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  3. v1.5.1.4 Optx2

v1.5.1.4 Optx2

Hey Admirals,

Here is the latest small update which should fix and improve things you lately reported:

Optimization Update v1.5.1.4
- Refactored the code of Gun recoil so that it now is more consistent. Previously it could fail to update if there was no other gun firing on the ship. Modders should check to rebalance their mods regarding recoil values.
- Fixed engine vibrations being not consistent according to UI update.
- Improved campaign logic making very rare the possibility to trigger pointless meeting battles vs a lone AI ship which failed to escape. The AI ships will make a successful effort to escape most of the time.
- Balanced the negative impacts of the economy so they are not so harsh on the nation's GDP when losing TR ships. Previously the provinces could reach zero income or a nation such as Britain could very fast dissolve after some months of blockading, for example.
- Fixed cases which could cause a fatal error at the start of a campaign battle.
- Fixed issue which prevented a nation from cancelling an alliance.
- Minor optimization in combat fps.
- Optimizations in ship movement mechanics.
- Battle AI optimizations.
- Destroyers and Torpedo boats will receive bigger damage from torpedo hits.
- Other minor fixes.

Enjoy!

The Game-Labs Team

Uploaded Optimized version including the following:
- Further optimization on the Battle AI code. Fixed rare issue which could cause ship freezing on campaign depending on the amount of time played continuously and fps rate.
- Fixed rare issue which disallowed refitting a ship that had the same name with another class of ship.
Please restart Steam to receive the update properly

Uploaded Optimized version x2 including the following:
- Fixed a temporary problem of refit that came with the previous update.
- Fixed 3-Mast cruisers hitbox inconsistency not allowing them to receive belt hits.
Please restart Steam to receive the update properly