

Grenade: When equipped with high-explosive grenade, press "G" to throw the grenade.


Changing area will increase the "Rank", much more enemies will be spawned and they will be tougher.

optimization:
The animation color of the hit that will not break the shield was changed to blue.
The damage animation color that will break the shield is red, and there will be a clear visible effect.