Beta Update v1.3 "Build 3"
Hello again,
We offer more fixes and improvements which should make the beta much more enjoyable and playable. We invite more players to try it out in order to help us finalize it sooner. Here is the content of the new beta build:

- Province borders with color highlight have been finalized. You can find a new button on the top right corner which allows you to toggle on/off the color highlight according to province ownership, which helps to monitor your territory possessions.
- Balance overhaul for accuracy and visibility according to the new weather system. Please note that the fog visuals will be improved so that ship control is easier at maximum zoom out level.
- Ship motion due to waves further improved to provide an even more realistic experience. The maximum designed speed will be possible only in very calm waters, because the large tides will reduce the ship's top speed and acceleration accordingly.
- Added back the manual rudder control. Players will still have to steer carefully because in large formations a full rudder could cause unwanted circular movements for all ships.
- Disabled the common alliance mechanic, which caused too frequent world wars.
- Oil, Rebellion and Major Offensive flag icons are now properly scaling according to map zoom level.
- Various bugs of the UI have been fixed.
- Fixed major bug of the auto-deesign (temporary of the beta build) which caused late tech CL to not be buildable.
- Auto-Design optimizations.
- Battle AI optimizations.
- Various other small bug fixes.
Thank you for reading, enjoy!
The Game-Labs Team
We offer more fixes and improvements which should make the beta much more enjoyable and playable. We invite more players to try it out in order to help us finalize it sooner. Here is the content of the new beta build:

- Province borders with color highlight have been finalized. You can find a new button on the top right corner which allows you to toggle on/off the color highlight according to province ownership, which helps to monitor your territory possessions.
- Balance overhaul for accuracy and visibility according to the new weather system. Please note that the fog visuals will be improved so that ship control is easier at maximum zoom out level.
- Ship motion due to waves further improved to provide an even more realistic experience. The maximum designed speed will be possible only in very calm waters, because the large tides will reduce the ship's top speed and acceleration accordingly.
- Added back the manual rudder control. Players will still have to steer carefully because in large formations a full rudder could cause unwanted circular movements for all ships.
- Disabled the common alliance mechanic, which caused too frequent world wars.
- Oil, Rebellion and Major Offensive flag icons are now properly scaling according to map zoom level.
- Various bugs of the UI have been fixed.
- Fixed major bug of the auto-deesign (temporary of the beta build) which caused late tech CL to not be buildable.
- Auto-Design optimizations.
- Battle AI optimizations.
- Various other small bug fixes.
Thank you for reading, enjoy!
The Game-Labs Team