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Ultimate Admiral: Dreadnoughts News

Minor Update v1.3.9.3

Hello all,

You can check our latest small addition which improves further the game:

Minor Update v1.3.9.3
  • Optimizations in shell dispersion logic.
  • Optimizations in gun aiming progress logic.
  • Optimizations in the refit and auto-design logic.
  • Fixed a rare issue caused when more than one nation was contesting a minor nation province, making the last attacker to steal the province.
  • Various minor fixes in the campaign map UI.

Enjoy!

The Game-Labs Team

Hotfix Update v1.3.9.2 R

Hello all,

A small update that fixes and improves aspects of the game is now available for you. Please read:

Hotfix Update v1.3.9.2
  • Fixed a bug that could cause a campaign’s turn to freeze.
  • Fixed an issue with the barbette logic causing a different weight calculation in ship design and in the final ship product, resulting in invalid ships for building. This fix may affect your campaign's saved designs which will need a refit to become buildable.
  • Fixed old problem with power projection update, that could create either inconsistent, not updated calculations on fleet’s power projection or adding power to ships that are not active. This fix addresses issues in the calculation of logistics, blockade power, raiding power etc. and should make things overall more expected and consistent in the campaign’s gameplay.
  • Fixed error that could cause inconsistent VP result after a battle.
  • Fixed an issue that could cause unnecessary relations’ decrease with other nations.
  • Fine tuning in aim progress which should now increase a little faster.
  • Various UI and localization minor fixes.

Enjoy!

The Game-Labs Team

Uploaded Repaired version including the following:
- Fixed temporary turn lag problem caused by unoptimized fixes for Power Projection calculations.
- Fixed some issues of Refit mechanics: Potential wrong refit time calculations, Auto-Refit potential ineffectiveness causing also turn lags.
- Fixed minor issues in Alliance logic.
- Fixed a minor issue in VP calculation which though could create wrong outcome (Defeat instead of Victory).

Please restart Steam to get the update fast

Hotfix Update v1.3.9.1

Hello Admirals,

Here is a list of things that out new small update offers in order to make the game more stable and more enjoyable:

*Hotfix Update v1.3.9.1*
  • Improved the campaign relations system, so that when a player signs a peace treaty, the allies will no longer automatically end the war as well, causing no reparations to be granted. This was one of the most annoying issues reported lately by you, so please check that now all works as expected. You will have to end each war with a nation separately, and you will earn or provide separate reparations accordingly.
  • Fixed critical error causing Campaign turn to freeze during “Building” message, caused by the minefield generation system.
  • Improved Campaign AI logic to scrap obsolete ships more efficiently. This will aid the AI to have more effective fleets and better economies, overall.
  • Adjusted Battle AI to fight closer.
  • Adjusted aim progress to increase faster.
  • Fixed bug that caused “Trade Error” message. Please let us know if you still get this, better on a new campaign.
  • Fixed bug that applied Beam/Draught maximized penalties from zero setting.
  • Fixed a minor problem of research tree unlocking Heavy cruisers of 23,000 tons.
  • Fixed some minor UI issues.

Enjoy!
The Game-Labs Team

Minor Update v1.3.9 Rx6

Hello Admirals,

Here is another update for you.. Please read:

Minor Update v1.3.9 Campaign AI improvement: The campaign AI has been improved to adapt better to the new more challenging economy. The AI will not overspend funds on building too many ships and will attempt to develop more.

Aiming progress changes: The aiming mechanics got fixes and adjustments in their logic, so that they work overall better and more realistic. You will notice that when you hit a target then subsequent hits will happen more consistently unless the target maneuvers. Maneuvers will also affect the overall aiming progress more against a target, making fast ships have more chances on avoiding incoming shells (The UI is set to update slower for performance reasons, so the accuracy changes when you hover on target will be displayed not fully synced).

Fixes and balances:
  • Fixed a problem with generated missions that prevented a multi-attack from land and sea against a province, creating empty events.
  • Fixed issue which made ships to be “in Battle’ status although the war was over and the battles got canceled.
  • Fixed issue that made ships under construction to participate in battles wrongly.
  • Fixed issue that made the Refit time to become miscalculated.
  • Fixed issues of the Custom Battle interface, which showed a false message of “Not having the required ship” in some rare cases.
  • Fixed some minor issues with the UI.
  • Performance optimization for the 3D battles.
  • Further Auto-Design optimization.
The Chinese Language is added to the localization support: You need to change the language settings, apply and restart the game to make them have effect.

Enjoy!
The Game-Labs Team

Uploaded Repaired Version including the following:
- Reduced income bonus for the Ai in Hard and Legendary mode (it seems that the game became much harder for the average player who used these settings).
- Fixed "Mount 2" error further. This false positive error should now appear much less often.
- Fixed required tonnage not updating properly for naval invasions. (The problem is addressed only for new invasion instances).
- Fixed some barbette errors appearing mainly in refit processes.
- Fixed an alliance check error which could result enemy ships to wrongly use enemy ports.
- Fixed an UI issue which created too large offset for tooltips.

Uploaded Repaired Version x2 including the following:
- Fixed required tonnage of Invasions not updating correctly (Definite fix).
- Fixed issue which could make camera to freeze in ship design environment of campaign.
- Aiming mechanics' refactoring, fixes of issues.
- Fixed allied ships staying for too much time in their allies' ports.
- Fixed minor allies not refueling and re-arming properly (So they could be very weak in late battles and retreat always).
- Fixed some tech issues (2x hull techs that did not have bonuses if no hull was available for a nation, a 1100 tonnage DD becoming obsolete in wrong year).
- Improved part placement snapping.

Uploaded Repaired Version x3 including the following:
- Further aiming repairs and optimizations. The aiming progress should now work as good as possible without too frequent maximization to 30x level. Furthermore, the battle fps should be better optimized due to the new code.
- Fixed issue which could cause guns or ships to freeze during battle due to a code exception.
- Fixed error that did not allow to reset aiming with Ctrl + Space.
- Fixed old issues of the Destroyer Tech tree in 1900-1910 era. (1100 ton Destroyers not becoming available for some nations in the correct techs and other).
- Various UI fixes and minor improvements.


Uploaded Repaired Version x4 including the following:
- Fixes on target switching and further aiming progress optimizations. It is advised for modders to use the current config base as new parameters for no bugs in targeting.
- Fixed some issues on the mechanics of returning to port for repairs.
- Fixed problem which could cause too large minelaying radius of submarines and too little area to navigate because of this.
- Fixed issue that caused a strait to not change owner after being conquered.
- Further minor improvements and repairs on UI.

Uploaded Repaired Version x5 including the following:
- Battle AI optimizations.
- Aiming optimizations (fix of too slow big gun aiming progress).
- Fix of bug that caused inefficient targeting from both sides of the ship.
- Fixed further some UI issues including large tooltip offsets for 4K monitors.
- Fixed bug that caused inconsistent "required tonnage" update in naval invasions.

Uploaded Repaired Version x6 including the following:
- Further aiming optimization. Works more consistently and costs much less in fps performance.
- Fixed 2 reasons that could cause a campaign turn to freeze. Bugs were related to pathfinding and minefield calcs but could show up freeze during "Relationships" or "Building" processes for the player.

Please Restart Steam to receive the Update
Please note that after this small update it is planned to offer the next major update v1.4 that will be finished in the coming weeks. Unless something important needs a fix, no more minor updates are scheduled.

Minor Update v1.3.8 R

Hello Admirals,

In the previous update we introduced a new and important upgrade to the Campaign System, which is the more realistic mechanics for the naval task forces. We continue the improvements with polishes on the mission mechanics system and an improved balance of the economy. Please read:

Minor Update v1.3.8
  • Economy update: The campaign finances and costs are balanced, increasing further the gains from provinces, increasing the growth impact of oil resources and at the same time, increasing slightly overall expenses, in all levels. The result should be a more rewarding economy for the players who do not overstretch the nation’s boundaries.
  • The “Suspend” of a ship constriction has now a cost, not only simulating some minimum costs of production and hull maintenance but also to not allow the exploitation of having many ships in “Suspend” mode, totally free of cost, and then to be ready to enable in a few months.
  • Fixed or made very rare a false-positive warning “Mount 2” error, which can cause a design to become invalid (exiting the game, or the constructor, could fix this error).
  • Fixed temporary issue that caused human player’s ships to auto-move to Invasion missions.
  • Fixed issue that allowed attacks against minors to happen multiple times or from many different nations.
  • Fixed major offensive arrow not expiring, some times, after conquest.
  • Battle AI became more aggressive. It should desire to keep a closer firing distance, without being suicidal.
  • Optimizations to aiming logic.
  • Some further Auto-Design, Ship collider logic optimizations, which should make the auto-design processes faster and more effective.

Enjoy!

The Game-Labs Team

Uploaded Repaired version including the following:
- Improved the mission generation system so that the decisions to invade lesser nations take into consideration the relations with major nations. An invasion will be decided only if the county has no major ally or if the relations with a major nation are near war or at war. This improvement addresses the temporary problem of too frequent wars, happening just because major nations invaded minor allies of other major nations, causing instant decrease of the relations to the minimum level. A campaign restart is necessary to notice these changes more evidently.
- Fine tunings to tension and relations adjustments between major nations, to balance the system further.
- Submarines have now even more effect in raiding transports (auto-attacks per month). Combat against submarines will utilize with more importance the ASW of ships and the stealth of submarines.
- Ship fuel replenishment is now more affected from nearby supply ports. Sending your fleets to unsupported sea regions should be suicidal.
- Power projection matters more in the generation of invasion missions against minors. By sending a large fleet in a sea zone, you will make it more probable an event to conquer a smaller nation.
- Fixed bug causing a dissolved nation to not disappear in the next turn, and still fight.
- Fixed decor parts not interacting with obstacles in some cases (for example, casemate doors to not disappear when we add a gun).
- Some UI minor fixes.
- Other minor improvements.
***Campaign AI adjustments*** Extra update
Please restart Steam to get this update fast