1. Crossfire: Legion
  2. News

Crossfire: Legion News

DevBlog 18: Major Update 1.1

Greetings Commanders,

We’ve just gone live with our first community-led update. Once again a massive thank you for all your feedback. We continue to be excited to be working on this game with you foremost in our minds. Firstly:


The “store” section in-game worried players because it led some to wonder if we’d later introduce gameplay affecting microtransactions and pay-to-win mechanics. While this was never the intention, we did think a soft-currency tied player progression system would work well. We acknowleadge that the way this was presented was fairly confusing and so we are happy to remove it while we review better progression systems.

Ultimately, we don’t want anything to stand between you and enjoying the classic RTS gameplay the game has to offer!

In detail, this means:
  • Removing all unit “purchasing”
  • All current, and future, units will be available immediately
  • Operations will be removed
  • We’ll be working on a new progression system
  • DLCs still planned for the future



We’ve seen many enjoying the 1st Act of our Campaign, so here’s ACT II.
Battle rages on with the next 4 missions of our immersive character-driven camapaign. Tensions escalate and the stakes rise as our factions complete to fulfill their ideologies amongst all the turmoil of new locations and story beats. Continue to immerse yourself in the expansive world and lore of the Crossfire: Legion universe.


If intense micro-management isn’t your thing, we have a new macro-management game mode for you. Battlelines allows for 1v1, 2v2 and 3v3 matches with a focus on your army composition rather than the micromanaging of units. This is a macro-focused game mode where you place your units in formation within the designated area and watch them spawn in waves that fight automatically towards the other team's HQ.


Like to keep your eye on the prize? We’ve a new Payload map for you called “Badlands”
You fight to secure each payload amongst the thick foliage and tricky terrain of the jungle. There are numerous lanes of narrow attack that allow you to focus your forces and set ambushes.


We have answered the calls for allowing hotkey remapping so you can more efficiently command. This feature will still grow and its options will become more detailed in future.

  • Leaving the game will result in an automatic loss and a win for your opponent.
  • Presets configurations now are saving properly.
  • Ghost core will no longer prevent building construction on the same spot it was destroyed.
  • Workers can't deny building HQs anymore as they spawn with more life. Construction time remains unchanged.
  • Games should now end properly when Surrender/Abandon options are used.
  • Turrets building now follows the same placement rules as in Payload mode.


  • Mineral patches are now depleting after 15000 resources collected.
  • Workers now are carrying 7 minerals down from 10, and 5 gas down from 6.
  • The Cavalier and Scepter units now have the stealth detection ability.
  • Ghost Core has been revamped : If the core is under attack, the healing is deactivated. The initial cooldown of Ghost Core is 4 minutes.
  • Ghost Nation now has a global cooldown.



On top of all that, we’ve improved general performance and stability. So if you’ve had trouble playing the game in the past, please try it again and let us know how you get on.


We have our 1st ESL champions! Congratulation and enjoy your prize money and gifts:

Europe winner: FTWCheese
Americas winner: LaFaf
Asia winner: Fuyue

An overview of the results can be found here: https://play.eslgaming.com/crossfire-legion


We also have a Fan Kit available with artwork, unit cards, logos and all your content creators need here: https://static.kochmedia.com/yac_sites/crossfire/cfl_fankit.zip

And for Streamers there is all the tools you need here:
https://landingpages.deepsilver.com/crossfirelegion/cfl_influencer_pack.7z

Phew that was a lot! We keep pressing forward and can’t wait to see you on the battlefield as we work towards our next monthly update. GLHF.
- Your Crossfire: Legion team




DevBlog 17: Store No More

Greetings Commanders,

Big news in today’s DevBlog! We’ve been collecting and analyzing the large amount of feedback we’ve received since launching in Early Access. Here are our update plans for the June 29th update.

The first and most obvious concern players expressed was about the so called in-game store section. Its presence led players to wonder about the introduction of gameplay affecting microtransactions in the future and pay-to-win in general.

While units and gameplay-affecting items were never intended to be locked behind hard currency – only soft-currency tied to player progression – we acknowledge that the way this was presented was fairly confusing. We also heard your feedback about locking units and/or commanders behind player progression.

As a result, we are scrapping both the store and the unit unlock system with the upcoming update:


We just don’t want anything to stand between you and enjoying the classic RTS gameplay the game has to offer!
In other words, this means:

  • All current and future units will always be available immediately to all players
  • No need to unlock gameplay-affecting items – ever
  • Operations to be removed as a result of the above, and replaced at a later date by a new progression system
  • DLCs still planned for the future

Once again, thank you all for your trust and feedback. We can’t wait to have you try those changes.

Speaking of – here is what else you should look forward to in this June 29th update:


The battle rages on with the next 4 missions of our immersive, character-driven campaign – featuring new locations and story beats!


Battlelines allows for 1v1, 2v2 and 3v3 matches with a focus on army composition rather than the micromanaging of units. This is a macro-focused game mode where players place their units in formation within the designated area and watch them spawn waves that will autonomously fight their way towards the other team's HQ.


In Badlands, players fight to secure each payload amongst the thick foliage and tricky jungle terrain – making the most of numerous narrow lanes to setup ambushes and focused attacks.


Thanks to your feedback, we have also bumped a few items up our priority list and will be bringing the following improvements to the June 29th patch:
  • Hotkey binding
  • Performance & stability improvements
  • Adjustments to the game’s economy
  • Rebalancing commanders' abilities and faction powers
  • Standardizing mineral incomes



Our ESL tournament is well underway with some very interesting strategies emerging from the chaos of battle.

An overview can be found here: https://play.eslgaming.com/crossfire-legion
The FINALS will be held on June 28th, join us and tune in here:
https://www.twitch.tv/primemattergg


We also have a Fan Kit available with artwork, unit cards, logos and all you content creators need here: https://static.kochmedia.com/yac_sites/crossfire/cfl_fankit.zip

As always, make sure you get the latest intel by following us here:

Stay tuned for all the rest we have coming this summer!
- Your Crossfire: Legion Team

Update: June - 2 - 22

Greetings Commanders,
Based on your feedback, we are introducing the first round of changes to the game.

General game updates:
  • Cavalier's ability "Deploy mine" now informs the player of the remaining charges.
  • Improved the odd pathfinding of units that were sometimes getting stuck in ramps.
Multiplayer:
  • Mountainside has been added to the 1v1 map pool
  • Steam region lock has been loosened. You may see more lobbies and find opponents more easily. (This may increase latency.)
  • Removed player's resources to be visible while pressing Backspace.
  • Improvements to the surrender functionality.
Campaign:
  • The "Play Next Mission" button now functions as intended the first time the player goes through the Campaign.
  • Fixes of multiple lighting/textures artefacts.
  • Fixes of multiple truncations/overlaps in all menus in the localized clients.



Maintain your communication and surveillance networks by joining us here on:


Stay tuned, we're almost there!
- Your Crossfire: Legion Team

DevBlog 16: Early Access Roadmap

Greetings commanders,
It's been great watching you dive into this new RTS and seeing what stratagies you can come up with.
Launching a new game is alot of fun and your feedback has also been very welcome and in most cases very constructive. We're learning lots and already have a good idea of where to go next and what fixes to prioritize.

First of all let's go over the features available in our Early Access and then afterwards we list what is coming in the next update and in subsquent updates this summer. We plan to update the game with new content and fixes on a roughly monthly basis. We need to keep things fairly fluid in game development so we can react to feedback so more details will come later.




Put your RTS skills through their paces and baptize the new units in fire with our ESL tournament. There'll be prizes to be won and competitive mayhem to be had with our three regional tournaments in Europe, North America and Asia. You can register up until June 5th.

An overview can be found here: https://play.eslgaming.com/crossfire-legion

The FINALS will be held on June 28th, join us and tune in here:
https://www.twitch.tv/primemattergg


We also have a Fan Kit available with artwork, unit cards, logos and all you content creators need here: https://static.kochmedia.com/yac_sites/crossfire/cfl_fankit.zip

Maintain your communication and surveillance networks by joining us here on:


Stay tuned, we're almost there!
- Your Crossfire: Legion Team

DevBlog 15: Enter Early Access

Commanders, it's time!

Our troops, our vehicles, our tanks, our mechs and all manner of aircraft are ready!
Are you ready to take command?
[previewyoutube][/previewyoutube]

We’ve lots for you to experiment with to find your perfect strategy and maneuvers.
On top of the classical multiplayer and skirmish modes we’ve:


With a new theater of combat opening across this dystopian near-future world, our factions are mustering new units for the new challenges that are to come.

Crossfire: Legion will evolve based on player feedback and the best way to help mold the games future with is:


We’re eagerly promoting players and their feedback. We were very pleased with the support and comments we received during our tests earlier this year. Here’s a reminder:


And here is our updated response to this.
[h3]More content [/h3]
Early Access is bringing lots of new units/maps/operations and game modes. Looking ahead, we will have monthly updates which will bring even more.
[h3]Finding players (Matchmaking)[/h3]
All 3v3 and 2v2 technical issues have been fixed for Early Access
[h3]Adjust population cap [/h3]
Early Access allows you to set up games where the population cap is between 100 and 300, in increments of 50. We will keep a close eye on this.
[h3]Base building/turrets[/h3]
A unit is now available for each faction that is designed to counter turrets through a variety of ways.
[h3]Balancing issues[/h3]
We have a variety of units which have been tweaked based off their previous performance tests. We will also be gathering your feedback, especially from our community council, assessing it and will make adjustments accordingly.
[h3]Camera Controls[/h3]
In future, we’ll be working on bringing settings that will allow the player to have greater control over how the camera moves around the map.
[h3]Uniqueness[/h3]
The addition of new game modes and features will help us differentiate Early Access from other games.
[h3]Game Pacing[/h3]
We’re working on improving our telemetry so we can get objective measurements on how quickly players are reaching the mid and late stages of the game. We’ll be using this information to make changes to various systems within our game.
[h3]More tutorials[/h3]
Our campaign acts as a tutorial for those new to RTS and Crossfire: Legion. Our community on Discord will also be more than happy to help newer players. There will undoubtedly be helpful tutorials and Let’s Play videos on twitch and Youtube which we’ll encourage.
[h3]Unit Path-finding[/h3]
Even during internal playtest sessions we’ve had several instances where our tactical plans failed to execute due to the shortcomings of our pathfinding system. We’ll be working on ways to improve this functionality by hosting internal playtest sessions where we critically analyze the pathing of units in games such as Starcraft and Command and Conquer. We’ll then compare unit behavior in those games to ours and see how we can better meet player expectations.
[h3]Loading issues [/h3]
Initial start-up times have been decreased.
[h3]A.I. Issues[/h3]
We plan on collecting the edge cases that break our A.I. and fixing them throughout the early access period. Moreover, many players requested that the A.I. be given additional layers of difficulty and we have now provided this.
[h3]Can’t find AI [/h3]
Revisions have been made for Early Access that will help players get into games with
[h3]Resource gathering[/h3]
Players wanted additional automation options for the resource gathering portions of our game. Some players also reported wishing to be able to set limitations on resources themselves in the lobby. Some of these options have been provided in our early access campaign.


Put your RTS skills through their paces and baptize the new units in fire with our ESL tournament. There'll be prizes to be won and competitive mayhem to be had with our three regional tournaments in Europe, North America and Asia. You can register up until June 5th.

An overview can be found here: https://play.eslgaming.com/crossfire-legion

The FINALS will be held on June 28th, join us and tune in here:
https://www.twitch.tv/primemattergg


We also have a Fan Kit available with artwork, unit cards, logos and all you content creators need here: https://static.kochmedia.com/yac_sites/crossfire/cfl_fankit.zip

Maintain your communication and surveillance networks by joining us here on:


Stay tuned, we're almost there!
- Your Crossfire: Legion Team