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Ultimate Admiral: Dreadnoughts News

Beta Update v1.3 "Build 7"

Hello Admirals,

After the first series of betas, we stabilized the build, by fixing various critical issues, and now we can continue on the progressive release of the new ship models. Please check what the new update offers:

- New USA "Dreadnought II" based on the original and first made Texas-class Battleship with a displacement between 23,500 and 28,500 tons and available from 1908 to1915.
- Many new USA cage masts.
- Fixed remaining issues with the province color highlights.
- Fixed temporary bug that caused the previously saved design to be erased when you chose to proceed to a New Design, in the campaign.
- Fixed some localization errors in various languages (still not finalized). Please note that you can find the WIP translations in
Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts_Data\StreamingAssets\Languages
for anyone that wants to customize them, but it is advised to do so, when the work is finished, because we will frequently change the content.
- Fixed various other minor or moderate issues.

The beta will now proceed in adding all the planned new hulls in the gameplay.
Enjoy!

The Game-Labs Team

Hotfix upload
- Removed unready languages
- Fixed Togoland wrong highlight color
- Fixed a few issues in Texas Battleship geometry (still some work to do)

Beta Update v1.3 "Build 3"

Hello again,

We offer more fixes and improvements which should make the beta much more enjoyable and playable. We invite more players to try it out in order to help us finalize it sooner. Here is the content of the new beta build:



- Province borders with color highlight have been finalized. You can find a new button on the top right corner which allows you to toggle on/off the color highlight according to province ownership, which helps to monitor your territory possessions.
- Balance overhaul for accuracy and visibility according to the new weather system. Please note that the fog visuals will be improved so that ship control is easier at maximum zoom out level.
- Ship motion due to waves further improved to provide an even more realistic experience. The maximum designed speed will be possible only in very calm waters, because the large tides will reduce the ship's top speed and acceleration accordingly.
- Added back the manual rudder control. Players will still have to steer carefully because in large formations a full rudder could cause unwanted circular movements for all ships.
- Disabled the common alliance mechanic, which caused too frequent world wars.
- Oil, Rebellion and Major Offensive flag icons are now properly scaling according to map zoom level.
- Various bugs of the UI have been fixed.
- Fixed major bug of the auto-deesign (temporary of the beta build) which caused late tech CL to not be buildable.
- Auto-Design optimizations.
- Battle AI optimizations.
- Various other small bug fixes.

Thank you for reading, enjoy!

The Game-Labs Team

Beta Update v1.3 "Build 2"

Hello Admirals,

After the release of the first beta v1.3 we deployed today some needed fixes based on your recent feedback which are the following:

- Weather randomization mechanics are now finalized. You should be able to notice smoother variance on weather and daytime for battles.
- Fixed UI problems in campaign which made it unresponsive when clicking buttons.
- Fixed UI bug that made impossible to place a tech priority in armor quality technology.
- Fixed issue in new USA large guns which caused their colliders to expand over their visual borders.
- Battle AI & Auto-Targeting adjustments.
- Several other minor improvements.

The next updates will focus more in the planned campaign improvements and fixes, plus will progressively add all the new hulls. Please check frequently our forums for getting the latest information about every new beta update.

Thank you for reading and enjoy!

The Game-Labs Team

Beta Update v1.3 Available!

Hello Admirals,

The release of the new major update v1.3 approaches but before we make it available for everyone, we would like to make a beta testing so that it becomes released at the best condition possible. Below you can read the preliminary changelog of the current playable beta.

MAJOR FEATURES
- Detailed map province borders: Previously the map borders were showing up incomplete and were not including many provinces that the game used. Now all the map provinces not only have their visual borders but also become highlighted when you hover the mouse cursor on them, with a color according to their controller.
- New detailed weather system: Previously the visual weather system was a predefined set and the accuracy modifiers were independently randomized without proper correlation to the actual visuals. Now the weather is fully implemented. The 3D battles can occur in a realistic sea environment that has different daylight, wind, waves visualization and effects according to time of day and weather conditions. Night battles, dusk, late evening battle landscapes, rain, storms, and many other dynamic weather factors enrich the battle immersion and also seriously affect the accuracy with various modifiers.
- New binary save system improving game performance: Previously the saves were using a text mode system which could create very large files, over 150 MB for campaigns, and this caused huge loading delays. We have improved the save system to store files in binary mode, making files extremely much smaller and loading times much faster, thus improving the game experience significantly. We will later offer a binary editor to open save files for players that are accustomed to editing them.

NEW HULLS
- PENDING: Many new hulls and part models.

NEW GUNS
- New USA guns for calibers spanning from 6-inch to 20 inch across all Mark tech levels.
- New China guns for small/medium caliber guns for late tech levels.
- New barbettes.
- A few fixes and improvements on scales for older guns.

BALANCES & FIXES
- Ship handling physics improved following the new weather system additions.
- Minor improvements on shell ballistics.
- Battle fps performance optimizations.
- Fixed issue which could cause guns to get jammed and not rotate.
- Fixed bug that caused empty hulls to be saved as valid designs, when you exited the ship design interface.
- Fixed bug that could cause an empty hull to be loaded upon the hull you were designing (this needs testing if it can happen again).
- PENDING : Campaign balances.
- PENDING : Various bug fixes.

As with all the previous beta versions of the game, you can find the simple installation instructions and share your feedback in the Steam forum here:
https://steamcommunity.com/app/1069660/discussions/3/


***IMPORTANT***

Before you play the beta, make sure to back up all your previous saves, in case you want to switch back to the current live version. Due to the new content, map additions and the binary save system, all previous saves will become automatically converted when you launch the game to be compatible with the binary system and cannot work with the "live" build.

***It is strongly recommended to delete any old saves for campaign, custom battle, naval academy and shared designs, so that you do not get any bugs, which this update is not responsible of.***

New hulls are coming!

Greetings all,

The new major update v1.3 is under development and its first version will soon become available for beta testing. We will provide a bit later what it will include but first, you can take a look at the new hulls that will be possible to make in the game, using as base the historical models of New York Class Battleship (detailed variants of USS Texas 1914-1946) and Atlanta-class Cruiser.

Please find the images in our official blog:
https://www.dreadnoughts.ultimateadmiral.com/post/new-hulls-are-coming