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Ultimate Admiral: Dreadnoughts News

Hotfix Update v1.1.9 R

Hello all,

Here is another update which makes the game even better, more stable and challenging than ever.

*Hotfix Update v1.1.9*
- Fixed the recurring war after a peace treaty. Please report to us if you continue to witness prolonged wars or a declaration of war after a peace treaty.
- Fixed a bug that caused a nation to still exist although it had no provinces.
- Fixed a game freeze bug of the campaign. Some saves that were broken due to this bug may become functional again.
- Fixed condition which made ships of a dissolved nation to not become disbanded.
- Fixed error which could make torpedo 3d models to not get their proper size during the 3D combat.
- Fixed error in formation logic which could cause following ships to overcome the leader.
- Improved ship evasion further.
- Fixed a rare crash bug which was caused by the movement orders of many ships.
- Fixed gun range calculations inconsistency which caused the range of both AP and HE shells to change when we switched to a different shell component. Gun ranges calculations are also further improved.
- Penetration calculations optimized further.
- A radical improvement on the Battle AI. It should be overall much more effective in keeping an effective firing range.
- Aiming mechanics further improvement so that the aim progress is now much more dynamic and consistent.
- Further Auto-Design optimization in placing the parts on deck.
- Other minor.

Enjoy!
The Game-Labs Team

EDIT:
Repaired 1.1.9 version uploaded 10/2/2023
- Fixed bug which made gun ranges to not cache properly into the targeting logic, causing guns to fire at a lesser range. This bug affected aiming and penetration logic. Therefore now you should see an overall better functionality of the system at all ranges.
- Reduced the overpenetration threshold. You should notice shells with high penetration to bypass armor or heavy steel constructions more easily.
- Improved the accuracy for guns of 13-inch and higher caliber.
- Fixed a crash bug of the campaign.

Hotfix Update v1.1.8 R

Hello Admirals,
The game received a new set of fixes and improvements.

*Hotfix Update v1.1.8 R*
  • Adjusted better the effect of shell velocity to gun ranges so that smaller gun calibers do not have as large range as before.
  • Fixed issue which did not allow Convoy battles to continue when all enemy warships were sunk.
  • Fixed issue which made elections to not form a government from the party with the biggest percentage.
  • Fixed bug that caused sunk ships to reappear in the next battles of the same turn.
  • Fixed bug that caused political actions to stop functioning.
  • - Fixed a minor event text issue which showed the wrong party to overthrow the government during a revolution.
  • Fixed bug that caused "Advanced mines V" component to have not weight (may affect design weight).
  • Further auto-design logic optimization for a faster and more effective functioning.
  • Fixed a potential auto-design error which could happen very rarely, causing transports and other ships to become auto-designed without superstructures. Please advise if you get this error again in your campaigns.
  • Fixed Korean border labels showing the opposite position on the map.
  • The Philippines are controlled by the USA in the campaign's start years of 1900 and higher.
  • Other minor fixes.

Enjoy!

The Game-Labs Team

EDIT:
- Quick fixed a temporary snap point issue when mounting barbettes.

Hotfix Update v1.1.7 R

Hello all,
This is a small but very important update including fixes and improvements you requested recently.

*Hotfix Update v1.1.7*
  • Improved the mechanics of calculations for the guns’ muzzle velocity and range. Now guns will follow a much more realistic pattern of ranges and muzzle velocities according to historical facts. Additionally, the bug of having guns not able to fire shells at normal trajectories due to too low velocity should be now fixed, because the gun ranges will become reduced more effectively based on the shell's maximum velocity. Please report to us if you still see an issue of turrets firing invisible shells (the bug that was fixed with the new mechanics).
  • Fixed gun recoil diminishing during pause mode.
  • Improved the penetration and accuracy calculations after the new mechanics of guns.
  • Reduced the necessity of fuel in custom battles, so that ships will not have a low fuel problem if the designed operational range is at logical levels.
  • Fixed bug that made saved battles to not work.

Enjoy!
The Game-Labs Team

5/2/2022
- An urgent repair has been uploaded addressing the too large gun recoil in small ships. In general, the gun recoil should be now working correctly.
- Additionally, the gun reload is affected more from the muzzle velocity capacity of the gun.

Roadmap till Summer

Hello fellow admirals,

Ultimate Admiral: Dreadnoughts has been fully released but that does not mean it will not continue to be supported with new content or needed fixes. We already have deployed a considerable amount of hotfixes, addressing issues that you reported. We will still provide similar fixes for as long as it will be necessary and we will also provide new content for the game.



Ultimate Admiral: Dreadnoughts should be already playable, stable enough and enjoyable but we will continue polishing, so that we can safely move our development team into new game projects that you will surely like. Here is a brief list of the most important things we plan to offer till Summer 2023:


  1. Weather graphics: Currently we have a few different sea weather graphics that randomize and do not directly link with the weather modifiers. For example, we have stormy weather accuracy modifiers and the generated graphics show a sunny calm sea. We will soon add to the game a wide range of different weather, wave and daylight conditions that will radically increase the battle immersion. You will be able to play even night battles and any weather modifier will directly correlate with the visual experience.

  2. Spotting distances improvement: With the new weather graphics, we will offer a more advanced and realistic visibility mechanic. Now ships that fire remain unspotted and cannot be fired at. We will improve so that even distant ships can be spotted when they start firing and reveal their position, but they will show up as a little faded and there will be an accuracy penalty against them. A realistic fog of war will make ships slowly fade in/out according to their visibility.

  3. New detailed hulls: The following ships are scheduled to be offered in the next months:
    • New York Class Battleship (detailed variants of USS Texas 1914-1946).
    • Atlanta Class Cruiser and variants that can produce Cleveland-class and similar cruisers.
    • C-Class cruiser as a generic interwar cruiser variant.
    • Other ships can follow or replace the above depending on your recommendations and the war condition in Ukraine, since our main modeler is situated in Kiev.
  4. Map graphics finalization: The map includes all the necessary content to simulate the strategic conditions of the 1890 - 1940 time period and is not “flat” as the pathfinding system estimates the shortest route and generates paths via the pacific edge from one side to the other. A lot of players would like the map to have a horizontal “looping” but that would be only aesthetic as the main functionality is already implemented. This aesthetic aspect could generate various new bugs and broken saves that a lot of players will dislike, but we will review if we can improve it further.

    The map will receive the following planned improvements:
    • We will fix inconsistencies in all provinces that either do not have borders or they have wrong offsets.
    • We will fix several UI inconsistencies, including tooltips appearing on top of each other.
    • Any needed graphical enhancement will be made according to your recommendations.
  5. Performance optimizations: We will Improve further the loading times, we will repair issues that can cause lag in battles, check Unity CPU thread management etc. We have to remind players, when we first launched the campaign with a small map and only 2 nations that the loading times were much higher than now, while having a huge global map, 10 major nations, many minor nations and dozens of new strategic features in the calculation tables. So there is progress and we will keep improving.

  6. General UI and Window interface improvement: We will improve the aesthetics of all UI where necessary and will provide better support in window systems so that you can Alt+Tab out of the game in a borderless game window.

  7. Language Localization: We currently plan to offer support for the English, German, French, Spanish, Russian, Japanese, Simplified Chinese, Korean, Greek languages.

  8. Fix of all remaining issues or add missing features: This is a top priority. We have already fixed several reported bugs or inconsistencies. We already continue to fix known problems or things you report to us. We have just created the following threads in our Game-Labs and Steam forums where you can mention your biggest concerns, issues that prevent you from fully enjoying the game. We will use the feedback gained from these forum threads to fix one by one everything that is possible or a confirmed bug.

    We will also try to implement any new feature that will be widely requested, if the situation allows it because the majority of the development team is situated in Kiev so we have to prioritize more on fixes.

    Please visit the following links to communicate with us and list your suggestions on further improving the game or ask us to provide a fix for an important issue:

    Steam Forum Link

    Game-Labs Forum Link

Thank you for reading and for the continued support. The game will continue to grow and become better with your help. We hope you really enjoy playing Ultimate Admiral: Dreadnoughts. Please continue to share your thoughts and feedback.

The Game-Labs Team

Hotfix Update v1.1.6

Hello once again,

New improvements for the game just arrived. Please read:

*Hotfix Update v1.1.6*
  • Fixed major bug of the new fire control system, which made the left-side guns to lose sync in aiming and always have inferior accuracy.
  • Fine tuned long range accuracy for all guns.
  • Fixed overpenetration calculation issues.
  • Fixed bug that caused a campaign to end prematurely.

Enjoy!
The Game-Labs Team