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Crossfire: Legion News

DevBlog 27: Update 1.5

Greetings Commanders,

We’ve another exciting update for you today which will bring you to a new battlefield and aid you in assessing your battle performance. As always, we’ve also implemented some community top-rated bug fixes.



This new 2v2 Payload map sees you battle for control of an abandoned snow-base. Tread carefully however, and be aware of enemy movements, because one of your bases is more vulnerable to attack.



We love data and you told us you do too. So now you can analyze how the battle truly unfolded with our new post-battle stats screen. Learn from and adapt your strategies according to the evidence before your eyes.

  • A new Corebase prefab has been added to the Editor.
  • Fixed an issue where the Condors drones were sometimes causing the client to become unresponsive.
  • Fixed multiple UI issues in the Army & Roster menus.
  • Fixed multiple truncations/overlaps in all menus in the localized clients.

We also have a Fan Kit available with artwork, unit cards, logos and all your content creators need here: https://static.kochmedia.com/yac_sites/crossfire/cfl_fankit.zip

And for Streamers there is all the tools you need here:
https://landingpages.deepsilver.com/crossfirelegion/cfl_influencer_pack.7z

As always, make sure you get the latest intel by following us here:

Enjoy these updates and analyze your battle performance. Next week we hope to make a big announcement so stay tuned as we give more details of what's to come.
- Your Crossfire: Legion team

DevBlog 26: Update 1.4

Greetings Commanders,

This mamonth update consists of new tanks and assault vehicles for the fourth slot in your roster. We've also made a host of balance changes and improvements which will reinvigorate the battlefield and stratagies.

Each faction now has a new assault vehicle available, bringing additional firepower and support capabilities so you can tweak your battlefield tactics.



Overlord (Global Risk): A heavy tank that is capable of shredding enemy infantry with its dual miniguns. Upgraded with armor-piercing shells, it can also deal significant damage to vehicles and aircraft.

Leopard (Black List): An assault vehicle that fires heavy corrosive rounds that will damage enemy targets over time. Once upgraded, it gains stealth abilities enabling you to launch surprise assaults.

Vulcan (New Horizon): A support vehicle that deploys pods to regenerate the shields of allies. If upgraded, it can also replenish health and teleport allies to its position.

[h3]Steam Cards are now available for you to collect and trade.[/h3]

[h3]The Campaign front end screens have been updated.[/h3]

  • The tier 2 infantry buildings upgrade now no longer cost any minerals.




Armor value is a new mechanic available to Global Risk vehicles and tanks. This value works like a shield mechanic in that it absorbs damage. Unlike shields, armor will reduce the amount of damage taken based on a ratio we set to tanks and vehicles. Like shields, damage will lower the armor value and once zero is reached, damage will be applied to the target's Health. As with all new features, we’ll be keeping a close eye on this and will balance it according to players feedback in subsequent patches.

Commander Eclipse: Mobilize ability duration shortened to 15 from 30 seconds. Suppressive Bombardment damage increased from 120 to 140, cooldown from 30 to 60 seconds & cost lowered from 45 to 35 command points.

Trooper: Building time increased from 7 to 10 seconds.

Shield Trooper: Building time decreased from 15 to 10 seconds. Supply cost decreased from 3 to 2. Speed increased from 6 to 6.9 seconds

Rocket Trooper: Building time decreased from 20 to 15 seconds.

Grenadier: Building time decreased from 25 to 20 seconds. Supply cost decreased from 4 to 3.

Sniper: Building time decreased from 25 to 20 seconds. Supply cost decreased from 4 to 3. Sniper Assassinate upgrade bonus damage changed from +800% to +700%.

Gladiator: Range increased from 14 to 20.

Herald: Supply cost decreased from 6 to 5. EMP Burst ability cooldown is now 10. Sonic shield damage reduction is now 50%, up from 25%.

Marshal: Building time increased from 25 to 30 seconds.

Phalanx: Building time increased from 35 to 45 seconds. Supply cost increased from 14 to 15.

Imperator: Building time increased from 25 to 35 seconds.

Rapier: Building time increased from 15 to 25 seconds.

Broadsword: Building time increased from 20 to 30 seconds.

Scepter: Supply cost increased from 4 to 5.

Javelin: Building time increased from 20 to 25 seconds. Supply cost decreased from 8 to 5.

Halberd: Building time decreased from 55 to 40 seconds.

Morningstar: Building time decreased from 55 to 45 seconds . Supply cost decreased from 16 to 15.



All Black List units now have a passive chance for critical damage and a passive speed boost when out of combat.

Commander Freefall: Ghost Zone ability cooldown increased from 30 to 45 seconds.

Lion: Supply cost decreased from 3 to 2.

Mamba: Building time increased from 15 to 20 seconds.

Cheetah: Supply cost increased from 4 to 5.

Centipede: Supply cost increased from 4 to 5. The Centipede can now target airborne units.

Scorpion: Supply cost increased from 4 to 5.

Chameleon: Building time increased from 25 to 30 seconds. Supply cost decreased from 6 to 5. EMP Burst ability now costs 45 energy and its stun duration has been reduced from 4 to 2 seconds.

Beetle: Building time increased from 20 to 25 seconds. Supply cost increased from 4 to 5. Range decreased from 30 to 20.

Dragonfly: Building time increased from 15 to 20 seconds. Supply cost increased from 4 to 5.

Locust: Building time increased from 3 to 5 seconds. Decreased damage output by 25%. Speed decreased from 12 to 10.

Albatross: Supply cost decreased from 7 to 5. Health increased from 600 to 800. Capacity increased from 8 to 12.

Falcon: Building time decreased from 35 to 30 seconds. Supply cost decreased from 6 to 5.

Prion: Building time increased from 20 to 35 seconds. Supply cost increased from 9 to 10.

Condor: Building time decreased from 45 to 35 seconds. Mass drones ability shots per burst decreased from 12 to 10.



All New Horizon units' shields now prevent the application of status effects when absorbing damage.

Commander Viper: Support drone ability initial cooldown is 60 seconds.

Minotaur: Building time decreased from 20 to 12 seconds. Bonus damage to air units increased from 50% to 75%.

Vampire: Building time decreased from 20 to 12 seconds. Supply cost increased from 2 to 3.

Lycan: Building time decreased from 20 to 18 seconds.

Satyr: Building time decreased from 20 to 15 seconds. Energy cost of Deterioration and Enhancement decreased from 50 to 35. Energy cost of Protective Barriers decreased from 35 to 25.

Orion: Building time decreased from 30 to 20 seconds.

Manticore: Building time decreased from 30 to 20 seconds. Range increased from 33 to 35.

Cerberus: Building time decreased from 30 to 20 seconds. Phase ability range increased by 50%.

Hades: Building time increased from 30 to 35 seconds.

Hyperion: Building time decreased from 60 to 50 seconds.

Pegasus: Increased ability cooldowns from 1 to 12 seconds.

Griffin: Building time increased from 25 to 30 seconds. Supply cost increased from 9 to 10.

Charon: Building time decreased from 25 to 20 seconds. Supply cost decreased from 9 to 5. Shield and health increased from 250 to 500.

Siren: Building time decreased from 30 to 25 seconds. Supply cost decreased from 11 to 9. Singularity duration increased from 5 to 8.

Typhon: Build time decreased from 50 to 45 seconds.

  • The Black List watch tower will now attack normally even if the upgrade is canceled.
  • Correction of an issue where all Black List players will get a cooldown on Ghost Nation if one player used it.
  • Multiple localization and sound issues resolved.
  • Multiple issues fixed in the level editor based on players feedback.


[h3]Quality of life improvements:[/h3]
Various performance and stability improvements. If you have had an issue previously, do try again and let us know.


We also have a Fan Kit available with artwork, unit cards, logos and all your content creators need here: https://static.kochmedia.com/yac_sites/crossfire/cfl_fankit.zip

And for Streamers there is all the tools you need here:
https://landingpages.deepsilver.com/crossfirelegion/cfl_influencer_pack.7z

As always, make sure you get the latest intel by following us here:

We're looking forward to seeing how you incorporate these new tanks and assault vehicles into your battlefield strategies. Good luck!
- Your Crossfire: Legion team

DevBlog 25: Update 1.3

Greetings Commanders,
Today we release a highly significant update to Crossfire: Legion which introduces the much anticipated Map Maker as well as new air units, Campaign Act III, a payload map and multiplayer changes.

[previewyoutube] [/previewyoutube]



The Map Maker is a massive tool that allows you to create fully functional multiplayer and skirmish maps and publish them on our Steam Workshop. Build any manner of battlefield to test your strategies and tactics, then share them with your fellow commanders.
It’s all contained in-game, creating your own map doesn't require any additional tools or special skills,
The only limit is your imagination. For example, you can toy with:
  • Map size
  • Playable area, buildable and pathable areas
  • Camera bounds
  • Map themes and lighting
  • Ramps and levels
  • Many many decals
  • Unit stats
  • Resource nodes
  • Power-up drop locations
  • Player spawn-point locations
  • Buildings
  • Fog and Wind
  • Audio cues
  • Abysses
  • And too many other things to list….


Before you get stuck in, we highly recommend reading through the User Manual here for all the details.
Share your creations by uploading directly to our Steam Workshop, which can be done directly in the tool.


Sounds good? Well to celebrate all this new content during our Early Access period, Crossfire: Legion will be on sale for -34% starting today at 19:00 CEST until August 29th. There hasn’t been a better time to enter the fray. Continue reading to see what else arrives in todays update.


Three more aircraft are now here to help you refine your aerial strategy and swoop in on your foes. These are sure to bolster your mid-late game strategies and here is the intel on how they fit into your roster.

Broadsword (Global Risk): A gunship that can launch effective attacks against stationary targets. When upgraded Broadsword gets a temporary speed boost for hit-and-run attacks.

Locust (Black List): An unmanned drone that seeks aerial targets, Locust self-destructs on impact. It's capable of bringing down groups of heavy aircraft within explosion radius.

Griffin (New Horizon): A light aircraft specializing in air-to-air combat, Griffin's attacks deal high damage to a single target but suffer from a low rate of fire. Upgraded, Griffin's weapon range increases.



Here at Blackbird Interactive we have a rich history when it comes to creating engaging single-player campaigns as well as loving this more multiplayer-focused game. We're therefore excited to add the next layer to the narrative-driven campaign with the release of Campaign Act III.

It consists of four missions (approx. 3 hours in total) that focus on New Horizon's role in the ongoing conflict between Global Risk and Black List. As well as casting light on the mysterious New Horizon faction, and its commanders, these missions will help you refine your battlefield skills.

Combining each New Horizon commander’s AI-augmented abilities with their durable weaponry, you can adapt your tactics and strategies for methodically storming and clearing enemy positions, even when heavily outnumbered.

Using land and aerial assets to their full potential while under time pressure, you'll find Act III to be a true test of your offensive and defensive capabilities as you explore new battlefronts for example on deck of a naval fleet.


There's a new map area that will bring extra volatility to your custom games and skirmishes in Payload mode. In Refinery, players fight to secure each payload amongst the hazards of a fuel refinery — using the strategic high ground is key in this explosive environment.


As always, we’ve been closely monitoring your feedback since the last update and based on it we are pleased to make the following changes and improvements:
  • Players can share replay files and load them in their own game client.
  • Internal tool upgrade for performance & stability improvement
  • Fixed an issue preventing players to rebuild units if they salvaged them in Battle Lines.
  • Fixed an issue in Payload mode where the payload could be teleported via Ghost Recall.
  • The Black List Workshop is now available at Tier 1 Corebase, similar to other factions.
  • Fixed an issue where the Crocodile range was reverted to 30 after the Scorch upgrade.
  • Fixed an issue where the Imperator were double dipping in damage when in Artillery mode.
  • Removed the EMP ability from the Prion unit card.
  • The Typhoon map now has a description and a dedicated loading screen.
  • Fixed multiple truncations/overlaps in all menus in the localized clients.



We also have a Fan Kit available with artwork, unit cards, logos and all your content creators need here: https://static.kochmedia.com/yac_sites/crossfire/cfl_fankit.zip

And for Streamers there is all the tools you need here:
https://landingpages.deepsilver.com/crossfirelegion/cfl_influencer_pack.7z

As always, make sure you get the latest intel by following us here:

The possibilities are endless and we’re excited to see what you do with these tools and the maps you’ll create. We’ll be watching closely and starting to put together next month's update. Stay tuned weekly as we give more details of what's to come. Until then, happy gaming!
- Your Crossfire: Legion team

DevBlog 24: Map Maker

Greetings Commanders,

We're excited to be bringing you a highly anticipated feature in Crossfire: Legion's next update. Here we'll introduce the Map Maker so you'll have all the information available to you when you dive into next week


The Map Maker is a massive tool that gives you the ability to create fully functional multiplayer and skirmish maps and publish them on our Steam Workshop. Build any manner of battlefield to test your strategies and tactics against those of your fellow commanders.

Creating your own map doesn't require any additional tools or special skills, it’s all contained in-game.

The only limit is your imagination. You can toy with:
  • Map size
  • Playable area, buildable and pathable areas
  • Camera bounds
  • Map themes and lighting
  • Ramps and levels
  • Many many decals
  • Unit stats
  • Resource nodes
  • Power-up drop locations
  • Player spawn-point locations
  • Buildings
  • Fog and Wind
  • Audio cues
  • Abysses
  • And too many other things to list….


However, in order to get the most out of the Map Maker, here are a few pointers to get you started:
  • There's a New Map Wizard to help you to create your custom maps. Just give your new map a Name, Description and choose a Game Mode.

  • You can edit the Name and Description of your map at a later stage, but note that once the Game Mode is selected it can't be changed.

  • Consider carefully what kind of map you want to create.

  • Think about developing and testing gameplay as you go. Do this before working on the visuals in order to make map load times significantly faster and make it easier to test and continue developing. You can test your unpublished maps in the game at any time.

  • The Game Mode Customization Editor lets you tweak certain gameplay values for your map, such as the suggested max player count, timer durations, power-up behaviours, and so on. However, bear in mind the values you can tweak heavily depend on the Game Mode you select in the Map Creation Wizard.

  • The Level Budgets Window allows you to benchmark your level at a glance. Here you’ll see how many placed items your map has, and what the suggested amount is. You may be prevented from publishing your map if you are over these limits, as the game needs to run smoothly across many different systems with different specifications.

  • The Game Mode Customization Editor will let you know if there is anything wrong with your map. If your map does not meet all Game Mode Constraints, it will prevent you from publishing it, so ensure you have placed enough entities, spawn points and so on.

  • Before you get stuck in, we highly recommend reading through the User Manual here for all the details.

  • Share your creations by uploading directly to our Steam Workshop
Getting into this tool requires a deep dive, but it's so very rewarding. Have fun.

For those, who love a deep dive, click here for the mapmaker user guide.


We also have a Fan Kit available with artwork, unit cards, logos and all your content creators need here: https://static.kochmedia.com/yac_sites/crossfire/cfl_fankit.zip

And for Streamers there is all the tools you need here:
https://landingpages.deepsilver.com/crossfirelegion/cfl_influencer_pack.7z

As always, make sure you get the latest intel by following us here:

Next week all we've announced this month will come to the game and we're excited to see how you play with it. Until then, happy gaming!
- Your Crossfire: Legion team

DevBlog 23: Campaign Act III

Greetings Commanders,
While Crossfire: Legion is largely a multiplayer-focused game, here at Blackbird Interactive we have a rich history when it comes to creating engaging single-player campaigns.
As such, we've added a new layer to the narrative-driven campaign with the release of Campaign Act III.



Campaign Act III consists of four missions (approx. 2 hours) that focus on New Horizon's role in the ongoing conflict between Global Risk and Black List.

As well as casting light on the mysterious New Horizon faction, and its commanders, these missions will help you refine your battlefield skills.

Combining each New Horizon commander’s AI-augmented abilities with their durable weaponry, you can adapt your tactics and strategies for methodically storming and clearing enemy positions, even when heavily outnumbered.

Learning how to develop and integrate new technology into your roster is also key to mastering Act III, as is the utilization of reinforcements.

Using land and aerial assets to their full potential while under time pressure, you'll find Act III to be a true test of your offensive and defensive capabilities.

We'd love to tell you more but you know, spoilers :P




We also have a Fan Kit available with artwork, unit cards, logos and all your content creators need here: https://static.kochmedia.com/yac_sites/crossfire/cfl_fankit.zip

And for Streamers there is all the tools you need here:
https://landingpages.deepsilver.com/crossfirelegion/cfl_influencer_pack.7z

As always, make sure you get the latest intel by following us here:

We hope you'll find Campaign Act III as exciting to play as we did to create; we can't wait to hear your feedback! Stay tuned for next week when we detail the much sought after Map Maker and tools.
- Your Crossfire: Legion team