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Ultimate Admiral: Dreadnoughts News

Beta Update v1.3 Available!

Hello Admirals,

The release of the new major update v1.3 approaches but before we make it available for everyone, we would like to make a beta testing so that it becomes released at the best condition possible. Below you can read the preliminary changelog of the current playable beta.

MAJOR FEATURES
- Detailed map province borders: Previously the map borders were showing up incomplete and were not including many provinces that the game used. Now all the map provinces not only have their visual borders but also become highlighted when you hover the mouse cursor on them, with a color according to their controller.
- New detailed weather system: Previously the visual weather system was a predefined set and the accuracy modifiers were independently randomized without proper correlation to the actual visuals. Now the weather is fully implemented. The 3D battles can occur in a realistic sea environment that has different daylight, wind, waves visualization and effects according to time of day and weather conditions. Night battles, dusk, late evening battle landscapes, rain, storms, and many other dynamic weather factors enrich the battle immersion and also seriously affect the accuracy with various modifiers.
- New binary save system improving game performance: Previously the saves were using a text mode system which could create very large files, over 150 MB for campaigns, and this caused huge loading delays. We have improved the save system to store files in binary mode, making files extremely much smaller and loading times much faster, thus improving the game experience significantly. We will later offer a binary editor to open save files for players that are accustomed to editing them.

NEW HULLS
- PENDING: Many new hulls and part models.

NEW GUNS
- New USA guns for calibers spanning from 6-inch to 20 inch across all Mark tech levels.
- New China guns for small/medium caliber guns for late tech levels.
- New barbettes.
- A few fixes and improvements on scales for older guns.

BALANCES & FIXES
- Ship handling physics improved following the new weather system additions.
- Minor improvements on shell ballistics.
- Battle fps performance optimizations.
- Fixed issue which could cause guns to get jammed and not rotate.
- Fixed bug that caused empty hulls to be saved as valid designs, when you exited the ship design interface.
- Fixed bug that could cause an empty hull to be loaded upon the hull you were designing (this needs testing if it can happen again).
- PENDING : Campaign balances.
- PENDING : Various bug fixes.

As with all the previous beta versions of the game, you can find the simple installation instructions and share your feedback in the Steam forum here:
https://steamcommunity.com/app/1069660/discussions/3/


***IMPORTANT***

Before you play the beta, make sure to back up all your previous saves, in case you want to switch back to the current live version. Due to the new content, map additions and the binary save system, all previous saves will become automatically converted when you launch the game to be compatible with the binary system and cannot work with the "live" build.

***It is strongly recommended to delete any old saves for campaign, custom battle, naval academy and shared designs, so that you do not get any bugs, which this update is not responsible of.***

New hulls are coming!

Greetings all,

The new major update v1.3 is under development and its first version will soon become available for beta testing. We will provide a bit later what it will include but first, you can take a look at the new hulls that will be possible to make in the game, using as base the historical models of New York Class Battleship (detailed variants of USS Texas 1914-1946) and Atlanta-class Cruiser.

Please find the images in our official blog:
https://www.dreadnoughts.ultimateadmiral.com/post/new-hulls-are-coming

Small Update v1.2.9 R

Hello Admirals,

We improved urgently some of the things you requested in your recent feedback.

*Small Update v1.2.9 R*
  • Fixed old issues of the campaign which created various inconsistencies in after-battle damage calculation of ships, affecting their repair or sink status.
  • Further Battle AI adjustments to fight at more effective ranges.
  • Further Auto-Design improvement for the AI (In old campaigns the effect of this improvement will apply only in new designs or refits of the AI).
  • ASW is stronger against submarines in the auto-resolved battles.
  • Other minor issues fixed.

Enjoy!

The Game-Labs Team

22/3/2023 Repaired version update
- Fixed issue that caused several ships to begin in "repairing" status in a new campaign.
- Fixed a problem which could cause 'ghost" ships, ships that should have been scrapped, but eventually appeared for a dissolved or other nation.
- Fixed a few minor English localization errors.

-=Please restart Steam to get this update=-

Small Update v1.2.8

Hello all,

Please note the following fixes and improvements added to the game in the latest small update we offer for you:

*Small Update v1.2.8*
  • Fixed remaining alliance issue, cancelling a naval invasion when another nation of the alliance signed a peace treaty with the enemy.
  • Fixed case where ships could get additional damage after ending a battle.
  • Fixed some errors of the campaign which could cause various inconsistencies or a crash.
  • Battle AI fine tuning.
  • Other minor improvements.

Enjoy!

The Game-Labs Team

Small Update v1.2.7 Rx2

Hello all,

Your helpful feedback continues and based to it we decided to offer another intermediate patch before the major update. Here is what it includes:

*Small Update v1.2.7 Rx2*
  • Important upgrade of the Battle AI and Auto-Targeting system. The AI ships should keep a much more effective firing distance while the auto-targeting should switch promptly making less necessary the manual targeting.
  • Ongoing Naval invasions will now delay any peace treaty action, either via diplomacy or government events. In this way, a naval invasion will never become interrupted, something that many times players have reported, rightfully, as very frustrating.
  • Fixed issue which could create severe devastation of the economy in provinces under a major offensive, making income near to zero and thus make nations very hard to overcome economically. Furthermore, the victory point system which was related from the financial power of the province will work as it should (previously VP gain could be negligible after conquering a province).
  • Fixed an issue that prevented alliances from being canceled properly. Additionally, when an alliance becomes canceled, the relations between the nations will become neutral = 0 (previously the relations change could be too small sometimes, making it possible to have a new alliance after a few turns.
  • Fixed an issue which could make victory chance for naval invasion, military conflicts and conquering via naval missions to not be affected consistently by the applied tonnage.
  • Fixed issue which made a revolution to not change Constitutional Monarchy to Democracy.
  • Fixed issue which prevented government party percentages to become modified consistently according to unrest.

It is advised to start a new campaign to notice in full the new improvements.

Enjoy!
The Game-Labs Team

10/3/2023 Uploaded repaired version
- Fixed end game stats not showing up.
- Fixed Conquering VP granted to the opposite side.
- Fixed Naval Invasion not expiring when the province has been conquered by the same nation.
- Auto-Design optimizations.
- Other minor.

13/3/2023 Uploaded repaired version
- Fixed bug that could cause a sudden peace, without a proper reason.

Please Restart Steam to get this update.