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Minor Update v1.3.8 R

Hello Admirals,

In the previous update we introduced a new and important upgrade to the Campaign System, which is the more realistic mechanics for the naval task forces. We continue the improvements with polishes on the mission mechanics system and an improved balance of the economy. Please read:

Minor Update v1.3.8
  • Economy update: The campaign finances and costs are balanced, increasing further the gains from provinces, increasing the growth impact of oil resources and at the same time, increasing slightly overall expenses, in all levels. The result should be a more rewarding economy for the players who do not overstretch the nation’s boundaries.
  • The “Suspend” of a ship constriction has now a cost, not only simulating some minimum costs of production and hull maintenance but also to not allow the exploitation of having many ships in “Suspend” mode, totally free of cost, and then to be ready to enable in a few months.
  • Fixed or made very rare a false-positive warning “Mount 2” error, which can cause a design to become invalid (exiting the game, or the constructor, could fix this error).
  • Fixed temporary issue that caused human player’s ships to auto-move to Invasion missions.
  • Fixed issue that allowed attacks against minors to happen multiple times or from many different nations.
  • Fixed major offensive arrow not expiring, some times, after conquest.
  • Battle AI became more aggressive. It should desire to keep a closer firing distance, without being suicidal.
  • Optimizations to aiming logic.
  • Some further Auto-Design, Ship collider logic optimizations, which should make the auto-design processes faster and more effective.

Enjoy!

The Game-Labs Team

Uploaded Repaired version including the following:
- Improved the mission generation system so that the decisions to invade lesser nations take into consideration the relations with major nations. An invasion will be decided only if the county has no major ally or if the relations with a major nation are near war or at war. This improvement addresses the temporary problem of too frequent wars, happening just because major nations invaded minor allies of other major nations, causing instant decrease of the relations to the minimum level. A campaign restart is necessary to notice these changes more evidently.
- Fine tunings to tension and relations adjustments between major nations, to balance the system further.
- Submarines have now even more effect in raiding transports (auto-attacks per month). Combat against submarines will utilize with more importance the ASW of ships and the stealth of submarines.
- Ship fuel replenishment is now more affected from nearby supply ports. Sending your fleets to unsupported sea regions should be suicidal.
- Power projection matters more in the generation of invasion missions against minors. By sending a large fleet in a sea zone, you will make it more probable an event to conquer a smaller nation.
- Fixed bug causing a dissolved nation to not disappear in the next turn, and still fight.
- Fixed decor parts not interacting with obstacles in some cases (for example, casemate doors to not disappear when we add a gun).
- Some UI minor fixes.
- Other minor improvements.
***Campaign AI adjustments*** Extra update
Please restart Steam to get this update fast