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  3. Update v1.5.0.9 Optx4

Update v1.5.0.9 Optx4

Hey Admirals,

We have fixed and improved further things which you have recently mentioned in your feedback. Please read:

Optimization Update v1.5.0.9
- Further fixes/optimizations addressing cases that could cause ships to not be able to move or freeze due to a bug or not responding to commands. Players who anticipate such issues, please check in your game settings to limit the fps or enable VSync or check your graphic card settings to not overclock.
- Fixed repeated requests for alliance by nations who are at war with an ally. Those nations will have a limit of relations up to 50 during their war status with an ally so they will not be able to ask for an invalid alliance with a friend of their enemy.
- Fixed old issues causing a nation to dissolve prematurely due to economic collapse. The problem became evident after the latest improvements in the transport capacity mechanics and now the campaign's economy should be at its best state ever.
- Improved Battle AI overall, to keep a decisive shooting/attacking range.
- Improved targeting mechanics, especially the targeting from the side guns. Ships should auto-aim even more efficiently.

Enjoy!
The Game-Labs Team

Uploaded optimized version including the following:
- Improvement of overall game stability, addressing potential issues for several kind of systems. Please do not report to us if you use modified versions of the game.
- Further Battle fps increase.
You have to restart Steam to get this update properly

Uploaded optimized versionx2 including the following:
- More improvements on game's stability and fps performance, increasing also the speed and efficiency of almost all game's processes.
- Fixed a potential error related to the AI logic which could cause ships to freeze prior to combat.
- Increased the initial distance in mission "Sink the Raiders" (Due to the latest AI improvements it was almost impossible to defend the transports quickly enough).
You have to restart Steam to get this update properly

Uploaded optimized version x3 including the following:
- Fixed critical bug that caused ships to reset their screen/scout/follow status and move forwards. We are sorry for this temporary inconvenience which was brought by last night's update.
- Fixed rare issue which could cause ships to start a campaign battle with the desire to stop movement (unless the player gave any other command. This bug could be caused in specific map coordinates.
- Fixed, hopefully, the last reason related to AI logic that could cause damage calculations to fail and cause ships to freeze and the game to stop functioning. This could happen very rarely, depending on frame rate and fast forward of time.
You have to restart Steam to get this update properly.

At this point, we think that v1.5+ is stable and enjoyable for all players. We will provide more minor updates only if it is needed.

Uploaded optimized version x4 including the following:
- Further optimization, fix of a potential issue in AI logic which could cause AI to slow down too much, and become an easy target, or cause speed freeze bugs or cause a rare target reset. If a player still has issues with manual targeting becoming overridden by auto-target, he has to verify that he orders ships that are not in AI command and the target is in range.
- Further optimization in Battle UI update logic. Battle fps increases further. It is advised to check and reset the game's graphics settings or disable any overclocking in case you have very high fps problems, that could potentially cause bugs to the game.
You have to restart Steam to get this update properly.