v1.6.1.4 Optx9 "New difficulty levels"
Hello again admirals,
Here is another update, prior to the upcoming major update. Please read what it includes.

*v1.6.1.4*
Uploaded optimized build including:
- Fine tunings in the damage model and new overpen mechanics. The overpenetration's damage will be even larger when the shell passes through the bow of the ship and less when it passes perpendicularly to the ship plus other improvements.
- Fixed error that prevented major nations from consistently fighting the minor nations' fleets which were dispatched to defend their provinces.
- Improved Minor Nations logic to scrap obsolete ships so their fleets are more competitive.
- Fixed map issue not allowing nations to pass from their own channels.
- Auto-Resolve improvement to be consistent with the actual value of ships in normal combat mode.
- Fixed some old issues of formations that made the division leader to lock its turning while auto-evasion was on and retreat was enabled.
- Fixed some minor issues in hulls and parts that were reported.
- Fixed some minor issues in the UI.
- Other minor fixes.
You need to restart Steam to get this update fast
Uploaded optimized build x2 including:
- Hotfix addressing turn freeze when moving minor nations vessels.
You need to restart Steam to get this update fast
Uploaded optimized build x3 including:
- Improved further the auto-resolve to be more consistent according to the combat value of ships.
- Removed "Delete Design" button from the refit constructor environment. It should not be there, it could cause bugs when players used it. Fixed "Delete Design" inconsistency not applying the delete when you deleted designs from the constructor environment, until you passed the next turn. Those fixes can prevent issues which could be caused when designs were not deleted on the current turn and players kept using them, only to disappear in the next turn.
- Fixed "Shared Designs" not being usable for human player in Custom Battles.
- Minor nations will now scrap their ships more efficiently.
- Fixed very rare issue where mission radius could not be generated resulting in being created in the center of the map.
- Minor UI improvement to show the mark of weapons in the Ship Design info panel.
You need to restart Steam to get this update fast
Uploaded optimized build x4 including:
- Slight battle Fps performance improvement.
- Shell ballistics fine tuning.
- Fix of LOD for British Style quad guns (was a temp error due to ongoing work for new parts).
- Other minor fixes and improvements.
You need to restart Steam to get this update fast
Uploaded optimized build x5 including:
- Fixed issue which could cause ship designs and their related ships to become deleted. It was a rather rare incident that could be caused when you have saved a design and on the same turn you tried to make a refit and exited without saving. Other issues some players report: ships disappearing from task forces, or not appearing on map are not bugs. Ships may leave task forces to get repairs (and will return if the Task Force is active) or they may not be visible due to low visibility and poor tower spotting.
- Fixed a minor issue that could not allow a design to become valid if the tonnage was absolutely equal with the technology limit of tonnage for a ship type.
- Auto-Design further optimization: Auto-design will build, on average, even more effective ships with less frequent the spamming of too many secondary guns.
You need to restart Steam to get this update fast
Uploaded optimized build x6 including:
- Further battle fps optimizations. You should notice a better frame rate overall.
- Land Army mechanics improved. The army will support the borders more effectively. Minor nations will not be able to expand as much as before, because their army will be strictly dependent on their home population. The minor nations which lose their home territory will now attempt to retaliate and take it back (previously they would not respond unless they were allied with a major nation). Many other fixes and optimizations on the system make the land army interaction much more consistent.
- Fixed some other, rare issues which could result in components' reset on refitted ships. Hopefully no other fix on this will be needed.
- Fixed issue which could make AI task forces get stuck on map.
- Increased desirability of minor nations to trade older/obsolete ships when mothballed and not scrap them too soon.
- Other minor fixes and improvements.
You need to restart Steam to get this update fast
Uploaded optimized build x7 including:
- Final fix for components, guns, techs resetting due to a refit error. This bug came with v1.6 and was happening often when players made consecutive refits of refits on the same turn.
- Fixed an old bug of ship constructor which caused a "mount 2" error of part placement.
- Battle AI optimization. The battle AI should be more human, opportunistic, try for the maximum gain with minimal losses, and retain a more effective firing distance.
- Fixed minor allies attacking their own major allies when they owned any of their homelands (temporary issue of previous update).
- Other minor fixes.
You need to restart Steam to get this update fast
Uploaded optimized build x8 including:
- Now you can enforce a special mission to defend against a minor nation that attacks you. You must have a strong fleet in the area to trigger this mission.
- Fixed issue which could cause zero army to some minor nations.
- Other minor fixes.
You need to restart Steam to get this update fast
Uploaded hotfix build x9 including:
-Fixed issue which could cause turn freeze during building ships in campaign. If you have again such a problem, please make an in-game report as you did.
You need to restart Steam to get this update fast
Here is another update, prior to the upcoming major update. Please read what it includes.

*v1.6.1.4*
- Added a new difficulty level “Beginner” which should be ideal for those seeking to learn the game or just play in a more relaxed way. All the difficulty levels now affect the AI aggression and the tension dynamics. Your ongoing saves should not be affected drastically, at least for the “Normal” difficulty levels. Those who play harder difficulties should notice the increased aggression and tension dynamics which lead to a more challenging experience (in a manageable way). There are new parameters in config which can be used by modders.
- Fine tuning of shell ballistics.
- Overpenetration calculations improved, making it harder to over-penetrate an angled ship but if there is overpenetration the damage is even bigger, simulating the passing through of the shell inside multiple sections (this mechanic existed before but now is working better).
- Flooding mechanics improvement so that the flooding in the bow and aft of ship plays less role but flooding in the middle due to citadel penetration will result in even more heavy flooding of water.
- Fixed a very rare bug that could be caused when the player had for his division ships doing an auto-evade torpedo maneuver and at the same time he detached the ships and turned them with manual rudder. This action resulted in ships to lock their turning to the frontal direction.
- Fixed a rare bug that caused a crash when the player ordered the first ship of a follow formation to follow the last ship of the formation.
- Various map border fixes thanks to the help of modder "the Baron" (o Barão).
- Further Battle AI optimizations.
Uploaded optimized build including:
- Fine tunings in the damage model and new overpen mechanics. The overpenetration's damage will be even larger when the shell passes through the bow of the ship and less when it passes perpendicularly to the ship plus other improvements.
- Fixed error that prevented major nations from consistently fighting the minor nations' fleets which were dispatched to defend their provinces.
- Improved Minor Nations logic to scrap obsolete ships so their fleets are more competitive.
- Fixed map issue not allowing nations to pass from their own channels.
- Auto-Resolve improvement to be consistent with the actual value of ships in normal combat mode.
- Fixed some old issues of formations that made the division leader to lock its turning while auto-evasion was on and retreat was enabled.
- Fixed some minor issues in hulls and parts that were reported.
- Fixed some minor issues in the UI.
- Other minor fixes.
You need to restart Steam to get this update fast
Uploaded optimized build x2 including:
- Hotfix addressing turn freeze when moving minor nations vessels.
You need to restart Steam to get this update fast
Uploaded optimized build x3 including:
- Improved further the auto-resolve to be more consistent according to the combat value of ships.
- Removed "Delete Design" button from the refit constructor environment. It should not be there, it could cause bugs when players used it. Fixed "Delete Design" inconsistency not applying the delete when you deleted designs from the constructor environment, until you passed the next turn. Those fixes can prevent issues which could be caused when designs were not deleted on the current turn and players kept using them, only to disappear in the next turn.
- Fixed "Shared Designs" not being usable for human player in Custom Battles.
- Minor nations will now scrap their ships more efficiently.
- Fixed very rare issue where mission radius could not be generated resulting in being created in the center of the map.
- Minor UI improvement to show the mark of weapons in the Ship Design info panel.
You need to restart Steam to get this update fast
Uploaded optimized build x4 including:
- Slight battle Fps performance improvement.
- Shell ballistics fine tuning.
- Fix of LOD for British Style quad guns (was a temp error due to ongoing work for new parts).
- Other minor fixes and improvements.
You need to restart Steam to get this update fast
Uploaded optimized build x5 including:
- Fixed issue which could cause ship designs and their related ships to become deleted. It was a rather rare incident that could be caused when you have saved a design and on the same turn you tried to make a refit and exited without saving. Other issues some players report: ships disappearing from task forces, or not appearing on map are not bugs. Ships may leave task forces to get repairs (and will return if the Task Force is active) or they may not be visible due to low visibility and poor tower spotting.
- Fixed a minor issue that could not allow a design to become valid if the tonnage was absolutely equal with the technology limit of tonnage for a ship type.
- Auto-Design further optimization: Auto-design will build, on average, even more effective ships with less frequent the spamming of too many secondary guns.
You need to restart Steam to get this update fast
Uploaded optimized build x6 including:
- Further battle fps optimizations. You should notice a better frame rate overall.
- Land Army mechanics improved. The army will support the borders more effectively. Minor nations will not be able to expand as much as before, because their army will be strictly dependent on their home population. The minor nations which lose their home territory will now attempt to retaliate and take it back (previously they would not respond unless they were allied with a major nation). Many other fixes and optimizations on the system make the land army interaction much more consistent.
- Fixed some other, rare issues which could result in components' reset on refitted ships. Hopefully no other fix on this will be needed.
- Fixed issue which could make AI task forces get stuck on map.
- Increased desirability of minor nations to trade older/obsolete ships when mothballed and not scrap them too soon.
- Other minor fixes and improvements.
You need to restart Steam to get this update fast
Uploaded optimized build x7 including:
- Final fix for components, guns, techs resetting due to a refit error. This bug came with v1.6 and was happening often when players made consecutive refits of refits on the same turn.
- Fixed an old bug of ship constructor which caused a "mount 2" error of part placement.
- Battle AI optimization. The battle AI should be more human, opportunistic, try for the maximum gain with minimal losses, and retain a more effective firing distance.
- Fixed minor allies attacking their own major allies when they owned any of their homelands (temporary issue of previous update).
- Other minor fixes.
You need to restart Steam to get this update fast
Uploaded optimized build x8 including:
- Now you can enforce a special mission to defend against a minor nation that attacks you. You must have a strong fleet in the area to trigger this mission.
- Fixed issue which could cause zero army to some minor nations.
- Other minor fixes.
You need to restart Steam to get this update fast
Uploaded hotfix build x9 including:
-Fixed issue which could cause turn freeze during building ships in campaign. If you have again such a problem, please make an in-game report as you did.
You need to restart Steam to get this update fast