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ORX Demo leaving Steam on July 14th

Hello, Kings

With ORX Beta on our hands and Early Access coming on August 30th, it’s time to talk about ORX Demo.

For us the demo was never an afterthought, but a real slice of the main game. It meant not only adding all the main features to the demo, but also updating them multiple times to represent our current vision of the game. And for what it was ORX Demo did a pretty good job at introducing players to the main concepts of ORX.

However, as mentioned in the past, ORX Demo got outdated and now no longer fully represents the game we’re making. Unfortunately, with the team being fully focused on developing the game for the Early Access release, we simply don’t have enough resources to update the demo yet once more. Which means it time to finally say goodbye. At least for now.

[h3]On July 14th 12 pm PDT we will remove ORX Demo from Steam.[/h3]

It had an amazing run and helped introduce so many people to the game — some of you even played it for dozens of hours! But now it would’ve been simply not enough to show you everything we have in store.

Though we might re-enable the demo during Steam festivals or some other events, it’s probably your last chance to try out this version of ORX.

And if you want to have a taste of things to come in Early Access — you can always join our Discord and take part in events and activities for a chance to join ORX Beta! Or simply share your feedback and help the Team create the best version of ORX possible.

That’s it for this time! Stay tuned for more devlogs, announcements and development updates.

See you on August 30th!



ORX Early Access — Release Date

Hi! Today we have some huge news for you - an Early Access release date for ORX. Here is a brand new trailer that reveals it, but in case you’re impatient to know it we will announce it upfront: it’s 30th of August 2022. It’s less than two months from now, so the wait is almost over!

[previewyoutube][/previewyoutube]

And now we are happy to present you with a thorough list of everything that will be included in the Early Access version of ORX.

When you will be going through the list, please keep in mind that those are just the things that will be featured in the game on day one - we are obviously planning to expand on pretty much every aspect of the game, but we will talk about our plans for the future of ORX a bit later, so don't miss it. With that out of the way, let's get to the exciting part!

[h3]2 playable factions[/h3]
The two factions that would be available on the release are nothing alike - it's more like two completely different playing experiences. The maps and the enemies will stay the same for both factions, but that's about it in terms of similarities. With Rune Wardens you will get a straightforward Tower Defense: they are all about building castles and upgrading them with different runes and technologies.



As for Dune Reavers - they can't build any castles at all! They can only rely on their units and need to constantly move them across the battlefield as well as build special structures to enhance their abilities.



[h3]4 acts in the roguelike campaign[/h3]
The campaign contains 4 acts with 4 missions in each. It's possible to complete them all on the first try, but it's more likely that you'll manage to do it after a few runs, during which you will unlock new powerful cards and finally build your perfect deck. The game is intended to be almost endlessly replayable, so each run will bring something new to the table.



[h3]4 bosses with unique behavior[/h3]
You will encounter a boss at the end of each run - and each one of them will create some unique problems for you. One of them is just an enormous guy with a club, and another is a cunning sorcerer, scattering his totems across the map. You will need to observe their behavior and adapt to it in order to defeat them.



[h3]4 different biomes (with sub-biomes)[/h3]
You will have to fight the ORX in the desert, in the snowy wastes, and in other geographical conditions, each with its unique features. The terrain is procedurally generated, so the two maps won't ever be exactly the same.



[h3]9 clans and 7 enemy types[/h3]
The ORX forces feature a lot of different units, each with different behavior patterns and attack styles. The Berserkers are super fast, aggressive and numerous, the Snipers will try to ruin your castles from afar, the Mega ORX are tough as hell and very effective in combat, etc.



[h3]Elemental system [/h3]
Every enemy in the game as well as every upgrade for your castles or unites is powered with a specific element - Fire, Wind, etc. It makes the game deeper - if you are up against the ORX from the Fire clan, it would be wise to upgrade your castle with Water weapons.



[h3]Weather system[/h3]
Various weather events affect various gameplay aspects, such as the map layout and the performance of different units and weapons. For example, a heavy rain or a sandstorm may affect the effectiveness of your missiles.

[h3]Event system[/h3]
After completing each mission the player will get to participate in a narrative event. that offers the players choice and affect their playthrough,



[h3]Progression system [/h3]
Both the players and the ORX progress during the campaign. The player gets stronger by acquiring new artifacts and powerful cards, accumulating corruption in the process. The enemies unlock new types of warriors, elements, and special cards of their own. Progressing through the game the player also unlocks new game modes, content, and various secrets.



[h3]Lots of new cards [/h3]
Throughout the campaign, you will be able to modify your deck with countless additional cards. Some are faction specific, some can be used by both factions. And some special events will even allow you to use the Dune Reavers cards playing as Rune Wardens and vice-versa! This impressive variety will make your every run truly unique.



[h3]3 Game modes: Classic, Hard Mode, Ironman[/h3]
We understand that hard-core isn't for everyone, so you can choose the level of difficulty that will suit you the most. And if you are looking for additional challenges you can always turn on the Ironman mode to deprive yourself of the opportunity to replay missions. It will set the stakes incredibly high!

[h3]Detailed tutorial for both factions[/h3]
Since two factions are nothing alike, each of them will get a separate tutorial. We will make sure that none of our complex systems is misunderstood due to the lack of explanation.

[h3]Statistics[/h3]
ORX features various tools that allow you to share your results with other players.

Please feel free to share your opinion on all of this in the comments, - if you feel like we’ve missed something important, we could address it in our next post. And join our Discord server to discuss the game further. As always - thank you for taking interest in our game! We won't let you down.





Get a chance to join ORX Beta

Hello, Kings!

ORX Beta is in full swing and will soon recieve a big update. We're thankful to all the participants we've granted the access so far and to celebrate our amazing community we wanted to give everyone an equal chance of getting into the beta.

That's right! Starting Today and until this Friday, July 1st, interact with either of our posts on Twitter or Discord to take part in ORX beta raffle.

[h3]Like and retweet the Twitter post[/h3]
or
[h3]Leave a reaction under the Discord post[/h3]

Or do both to bolster your chances! Raffle results will be posted on Friday, so don't hesitate and opt-in Today!

That's it for now — have an amazing week!

Orx is Carcassonne crossed with They Are Billions




If you like real-time card games, Orx has a nice twist for you: It's secretly tile placement, ala popular tabletop game Carcassonne. It's also not-so-secretly a tower defense, where hordes of the titular Orx are closing in, and you have to build up an effective defense in real time to take them down. It is, in many ways, Carcassonne meets They Are Billions...
Read more.

Second Faction revealed! Dune Reavers lore and gameplay

Hi all! In this devlog we want to present you a brand new player faction - the Dune Reavers. We will tell you about its lore, the idea behind it, and perhaps most importantly - we will give you a sneak peek into how it will be played, and how it’s different from the standard ORX experience that you got used to in the demo.

[h3]Origins of the Dune Reavers[/h3]

ORX takes place in a gigantic Valley with different climate zones, so it was easy to decide where to put our new faction in terms of lore and atmosphere. One of these territories is the vast Karak Desert, which separates the green meadows of the kingdom from the snowy edges of the valley like a belt.

A legend tells of a great civilization that originated from the very heart of the Desert - but now only a chain of independent trading cities remains of it. Each local lord needs to invest in a solid army, to protect his "trade relations", so to speak. These lords constantly compete against each other, and it forces locals to stay at peak of their form.



Pretty much everyone in the Desert is competent with a bow, a spear or a saber - without these skills one cannot survive here. The constant battles are an integral part of life in Karak, and a man who can't wield a weapon won't find respect from his comrades.



The player acts as one of the most prominent warlords of these places - at the beginning of the game communication with the rest of the desert cities is lost, and the land around is teeming with ORX.

[h3]Gameplay[/h3]

The first faction in the game was created with the "warrior" archetype in mind - it was supposed to be a default faction with straightforward controls and clear logic. You can't control or customize your warriors, so they are of little use. But castles, on the other hand, feel like super powerful structures, able to eliminate everything in their firing radius.



The Dune Reavers faction, on the other hand, was supposed to feel like an antithesis to the first - more flexible, with less emphasis on defensive structures and more on troops and their customization. Their soldiers are more customizable and can generally be moved across the battlefield for some additional gold.

Speaking of gold, Dune Reavers obtain it differently than other factions: it's not the gold they need to worry about but the ways to store it. It somewhat imitates real life - when you have earned enough money, the question of where to keep it and how to save it becomes vital.





So, if the first faction's archetype would be a "warrior", Dune Reavers can be described as "tricksters". They are not as powerful and menacing, but they are more flexible and possess many not so straightforward tools for solving problems.



So, if the first faction's archetype would be a "warrior", Dune Reavers can be described as "tricksters". They are not as powerful and menacing, but they are more flexible and possess many not so straightforward tools for solving problems.

At an early stage, we were considering equipping each unit with weapons and armor in the spirit of Knights and Merchants, but over time we shifted to a different model. Now each base unit created in the barracks can be equipped with one of 4-5 (we are still deciding) types of weapons. Then you can assign a Commander to the unit, and provide him with a Royal Dictate.



Weapons, Dictates, and Commanders are special card types that can modify the behavior of a military unit. For example, a player can equip a unit with the level 2 "bows and arrows", which will turn regular foot soldiers into level 2 archers. The Ghost Strike Dictate given to a squad of spearmen will allow them to teleport instantly (usually, if you order the warriors to move from one point to another, it takes time) and will increase their damage for the rest of the night. The "musician" commander will constantly train his squad, increasing its attack speed depending on the time spent with it. And he will also play his tune every time the unit is selected! So, in general, Dune Reavers are all about customizing units.

***

That’s it for now! Let us know what you think of our new faction and stay tuned for new reveals. In order not to miss anything consider subscribing to our Twitter and joining our Discord server - we are having a lot of fun there. Cheers!