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Changelog for 03-10-2022

03-10-2022

Join in with our Halloween mini-game Spooky Skeletons! Maybe you'll get a prize if you get the highest score?

SPOOK SKELETONS - Season 3: The spookening! (It's exactly the same as the last 2 years, bugs and all)

Added:
- SPOOKY SKELETONS ARE BACK! Check out our 3rd season of the Spooky Skeletons mini-game! Click the pumpkin in the Home tab!
- Added 'Move Delay' slider to Global Settings > Window Movement.
- Added '?' next to 'Re-center Window' in Window Settings to provide a very brief explanation of what this feature does. (Tis 'tip' is not yet implemented in Simulator Mode due to limitations)

Changes:
- Separated 'Re-center snap angle' into Vertical and Tilt sliders so each axis can be controlled individually.
- App can no longer be minimized to tray until the Oculus warning has been acknowledged. (Only need to click 'I understand' once)
- Added notification to let the user know when startup is complete and OVR Toolkit can be used. (To avoid confusion about why F8 isn't working or wristwatch may not yet be visible)
- Wristwatch will no longer attempt to match fpsVR overlay opacity as this could lead to situations where the wristwatch was invisible due to fpsVR not appearing for some reason or another. (Wrong hand, not quite the right angle, fpsVR closed after OVR Toolkit found it, etc.)

Bug fixes:
- Fixed Oculus warnings not appearing in the launcher.
- Touchscreen emulation will now work as intended when the left controller is turned off.
- A backspace press is no longer required after toggling Head Gaze in Simulator Mode.

Changelog for 22-08-2022

22-08-2022

Changes:
- Curved overlays can now remain curved when not level.
- Recenter Window can now be used when lying down.
- Curved overlays can now be used when attached to a device.
- Re-added functional to hold keyboard keys to spam the key.

Bug fixes:
- Fixed an issue where the keyboard layout generator could get stuck in a loop after a keyboard fails to generate.

Thanks Valve for making changes to OpenVR which made these changes possible!

Changelog for 17-08-2022

17-08-2022

Added:
- Added wrist notification for outdated Tundra Tracker bootloader. (Leads to inaccurate battery reporting and poor battery life)
- Added Console Output window to Custom Apps Debug page.

Changes:
- Wrist overlay notifications can now be cleared and will stack. (When one is closed, any queued notifications will be displayed)
- Keyboard language is now checked against the Windows keyboard language every second instead of every 5 seconds.

Bug fixes:
- Fixed discolored transparent backgrounds in Custom Apps.
- Fixed an issue where the keyboard language may not automatically change when changing it in Windows. (Turns out Windows caches the keyboard layout until you manually call activate keyboard? Weird)
- Fixed an issue where the keyboard layout generator could get stuck in a loop after a keyboard fails to generate.

Web API:
- Added 'SendOSCMessageArray' function to web API to support VRChat chatbox.
- Added 'app-opened' Web API event.
- Added 'bringToMe' Web API function.
- Added 'getKeyboardTransform' Web API function.
- Added 'getKeyboardBounds' Web API function.
- Added 'getKeyboardSuggestionsBarEnabled' Web API function.

Changelog for 08-08-2022

08-08-2022

Having issues or have suggestions? Join us on Discord or post on the Steam Discussions!

Added:
- Added support for 'Global Overlays'.
- Added 'Persist between profiles' option to Window Settings.
- Integrated SteamVR-ForceCompositorScale.
- Added 'Low overlay quality' banner with an option to launch ForceCompositorScale to fix it. (Please provide feedback on your experience with this!)
- Added OSC support for ChilloutVR.

Changes:
- Slightly increased size and hitboxes of media controls.
- Removed 'Automatic performance adjustments' option. (It hasn't done anything noticeable for a long time)
- Quick profile selector on the wristwatch now supports more than 5 profiles. (Scrollable)

Bug fixes:
- Snapped windows on the desktop should no longer become un-snapped unless something is set as 'Always on top' or the window was minimized.
- 'Low video memory' warning will no longer appear on GPUs which don't report VRAM usage. (AMD GPUs)
- 'Add Module' button should no long appear after app restart when app 3 modules are already active.
- fpsVR overlay position will now change position based on the size of the wristwatch. (Fixed overlay clipping with the wristwatch)

Web API:
- Web API spawned browser overlays with 'ShouldSave' set to true will now persist across all profiles. (To better support legacy Custom Apps)

Changelog for 27-07-2022 (Wristwatch UI overhaul)

27-07-2022

See a snippet of the new UI HERE !

Please note, this is only an initial version of the new wristwatch to gather feedback!

The new wristwatch will look cleaner in the future as right now many legacy elements have been slapped on it due to other systems not being overhauled yet.


Added:
- New Wristwatch design! Please provide feedback in Discord! :)
- Added 'Keyboard Opacity' setting to Global Settings > Keyboard.
- Added keyboard 'Only show when in view' setting to Global Settings > Keyboard.
- Added 1 hour and 30 minute notifications for an upcoming event you're interested in to remind users of an upcoming event.
- Wristwatch will now remind you of an upcoming event with an 'Upcoming Events - 60m' banner across the top for an event you are interested in starting at 2 hours before event start.

Changes:
- Eco Mode is now SMARTER! If the SteamVR Compositor is able to keep up with your headset refresh rate, Eco Mode will limit to half your set FPS (60 > 30) instead of 2 FPS as it did before. (Will use 2 FPS is compositor is lagging)
- Renamed 'Hide window when not visible' setting to 'Only show when in view'.
- Clarified some sections of the tutorial to avoid confusion. (Hopefully fixed the 'Which gear icon do I click?' questions!)
- Updated tutorial images to reflect new wrist UI design.
- 'Upcoming events' notification will now ignore full events and ones you are already interested in. (To avoid a pointless notification)
- When keyboard generator fails to load initial keyboard and fallback keyboard, a built-in keyboard asset file will be used instead.
- Removed 'Disable keyboard sound' setting as this feature has long since been replaced by the Volumes menu with individual volume sliders.

Bug fixes:
- Fixed Backspace volume setting not working as intended.
- Fixed an issue that could cause a keyboard key to be stuck highlighted.
- Made further attempts to fix the 'Stuck shift' issue. (I still can't reproduce it reliably to know what the cause is, please help if you can!)
- Fixed turning off a controller setting a tracker to 'D/C'. (This was due to the controller no longer being the 'left' or 'right' hand as it's now disconnected, causing it to be labelled as a 'tracker' as a fallback)
- When a controller is disconnected and a different one is connected, the old left/right controller will be re-labelled as a tracker to make way for the new controller in the battery monitoring.
- Attempted to resolve 'phantom tracker' issue. (Battery monitoring will be flushed whenever a new device is connected, even if this is an existing device being turned off and back on)
- Fixed Windows.Graphics.Capture ('Force GPU Capture') being limited to 30 FPS. (Only 'PrintWindow', Force GPU Capture off, should be limited to 30 FPS due to its very high CPU load)