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Wild West and Wizards News

Wild West and Wizards Has Officially Launched!


Howdy everyone!

The day has finally come. Today Wild West and Wizards officially launches on Steam, leaving Early Access. I want to go over what has changed since the Early Access launch and what updates are coming to the game after launch.


WHAT’S CHANGED SINCE THE EARLY ACCESS LAUNCH?

Since the launch on Early Access back in August we’ve added a slew of new content and improvements to the game. Our main goal was to get the game more polished and make sure there was plenty of content to keep you engaged while you explore the new frontier. Here’s a list of some of the major changes we’ve made since then.
  • Two brand new classes have been added: The Witch Doctor and The Gunslinger. These classes come with unique starting abilities and their own talent trees changing the way you play the game.
  • New Map UI and quest marker system making navigating more fun but still leaving a sense of raw exploration to the game.
  • Graphics improvements such as volumetric lighting and an updated UI
  • New AI animations and physics
  • A complete main story quest line with access to all three wizard tower dungeons
  • New points of interests, puzzles, items, abilities, and side quests added throughout the world
  • Performance improvements and bug fixes

These are just some of the changes we’ve made but overall we’re very happy with the state of the game and feel there is a ton of content to experience that should keep you busy exploring the Wild West for quite some time.


WHAT’S TO COME

Our main focus with the post launch updates is to continue to add content such as quests, new points of interest, and new items for you to earn. The next update will feature multiple brand new high level bounty quests you can pick up in the various towns. These quests will take you to new dungeons and caves with puzzles, new enemies, loot, and of course, secrets. We also are planning some updates to add more quests to the guilds such as The Assassin's Guild and The Bounty Hunters Guild.

We will share more about these new updates in the coming weeks.


WHAT’S NEXT FOR LAVABOOTS

In addition to working on new content for Wild West and Wizards, we are also working on our next project, a sequel to our open world pirate game, Salt. Salt 2 is still early in the works but we can’t wait to share more with you. Follow us on our social channels such Discord, Twitter, and Facebook for updates.


Thank you so much to everyone in our community who has helped us shape Wild West and Wizards into the game it is today. Happy questing!

Minor Fixes

  • Hayden now has an option to give you items again if you lost them for some reason during the Perfect Poison quest.
  • Updated a merchant's troubles quest to better indicate the location of Lacey's revolver.
  • The visit bindstone text on the xp bar no longer appears unless you have advanced far enough in "The Yonder" quest.
  • Fixed Armani pathing through his house walls.
  • Fixed fire particles being seen through the ceiling in Armani's house.
  • Fixed a bug that would cause fall damage sometimes if you jumped while entering a cave or other form of teleport.
  • Opening your map now automatically closes the open map tutorial window.
  • The journal tutorial window now shows when you get the first quest from Cinco and closes when you open your journal.
  • Added tutorial tip telling you how to open your inventory.
  • Removed reference to old grid system from wizard's resurrection quest description.

Minor Fixes

Changes
  • Fixed the Gunslinger's satisfaction effect not healing for enough.
  • Fixed water screen effects sometimes getting stuck on.
  • Improved Lighting on the character in the menu.

New Class: Witch Doctor, Steam Achievements, and More

New Class


Introducing our third playable class, the Witch Doctor. This class excels in wielding poison damage and fear, as well as utility spells to steal an enemy's health, or convert his own health into mana.


Steam Achievements


We have implemented Steam achievements. Now you can show off your much deserved accomplishments from the world of Wild West and Wizards. Some of these achievements are retroactive and will be awarded when you log in if you have already accomplished them. However, some others are not and you will have to meet their requirements again to activate them.


New Areas


A few new areas to explore have been added to the world including an abandoned school for wizards where there is a little mystery to unravel.


Improved Performance

We have done some work on performance. The plains zone should now be smoother, and the player map should also perform slightly better.


Changes
  • Added a new playable class: Witch Doctor.
  • Added some new areas.
  • You now float in water.
  • Added Steam achievements.
  • Fixed a number of typos.
  • Fixed issue where you could not unlock the map marker for the northern entrance to sharpshooter pass.
  • Added map markers for Old Stone Pass entrance.
  • Fixed the Wanted: Quick Toes Ashton quest showing the wrong location on the map.
  • Fixed the lock-on position for evil eyes.
  • Fixed bug that would put basic bullets in your inventory when un-equipping a weapon loaded with basic bullets.
  • Fixed required amount of talent points for Dualist Talent.
  • Fixed a bug with not being able to loot a scroll in the Museum of Magic.
  • Fixed an exploit where you could get in the Museum Cemetery without opening the gate.
  • Fixed an issue with a book not being readable at the kidnappers camp.
  • Fixed an issue where the cage in A2 would restart the Damsel in Distress quest even after you had completed it.
  • Fixed some chests around The Boneyard not having an opening animation.
  • Fixed an issue with a key in the Caged Bird quest not being lootable.
  • Endless barrage ability now only affects revolvers and repeaters.
  • Added an additional quest step in Blackwell's Asylum quest to better guide you in what to do.
  • Fixed flames in shimmering caverns doing no damage.
  • Fixed weapon chest key fragments not dropping from enemies in the Yonder.
  • Fixed a desert mountain not showing up on the map.
  • Fixed map showing a cave where there wasn't one in the desert.
  • Modified look of character select UI and made it scroll-able if you have more characters than will fit.
  • The displayed required level to upgrade objects past level 20 now shows the correct value.
  • Female characters no longer have male sounds when gaining a target and getting damaged.
  • Fixed death sounds not playing correctly, and added female specific death sounds.
  • Fixed some issues with Kelvin's dialogue.
  • Level 25 upgrade orbs now rarely drop in place of a level 20 upgrade orb from enemies above level 20.
  • Fixed blood in the water talent not working properly.
  • Reduced the mana cost on endless barrage slightly.
  • Changed stat on Last Chance shotgun from Stamina to Toughness.
  • Fixed Akron having the wrong dialogue after you have finished the second tower.
  • Fixed the Yonder edge town wizard progressing the Yonder quest as if he was not in the Yonder.
  • Slightly improved map performance.
  • Improved performance in the plains.
  • Shortened the text on the popup when things are added or removed from your inventory so that the text fits in the popup UI.
  • Fixed an issue where moving with the settings menu open could change some settings on other tabs that were not open.
  • Fixed Abigail's pendant quest not working right.
  • Fixed not being able to discover an altar point of interest in the forest.
  • Fixed error that would cause you to be able to infinitely loot some items.
  • Fixed sectors of the desert loading when you were in certain parts of the Hangman's Hollow cave, causing some lag.
  • Fixed mana cost on nature's medicine.
  • Fixed bell sound playing when entering blacksmith's building in Up Town.
  • Shadow step ability can no longer be upgraded.
  • Removed redundant teleport rune in Witch's Alcove.
  • Fixed hat of leaves' effect not healing for as much as it should.
  • Fixed bug in the Mountain Town wizard's dialogue after you beat the game.
  • Fixed not being able to loot certain types of lootable dirt mounds.
  • Fixed the Fate revolver not healing you properly.
  • Fixed some floating picture frames in plains tower.
  • Updated icons for combat state.
  • Fixed empty sign in the plains.
  • Fixed gem puzzle in prophet's sanctum not visually indicating progress if you quit and came back during the puzzle.
  • You can no longer swap items with a loot container. This would previously sometimes cause errors.

Minor Fixes

Changes
  • Fixed an issue where it would sometimes calculate your max experience as if you were level 1, causing your level percentage to show higher than it should at higher levels.
  • Fixed packed shot ability giving you the wrong effect.