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OVR Toolkit News

Changelog for 02-07-2020

02-07-2020

Added:
- Added 'Best effort' setting to Window Settings. (This can only be used with desktop captures on supported GPUs, will reduce input latency and provide more stable capture rate at the cost of performance!)
- Added 'Keyboard controls' page to settings window outside of VR to allow for keyboard control rebinding.
- Added Oculus-specific warning message to settings application to explain common issues.
- Added 'TranslateForward', 'TranslateRight', and 'TranslateUp' web API calls to move overlays easier.
- Added 'BlockMovement' web API call to block the user from moving an overlay.

Changes:
- When a window isn't found, simulator mode users can now press 'R' to refresh the window as the 'Search' button cannot be pressed without controllers.
- Improved seated play window reloading, reloaded window positions should be more accurate now. (You'll need to re-position your windows once more for this to work, sorry!)

Bug fixes:
- Fixed simulator mode movement keys not working in some situations.
- Fix missing flag on the settings window outside of VR.
- Fixed a re-centering issue with seated play games.
- Fixed a saving issue when playing seated play games.
- Fixed a keyboard position saving issue.
- Fixed overflowing text for 'Press key to rebind' on settings window outside of VR.
- Fixed head gaze being enabled before opening Edit Mode for the first time.

(Sorry seated play gamers, might break your window layout on load but should load way more reliably going forward!)

Changelog for 22-06-2020

22-06-2020:

Added:
- Added virtual keyboard position saving.

Bug fixes:
- Fixed issues with overlay positions when switching between seated/standing play games. (This took >3 days< to find a solution for btw, hence not much added this week)
- Fixed an issue that would break re-centered windows in seated play games.
- Fixed an issue that would cause the Simulator Mode UI to not appear.
- Improve window reloading reliability.

Changelog for 15-06-2020

15-06-2020

Added:

- Added volume page accessible from Global Settings.
- Added Italian translations.

Changes:

- Standing and seated play experiences now use the same window layout. (Seated layout will be lost, sorry!)
- Edit mode no longer closes when transitioning between standing and seated play experiences.
- Charging started sound is now at 0% volume by default. (This is to avoid issues with people using TrackStrap Plus or other additional batteries that cause repeated starting/stopping charging)

Bug fixes:

- Fixed an issue that could prompt the installer to appear multiple times after the initial installation.
- Fixed an issue that could cause duplicate Task Scheduler entries. (The installer will fix this when you verify the game files)
- Fixed an issue where the menu would appear when more than 2 controllers have been connected to SteamVR.
- Fixed uninstaller not removing some config files. (Mostly all issues should be fixed by verifying files on Steam now, woooo)
- Fixed Compact UI not showing full UI when a prompt is active. (Such as the 'Launch application' prompt)
- Removed old logic that was reset small windows to displaying the desktop. (Didn't work as intended)

Changelog for 01-06-2020

01-06-2020

Added:

- Added FPS counter to performance stats. (Based on SteamVR frame times, not application performance!)
- Updated keyboard sounds. (Now has a different backspace sound!)
- Added menu navigation sounds.
- Added setting change sounds.
(And yes, a dedicated menu to change individual sound volumes is coming soon)

Changes:

- Changed 'Low battery sound' option to 'Sound'. (Now controls global audio enabled/disabled)
- Changed 'Disable sound' option to 'Disable keyboard sound' to clarify this option's use.

Bug fixes:

- Fixed an issue that would cause small parts of windows to be found instead of the larger window. (Windows that are less than 5% of the screen resolution will be ignored, let me know if this causes issues!)
- Fixed an issue that would unmaximize windows when switching to them.
- Fixed being able to click custom app launch icons through settings menus.

(Small changelog this week, taking 2 weeks break, woooo!)

Changelog for 25-05-2020

25-05-2020:

Know JavaScript? Want to create cool custom content for OVR Toolkit? Join our Discord for more info on Custom Apps!

Added:
- Added Workshop support for Custom Apps. (Web apps created with HTML/JS)
- Added Custom Apps support to Simulator Mode.
- Added message to desktop settings window telling users that don't use VR controllers to press F8 to access simulator mode.

Changes:
- Simulator Mode's window selection list will now load faster after the first load, refresh manually by pressing 'R'.
- Increased distance that is checked for window fading.

Bug fixes:
- Fixed an issue where windows wouldn't enter high performance mode if the currently displayed window was selected again from the list of windows.
- Fixed Custom App 'Attach to device' setting not working as intended.
- Fixed Custom App position setting when overlays are attached to controllers.
- Updated Simulator Mode's movement controls image to contain Z and X keys. (Rotate left/right)
- Fixed Simulator Mode favourites cutting off when enough are added to allow for scrolling.
- Fixed Custom Apps not being editable whilst in Simulator Mode.
- Fixed being able to bring up Simulator Mode favourites menu when in sub menus.