1. Ultimate Admiral: Dreadnoughts
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  3. Update v1.5.1.1 Optx4

Update v1.5.1.1 Optx4

Dear admirals,

You may now receive a new update which includes the following:

Optimization Update v1.5.1.1
- Balanced the accuracy system, so that the difference of accuracy between short barrel and long barrel length guns is not as vast as before, simulating better the effects of gun barrel erosion. In certain cases the extreme length of the barrel will be overall not as effective for accuracy at long ranges. The gun length for your designs should be now offering more options, than forcing you to maximize the length and become overpowered vs the AI.
- Adjusted the Battle AI to the new accuracy system.
- Increased slightly the hull structure strength of ships (hitpoints).
- Fixed potential bugs of the campaign, mostly caused to players who play with edited game files that negate the submarine effects and causing errors that would not happen .
- Fixed save system that had become broken with the new division logic system and caused saves of custom battles and naval academy battles to become reset after game relaunch.
- Further auto-design optimizations.
- Minor other fixes.

There are also news about the future of the game here : https://steamcommunity.com/games/1069660/announcements/detail/4195742629914390610

We hope you will like the new update and the news!

The Game-Labs

Uploaded optimized version including the following:
- Fixed remaining issues of accuracy.
Please restart Steam to get this update

Uploaded optimized version x2 including the following:
- Fixed rare issue caused by AI logic and ammo calcs during campaign causing ships to freeze and the game to need a restart for making it work again. Please notify us, after getting this update, if you still may get such a problem.
- Fixed old problem in accuracy logic causing precalculated hits to not execute although the accuracy has triggered them. This issue was related to hull size and parts size, something that usually players exploited by making ships with minimal secondaries or only main guns, in order to make their ships getting hit much less than they should. (Player also could have such a problem vs AI, so it is a radical fix)
- Adjusted accuracy, effects of gun barrel length and Battle AI to compensate for the fixes in calculations.
- Further battle fps optimization.
- Minor UI fixes.
Please restart Steam to get this update

Uploaded optimized version x3 including the following:
- Further fixes to the potential problem of ammo calcs causing freezing in ships in campaign.
- Ship maneuverability adjustments.
- Other fixes and improvements.
Please restart Steam to get this update

Uploaded optimized version x4 including the following:
- Various optimization in all levels of gameplay. The game should now be playing as good as possible in fps performance but also on aspects that you recently complained about, such as the accuracy and AI being too evasive.
- Fixed a bug in recoil dissipation causing it to not be consistent when not selecting ships.
- Visual and Sound effects improvements for shell impacts.
Please restart Steam to get this update