1. Ultimate Admiral: Dreadnoughts
  2. News

Ultimate Admiral: Dreadnoughts News

Hotfix Update v1.2.1

Hello everyone,

The new update handles all recent complaints about the penetration mechanics, which are now improved in all aspects. Other changes make the game even more stable and enjoyable.

*Hotfix Update v1.2.1*
- Radical update on the penetration mechanics, taking into consideration more accurately the shell's muzzle velocity and gun caliber.
- Improvement on the penetration mechanics related to the Citadel. When a citadel layer is bypassed but not fully penetrated, there will be a guaranteed partial penetration. When hitting non-citadel sections there is a more proper penetration check.
- Fixed critical overflow bug that caused huge increase of the population and army for a province of a reappearing nation.
- Fixed bug that made shipbuilding capacity to not update when suspending a refit or a construction.
- Fixed bug that caused false angle warning for centerline guns, in some rare occasions.
- Fixed a sorting issue of the fleet management window.
- Fixed visual bugs for fog, reflections and skybox.
- Aiming fine tuning so that close range fire is more smoothly enhancing the accuracy bonus.
- Further Battle AI Balance
- Further auto-design optimizations.

Enjoy!
The Game-Labs Team

Hotfix Update v1.2.0

Hello Admirals,

Another update is made for you. Please read:

*Hotfix Update v1.2*
- Rebalance of Funnel Capacity provided by various technologies so that the late tech engines, fuel types can provide a better engine efficiency, especially the Gas Turbines. Engine costs are also balanced accordingly and this will affect your designs.
- Fixed inconsistent gun ranges after saving a ship. Now the gun ranges should work correctly and all the related values of accuracy and penetration at all ranges.
- Smoke obstruction reduction added to some late tech destroyer towers that were missing it.
- Improved Auto-Design funnel usage.
- Fixed a false positive overweight condition caused by crew.
- Fixed exit button in Ship Design interface not working in rare cases.
- Fixed a tower placement error caused in rare cases.
- Fixed a minor sorting issue in Battle stats.
- Other minor fixes.

Furthermore, you should notice a fps increase in battles and in the design processes, especially when you edit gun caliber and length of barrels.

Enjoy!
The Game-Labs Team

Hotfix Update v1.1.9 R

Hello all,

Here is another update which makes the game even better, more stable and challenging than ever.

*Hotfix Update v1.1.9*
- Fixed the recurring war after a peace treaty. Please report to us if you continue to witness prolonged wars or a declaration of war after a peace treaty.
- Fixed a bug that caused a nation to still exist although it had no provinces.
- Fixed a game freeze bug of the campaign. Some saves that were broken due to this bug may become functional again.
- Fixed condition which made ships of a dissolved nation to not become disbanded.
- Fixed error which could make torpedo 3d models to not get their proper size during the 3D combat.
- Fixed error in formation logic which could cause following ships to overcome the leader.
- Improved ship evasion further.
- Fixed a rare crash bug which was caused by the movement orders of many ships.
- Fixed gun range calculations inconsistency which caused the range of both AP and HE shells to change when we switched to a different shell component. Gun ranges calculations are also further improved.
- Penetration calculations optimized further.
- A radical improvement on the Battle AI. It should be overall much more effective in keeping an effective firing range.
- Aiming mechanics further improvement so that the aim progress is now much more dynamic and consistent.
- Further Auto-Design optimization in placing the parts on deck.
- Other minor.

Enjoy!
The Game-Labs Team

EDIT:
Repaired 1.1.9 version uploaded 10/2/2023
- Fixed bug which made gun ranges to not cache properly into the targeting logic, causing guns to fire at a lesser range. This bug affected aiming and penetration logic. Therefore now you should see an overall better functionality of the system at all ranges.
- Reduced the overpenetration threshold. You should notice shells with high penetration to bypass armor or heavy steel constructions more easily.
- Improved the accuracy for guns of 13-inch and higher caliber.
- Fixed a crash bug of the campaign.

Hotfix Update v1.1.8 R

Hello Admirals,
The game received a new set of fixes and improvements.

*Hotfix Update v1.1.8 R*
  • Adjusted better the effect of shell velocity to gun ranges so that smaller gun calibers do not have as large range as before.
  • Fixed issue which did not allow Convoy battles to continue when all enemy warships were sunk.
  • Fixed issue which made elections to not form a government from the party with the biggest percentage.
  • Fixed bug that caused sunk ships to reappear in the next battles of the same turn.
  • Fixed bug that caused political actions to stop functioning.
  • - Fixed a minor event text issue which showed the wrong party to overthrow the government during a revolution.
  • Fixed bug that caused "Advanced mines V" component to have not weight (may affect design weight).
  • Further auto-design logic optimization for a faster and more effective functioning.
  • Fixed a potential auto-design error which could happen very rarely, causing transports and other ships to become auto-designed without superstructures. Please advise if you get this error again in your campaigns.
  • Fixed Korean border labels showing the opposite position on the map.
  • The Philippines are controlled by the USA in the campaign's start years of 1900 and higher.
  • Other minor fixes.

Enjoy!

The Game-Labs Team

EDIT:
- Quick fixed a temporary snap point issue when mounting barbettes.

Hotfix Update v1.1.7 R

Hello all,
This is a small but very important update including fixes and improvements you requested recently.

*Hotfix Update v1.1.7*
  • Improved the mechanics of calculations for the guns’ muzzle velocity and range. Now guns will follow a much more realistic pattern of ranges and muzzle velocities according to historical facts. Additionally, the bug of having guns not able to fire shells at normal trajectories due to too low velocity should be now fixed, because the gun ranges will become reduced more effectively based on the shell's maximum velocity. Please report to us if you still see an issue of turrets firing invisible shells (the bug that was fixed with the new mechanics).
  • Fixed gun recoil diminishing during pause mode.
  • Improved the penetration and accuracy calculations after the new mechanics of guns.
  • Reduced the necessity of fuel in custom battles, so that ships will not have a low fuel problem if the designed operational range is at logical levels.
  • Fixed bug that made saved battles to not work.

Enjoy!
The Game-Labs Team

5/2/2022
- An urgent repair has been uploaded addressing the too large gun recoil in small ships. In general, the gun recoil should be now working correctly.
- Additionally, the gun reload is affected more from the muzzle velocity capacity of the gun.