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OVR Toolkit News

Changelog for 07-09-2020

07-09-2020

Want to help test OVR Toolkit? Join the Beta Testers in Discord! (We need more testers badly, only maybe 4 people provide provide feedback before public releases, resulting in bugs being found after the public release!)

Added:
- Added support for attaching keyboard to left and right controllers. (If you experience issues with this please let me know in Discord!)
- Keyboard position will now save when attached to left or right controller.

Bug fixes:
- Fixed an issue that resulted in a picked up window attaching to the current hand. (Only happened if controllers were off when you started OVR Toolkit, they would be mis-detected as additional tracked objects it seems!)
- Fixed edit mode UI opening when toggling keyboard by wrist overlay when edit mode is off.
- Fixed incorrect window positions when using window re-centering and re-centering the view in a seated play game.
- Fixed pinned keyboard not appearing until after initially toggling edit mode.
- Save files are now 'more likely' to save. (Checks if file exists after writing to avoid Windows not flushing to disk)
- Fixed a potential saving issue if the window at ID 0 was on an additional tracked object.
- Improved window saving mechanics, windows are less likely to be lost when changing presets/reloading the application. (Let me know if you still experience issues with save files removing!)
- Fixed interaction issues with windows docked to trackers.
- Fixed an issue that could make the keyboard hard to pick up in some situations.
- Fixed an issue that prevented dragging between different overlays.

Changelog for 31-08-2020

31-08-2020

Added:
- Added support for attaching overlays to additional tracked devices. (Vive Trackers, extra controllers, etc.)

Bug fixes:
- Fixed CPU usage displaying crazy numbers.
- Fixed an issue where changing presets could result in the application freezing.
- Fixed an issue that could cause windows to duplicate when changing presets/restarting the application.
- Fixed a console error when no controllers are connected. (Simulator Mode)
- Fixed a seated play saving error that would result in window reloading failing. (Reloading from pressing 'R' key)

(Why was attaching overlays to your feet such a highly wanted feature? Who and why did you want this!? If you want to expresss your love for feet-overlays, join us on Discord!)

Changelog for 17-08-2020

17-08-2020

Added:
- Added toggle option for automatically alt-tabbing into games. (On desktop settings window outside of VR)

Changes:
- Overhauled window cropping to be 'less trash':tm:. (Still very W.I.P, give me feedback!)
- 'Textarea' and 'Input' fields in Custom Apps will now automatically set keyboard focus.

Bug fixes:
- Fixed keyboard binds not updating until after restarting the application.
- Fixed Custom Apps symbol inputting. (Should now show the correct symbols corresponding to the ones shown on the keyboard)
- Fixed windows with identical names not appearing in the window selection list. (Will now show as 'Minesweeper', 'Minesweeper (1)', etc.)
- Windows with 'Block cursor input' enabled should no longer be tabbed into when hovering over them.
- Fixed an error that would freeze the application on subscribing to some Workshop items.

(Maybe with these fixes to Custom Apps someone will actually make one besides me? Join our Discord to discuss them! If you know JavaScript/web design in general, you can make Custom Apps!)

Changelog for 27-07-2020

27-07-2020

Changes:
- Seated play games will now automatically tab back in when not interacting with a window.
- Fullscreen applications will now tab out automatically when attempting to interact with a window.

Bug fixes:
- Fixed a seated play saving issue.
- Fixed foreground window not been set after it had been changed on the desktop outside of OVR Toolkit or on a desktop capture.
- Corrected 'Startup errors' message showing when SteamVR couldn't be connected to but issue was corrected. (SteamVR still starting up for example)
- Fixed a visual error when 'Alt tabbing' is disabled on the settings desktop window.
- Fixed a visual error in simulator mode that could result in 2 windows being highlighted.

Changelog for 20-07-2020

20-07-2020

Added:
- You can now drag items from one overlay to another. (For example a screenshot to Discord from one overlay to an overlay)
- When in seated play calibration mode, pressing 'R' will reload windows into their last used seated play position.
- Added error message to settings window to show when OVR Toolkit's settings window was launched instead of the main application.
- Added startup messages/errors page to settings window to provide some troubleshooting info for common startup issues.
- Added visual cue to window docking overlays to make it clearer when a window will attach/dock. (Thanks SargonDragon for the suggestion!)

Changed:
- Removed need for an initial click when changing between different overlays.
- Foreground window on the desktop will now automatically change without requiring an initial click. (Unless the keyboard is open)
- The actively editing window in seated mode will now only change when left clicked on.
- Seated play calibration can now be completed by toggling edit mode with the VR controllers.
- Seated play windows will now fall back to using standing play position if the seated play position isn't saved yet.
- Hidden windows will now be visible whilst in seated play calibration mode.
- Profile change key binds can now be used whilst in seated calibration mode without initially toggling edit mode.
- Simulator mode overlay (And calibration message) can no longer be blocked by other overlays.

Bug fixes:
- Windows will now more reliably switch to high performance mode when they are the foreground window. (Better performance)
- Reduced flickering when switching between different overlays.
- Seated play windows will no longer save whilst user is still in calibration mode. (To avoid incorrect saved positions)
- Implemented potential fix for shift key disappearing on custom keyboards.
- Fixed an issue that would cause the simulator mode calibration message to not appear.
- Fixed an issue with the keyboard appearing under the ground in seated play games.
- Fixed an issue that would cause the first click on an overlay to click on an overlapping window instead of the intended window.
- Fixed selection halo appearing on 2 windows when moving windows in simulator mode.
- Fixed an issue that would repeatedly change profiles is the change profile keybind was held down.
- Improved reliability of seated window position saving.
- Improved idle GPU usage of main application when Edit Mode is closed.
- Fixed idle GPU usage from settings window when minimize on startup is enabled.
- Changed method used for writing settings file. (Hopefully will improve reliability of settings files saving on some systems)
- Fixed an issue that would overwrite seated play save values when using standing play games.
- Implemented a check for blank settings file to avoid a settings saving issue.
- Fixed a simulator mode menu navigation issue when no favourites were assigned. (Would block access to other menus)
- Fixed pressing enter in simulator mode activating a favourite even though the favourites menu is no longer open.