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Alpha-11 Hotfixes

The new update offers more freedom in ship design and many new ships.

Read everything about it in our blog:

https://www.dreadnoughts.ultimateadmiral.com/post/alpha-11-arrived

We have released the following two hotfixes which further improve the game:

HotFix v82 (10/3/2021)
  • Japanese late tech 4/5-inch guns of large capital ships got their proper model (for making Yamato looking secondaries).
  • Various repairs in Auto-Design. (Addressing some potential overlapping issues between guns and superstructure).
  • Fixed bug that could cause AI to build ships with underwater guns or player to create floating guns. Please report if you anticipate this bug again.
  • Fixed "empty barbette" warning on new British towers, caused by unoccupied side gun placements.
  • Fixed "Mount 2" error that could make parts to not mount as they should.
  • Fixed bug that caused turret barrels to overlap with superstructure when rotating during battle.
  • Fixed a rare bug that caused the critical exception "Too many threads".
  • Various tower and ship part fixes/improvements as reported.
  • Reduced further the distance in which AI scout and independent ships operate away from the main fleet.
  • AI should save ammo with more efficiency, it should fire at medium ranges with low ammo.- Penetration improvements as per players' suggestions. Deck penetration power is not so much pronounced compared to side hit penetration.
HotFix v83 (15/3/2021)
  • Fixed issue that could cause the bug warning "Too many barrels".
  • Fixed issues that could make auto-design to fail at some cases, after many tries.
  • Improved boats and other ship decor so that they are appearing on ships as they should, without disappearing due to interference with other objects.
  • British Super Battlecruiser can now mount up to 20-inch guns (from previously 18-inch guns).
  • A few minor fixes to hull parts.
  • Bonus Feature: Unused casemate gun doors will now be auto-sealed with steel plates.
With hotfix v83 the following errors might not appear again:
- Sometimes the auto-design of a fleet in a custom battle or Naval Academy battle may delay too long and hang the game.
- The "Too many threads" crash error.