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First Day News

Fix 1.2.9

Fix 1.2.9

1.2.9

[h3] What's new? [/h3]
  • Added two new skills!
    1. Block of melee damage.
    2. Dodge attacks.
  • Added display of statistics: attack range, chance to dodge an attack and chance to block a strike.
  • Most buildings now have 10 upgrade levels. (at the moment, not all of them visually change)
  • Now buildings and their improvements depend on the level of the camp.
  • New building "Fence" (has visual improvements of 9 levels)
  • Added visual improvements for the camp. (5 levels)
  • Added visual improvements for the hut. (1 level)
  • Added cost display for building improvement.
  • Balanced the cost of improving buildings.
  • Improvement speed of buildings has been increased.
  • The limb injury system has been improved.
  • Variety of effects of blood on the ground.
  • Bugs have been fixed.

Fix 1.2.8

Fix 1.2.8

1.2.8

[h3] IMPORTANT!
After downloading the update, errors are possible in old saves! To avoid errors, you should clean the game worlds separately or reset all game progress in the settings menu! [/h3]

What's new?!
  • Reconsideration of the starting location, now the desert looks different, and a city will appear in the place of the old one in the future.
  • Added mechanics of damage to limbs for characters.
  • Added a new item "Bestiary" (opens with "N")
  • Added new building "Light generator"
  • Now you can get temporary boosts in daily crates!
  • Added chromatic aberration setting.
  • Now the bodies of enemies decompose over time and turn into biomass (be careful, creatures will fight for it!)
  • Added a state for searching for biomass and a corresponding hotkey.
  • Improved movement on the global map, now resources are consumed during the campaign!
  • Balance of prices for buildings and their improvements.
  • Balance the chance to meet new survivors.
  • Fixed a bug with dismemberment of zombies.
  • The pools of blood have been changed.
  • Now some enemies retreat with a small number of lives.
  • Now survivors equip weapons after finishing work if they had one.
  • Added animations for mobs without limbs.
  • Added animation for stunned characters.
  • Correction of sounds for cannibals.
  • Added sounds of working in the hut and toilet.
  • The amount of electricity produced by generators has been changed.
  • The error with the selection of units on different screen sizes has been fixed.
  • The bug with the tower has been fixed.
  • Optimization of loading.

Building Fix

Building Fix