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OVR Toolkit News

Changelog for 15-10-2019

15-10-2019
- Performance Mode is now enabled by default. (Won't change existing layouts!)
- Added a small note to check out the new wiki. (It only took me like 2 days and 8 hours to make the wiki! Hope it helps people!)
- Added a Support/Wiki button the desktop app.
- Removed Auto-launch with SteamVR button. (Can still be enabled manually through SteamVR settings!)
- Complete re-wrote the OVR Toolkit Launcher to remove app manifest files. (The auto-launching stuff that bugs out)
- Fixed an issue that made it possible to launch multiple instances of OVR Toolkit.
- Fixed an issue that caused windows to freeze when selecting another window.
(If you want even better performance, set the CPU affinity so OVR Toolkit doesn't use Core 0 as its primary core)
- Fixed an issue that caused OBS pop-out chat window to be stretched.
- Fixed a performance issue with rendering windows.
- Fixed an issue with Performance Mode not working on desktop captures in some situations.
- Fixed an issue with Advanced Settings not updating correctly when selecting another window with the menu already open.
- Fixed invisible window issues. (A 'window couldn't be found' screen will display now)
- Fixed an issue that would cause the hand window to not appear after reloads when pinned before opening edit mode.
- Improved overlay GPU performance. (Balances load across multiple frames)
- Improved window capture CPU performance.
- Improved input lag on window captures.
- Updated German translations.
- Updated Dutch translations.

To re-enable auto-launching manually, refer to our wiki page! But please launch this new update at least once before doing the following steps:
http://wiki.ovrtoolkit.co.uk/index.php?title=Troubleshooting#Launch_OVR_Toolkit_with_SteamVR_automatically

Tired of the UAC prompt? There's a 'kind of' solution listed on the wiki!
http://wiki.ovrtoolkit.co.uk/index.php?title=Troubleshooting#Remove_the_UAC.2F.27Run_as_admin.27_prompt

Sorry for the delay on this update! A lot to do! :slight_smile:

Changelog for 04-10-2019

04-10-2019 (it's spooky month!)
- Made interactions with windows ignored whilst a window is being moved to avoid accidental interactions.
- Added ability to move windows closer and further away with the trackpad whilst moving a window.
- Added ability to pick up windows from afar, do this by pointing at the window you want to pick up and pressing touchpad left and grip.
- Added config file entry to change speed windows move further/closer away at with the trackpad.
- Added a short delay for picking up windows after the Edit Mode menu has been opened to help avoid accidentally picking up windows.
- Increased range of controller window detection so windows can be grabbed from farther away.
- Fixed an issue that made it impossible to trackpad move windows with the right hand.
- Fixed an issue that caused the cursor to be laggy on failure to capture windows with Performance Mode enabled.
- Fixed an issue that caused overlay size to reset when changing what an overlay is displaying after resizing another overlay.
- Overlays should now only change size automatically when changing between a tall and 'regular' wider window.
- Updated German translations.
- Updated missing text from English translations. (Used when switching back to English from another language)

Changelog for 29-09-2019

29-09-2019
- Slightly improved performance of window captures. (Likely not noticeable, but worth mentioning!)
- Updated to Unity 2019.2!
- Fixed an issue that cut off the corners of maximised windows.
- Fixed an issue that made it possible to move windows that were invisible from distance/look based hiding settings.
- Fixed an issue where UI would block windows with look hiding enable from showing.
- Fixed an issue that caused look hiding to have issues when entering/exiting edit mode.
- Fixed an issue that made it possible to click/move the cursor on look/distance hidden windows.
- Fixed an issue that made it impossible to right click/drag on windows near the edit mode menu.
- Fixed a performance issue when a window couldn't be found. (When a white box displays instead of a window capture)
- Fixed an issue that would stop OVR Toolkit saving windows is an existing save file was corrupted.

Changelog for 18-09-2019

18-09-2019
- Added a config.json option for changing the edit mode controller bind. (Temp solution until a proper UI for this is added some day!)
- Addedd a 'Config Guide.txt' to the install directory that explains what each entry in the config.json file does including button IDs for edit mode!
- Fixed an issue that cuased windows to spawn incorrectly on restarting the application, and would cause a different window to change than the one selected.
- Fixed an issue that caused the keyboard to spawn at its old position before teleporting to the new one.
- Fixed an issue that made battery life text stay yellow below 20% remaining. (Should have changed to red!)
- Fixed an issue that caused the menu hand's crosshair to flicker on custom keyboards.
- Fixed a crash caused by closing SteamVR with OVR Toolkit still open.
- Fixed an issue where windows might not reload correctly due to it reloading them before SteamVR had finished connecting.

Changelog for 09-09-2019

09-09-2019
- Fixed an issue that would offset the cursor slightly. (Most noticeable in Chrome!)
- Fixed an issue that would make a collider still active for the cursor to hit when the edit mode menu is minimized.
(Small but essential bug fixes really! Bigger update likely coming next!)