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Pax Autocratica News

Update 57: The Bridge

A wild update appears!


We did release 2 updates in a week instead of waiting 2 but it was ready so why not release it?

  • New equipment added (for the head, chest, arms and feet)

  • You can now visit the interior of your ship!

  • New ore model

  • The feedback function can now capture screenshots (it will automatically send your logs in the future as well)

  • The HUD will now display the time on the galaxy map

  • New rifts special effects

  • The hatcheries are now animated

  • Potions, stun grenades and deployable shields are now available

  • Elements in the galaxy have been resized and their positions adjusted

  • New FPS HUD and radar!

  • Ships flying speed adjusted

  • The Max FOV is now 120 (previously 90)

  • Talent system removed ( triple jump, jet pack and dash are now basic abilities)

  • Shops should now have much more fuel available

  • You can now enjoy more than one Bipedal Mech when waging war



Enjoy this update and have fun my friends!

-Anthony & Freeman

Save and Equipment!

It's finally here!


  • Things are coming along nicely and exciting things are coming! The game is shaping up more and more and we can't wait to release more content!

  • Your equipment will no longer change every time you start an activity, you can now choose your equipment. (melee weapons and armor pieces are not available yet.) Everything you gather in rifts, navias or hatcheries will remain in your backpack.

  • Sustaining high damage and requiring an emergency extraction will make you lose the contents of your backpack (not your equipment)

  • A previous NPC is back to sell you equipment

  • You can now save your progress (will not remember your location in a rift)

  • You can now rob merchant ships

  • 2 New types of treasure ships are available for you to plunder. Normal chests can be opened easily while event chests will require you to answer a question.

  • New ship class for your first ship

  • The inventory and equipment HUD have been completely overhauled

  • The color scheme of the galaxy map has been overhauled

  • Some NPCs animations were modified


Remember to take care of yourself friend!

Anthony and Freeman,
your secret lovers.

Update 55: The big ass mech

Hello everyone!

The save and equipment system will arrive next patch instead, sorry about that!
After this is implemented we will polish what we already have!

[h2]New Features:[/h2]

  • Navias, pirate secret bases you can raid!
  • Hatcheries, a good start to rid the universe of the Pem menace
  • The huge mecha is now in the conquest mode and can be used in battles! (it also doubles as a ship!)
  • New hotel NPC to help you and your damaged units recover!
  • New NPC that can give you a buff!


[h2]readability:[/h2]

  • The orbit information on planet selection was modified
  • Every interactable items on the galaxy map will now display they are selected clearly

[h2]Balance:[/h2]

  • Rifts are now a single stage instead of three
  • The jetpack fuel efficiency system has been updated to allow you to fly longer
  • The number of space stations, space junk, mining points and rifts have been adjusted, the items they net as well as their prices have been modified to feel more rewarding


See you soon!
Love, Anthony and Freeman

Update 54: She's getting ready

Update 54 is here!


[previewyoutube][/previewyoutube]

Hotfix-1 infinite loading . Cause of the bug: Certain OS languages (French, Swedish, Czech...) use
,
instead of
.
as a value separator causing issues.

[h2]On the feedback[/h2]

As usual I read through everything you wrote in our forms or on our discord.
We are building an in-game manual for the next patch as we don't have a tutorial yet!

[h2]Additions:[/h2]

  • [h3]You can now grab your territory on efas.multiverseinc.com with your game key![/h3]

  • New battlefields, Alien Farm and Floating Battle field (gaseous planets) all with their own BGM!

  • Waifu V0.1! While different in your unit management interface it currently uses the base soldier skin while we are producing a high quality model for her (higher quality than regular town NPCs) . She cannot die and has higher stats than regular units.

  • An icon bearing your colors will now be displayed to prevent losing your ship when zooming out as well as differentiate you in multiplayer.

  • Space stations are now conquerable.

  • The NPC helping you recruit soldiers has been replaced

  • Planet information expanded! Hover over a planet to read more!

  • Due to new war regulations allies will now shoot blue bullets while enemies fire red bullets. Each unit also needs to use a holographic display showing their allegiance above their head.

  • Ships can now be destroyed in battle they will also fire!

  • Spawn rates of secret levels, mining and recycling spots, space stations and space pirates have been adjusted. Their respective item pools and the loot/appearance rate of items have also been modified

  • The Comrade in arms program is opened!


[h2]BUG FIXES:[/h2]
  • The camera will not be locked face down on the ground dying

  • Less fog should appear when entering a battlefield

  • Matchmaking can now be closed without closing the game

  • Space stations will no longer stack

  • Planets will no longer turn invisible after a battle

05/29/2021 Update 53 The breakup

Roguelike and conquest are now separated into 2 exes


[h2]Hello conquerors, how is it going? We are bringing a lot of improvements based on your feedback today![/h2]

[h3]New features[/h3]

  • You can now change your input settings in the settings menu (finally!)
  • You will now be able to move your fleet using WASD. Holding the left mouse button will also work, no need to click a million times now!
  • Space stations can now be used to purchase fuel, food, discuss with NPC... (The current background is a placeholder, we have an artist creating a background and custom buildings as we speak.)
  • Victory screens have been added to allow you to understand your earnings and loss more clearly
  • We've extended the power level indicator to planets and space stations
  • For clearer navigation, we've added a radar function to your ships. Fate encounters, trash, space stations and combat zones will only appear within your range. (Planets will still appear outside of your radar range.)
  • We've also took the liberty to add a Holographic Unidirectional Display to your ship. It will showcase your destination to help navigation
  • You can now login using your email address, no need to remember your username
  • Ships movement will be more fluid
  • When starting conquest you will now have the ability to choose your fleet emblem
  • Trashing items will now be easier
  • The hit effects on city shields have been polished
  • Space pirates have fixed their ships and can now move around and attack you
  • The talents have received some love




[h3]Fixes[/h3]
  • Conquest multiplayer should now work
  • Conquest should now normally start when clicked
  • Ships should no longer get stuck in orbit
  • menus should not overlap anymore
  • Fuel and food are not stackable past the limit anymore
  • We've made improvements that we hope will prevent the game from loading indefinitely on startup.
  • As some enemies believed they were too strong and would to easily beat you they decided to downgrade some of their forces to allow you to progress (balance changes)