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Arma 3 Encore Sale 2025



[h3]The Arma 3 Encore Sale is here! [/h3]

[h3]Pick up Arma 3 for yourself or a friend at 85s% off or its DLCs and CDLCs for up to 60% off![/h3]

https://store.steampowered.com/bundle/11256/Arma_3_Ultimate_Edition/

[h3]The sale runs from July 24 - August 7. ⏳[/h3]

[h2]Arma 3 base game - 85% off[/h2]

https://store.steampowered.com/app/107410/Arma_3/

[h2]Arma 3 DLC and Expansions - up to 60% off[/h2]

Reinforce your Arma 3 game with additional terrains, factions, weapons, vehicles, gear, campaigns, scenarios, and more.

https://store.steampowered.com/app/288520/Arma_3_Karts/
https://store.steampowered.com/app/304380/Arma_3_Helicopters/
https://store.steampowered.com/app/332350/Arma_3_Marksmen/
https://store.steampowered.com/app/395180/Arma_3_Apex/
https://store.steampowered.com/app/601670/Arma_3_Jets/
https://store.steampowered.com/app/798390/Arma_3_Tanks/
https://store.steampowered.com/app/571710/Arma_3_Laws_of_War/
https://store.steampowered.com/app/744950/Arma_3_TacOps_Mission_Pack/
https://store.steampowered.com/app/1021790/Arma_3_Contact/
https://store.steampowered.com/app/249860/Arma_3_Soundtrack/

[h2]Arma 3 Creator DLC - up to 60% off[/h2]

Expand your Arma 3 experience even further with Creator DLC packs made by external third-party developers.

https://store.steampowered.com/app/2647830/Arma_3_Creator_DLC_Expeditionary_Forces/
https://store.steampowered.com/app/2647760/Arma_3_Creator_DLC_Reaction_Forces/
https://store.steampowered.com/app/1175380/Arma_3_Creator_DLC_Spearhead_1944/
https://store.steampowered.com/app/1681170/Arma_3_Creator_DLC_Western_Sahara/
https://store.steampowered.com/app/1294440/Arma_3_Creator_DLC_CSLA_Iron_Curtain/
https://store.steampowered.com/app/1227700/Arma_3_Creator_DLC_SOG_Prairie_Fire/
https://store.steampowered.com/app/1616620/Arma_3_Creator_DLC_SOG_Prairie_Fire_Soundtrack/
https://store.steampowered.com/app/1042220/Arma_3_Creator_DLC_Global_Mobilization__Cold_War_Germany/

For even more in-game assets, scenarios, mods, and other types of content, visit the Arma 3 Steam Workshop, Here you'll find 160,000+ free Workshop items shared by talented community content creators.

To get in touch with other members in our community, you can always jump into the Arma Discord server, head over to the r/arma subreddit and Bohemia forums, or join one of thousands of community groups via Arma 3 Units.

Finally, be sure to follow Arma Platform on X, Facebook, Instagram, TikTok, YouTube, and right here on Steam!

Creator SPOTREP: Spearhead 1944 #005

FROM: Heavy Ordnance Works TO: Arma 3 Creator DLC Users
UNIT: Spearhead 1944
ACTIVITY: Update 1.1.2
SIZE: ~32 GB

https://store.steampowered.com/app/1175380/Arma_3_Creator_DLC_Spearhead_1944/

[h2]Changelog[/h2] [h3]NEW FILES[/h3]
none

[h3]CONTENT CHANGES[/h3] VEHICLES ADDED: Unique variable name for USAAF squadron codes
ADDED: New squadron decal definitions to P-47
ADDED: New decal setup for USAAF squadron codes allowing for numbers and letters on plane fuselage
ADDED: French CCKW and G503 variants
ADDED: M45 can be crewed while being towed
ADDED: Ability to set default randomisation format for vehicle numbers
ADDED: Historically correct number prefixes for US ground vehicle numbers
ADDED: Alternate wheel model for early M4 and M4A1 Shermans

CHARACTERS ADDED: German Rifle grenadier vests
UPDATED: Improved German pioneer vest models and textures
ADDED: Camo variant of German pioneer gear
ADDED: Officer shoulder rank selection for US uniforms
ADDED: Low-blouse US uniform variants
UPDATED: US officer rank insignia textures
ADDED: Cows will now Moo
ADDED: m43 airborne uniforms with gloves configs
ADDED: Officer field US uniform variants

[h3]CONTENT FIXES[/h3] VEHICLES UPDATED: Nashorn shell texture/rvmat to be more shiny
FIXED: M4 Sherman. Drivers hands no longer clip with the direct vision port on the early sherman when turned out and the armour is hidden
FIXED: Panzer 3. Driver's feet no longer clip with the vehicle floor
UPDATED: M18 and M10 shell materials to be more shiny
UPDATED: M18 appearance adjusted to more closely match the shermans
UPDATED: M10 appearance adjusted to more closely match the shermans
FIXED: Panzer 3. Optimized shadow LOD
FIXED: Jeep. Clipping windshield decal edges
FIXED: M8/M20 top speed corrected to 89 km/h
CHANGED: Improved commander unit detection for vehicle hud commander view cone
CHANGED: Improved mainTurret detection for vehicle hud so it no longer filters FFV capable turrets
FIXED: ghosting around rivets etc on the M18 and M20
IMPROVED: M18 model geometry on front glacis and driver side plates
ADDED: Config definitions for ViV for G503_MB variants
ADDED: Config definitions for ViV for 105mm M3 Howitzer
FIXED: Towing: main turret would always be locked forward when towed, added config variable to allow for movement
ADDED: Towing: added config variable to allow units to stay inside towed vehicles
FIXED: Number/Letter decal system wasn't allowing custom input on US letters
FIXED: AT gun pushing/towing asphalt wheel sound effects
FIXED: Typo in R200 hitpoint armorComponents
FIXED: G503 and R200 had invalid selection names for rear wheel hitpoints
FIXED: Pilot proxy was inside P47 damageHide selection causing the camera to move inside geometry when killed
FIXED: French M4 and M4A3 Shermans were using the incorrect vehicle number decals
CHANGED: Vehicle number decal system: SPE_US_Decals_Air_LettersAndNumbers variable back to 'SPE_Letters' as it was breaking backwards compatibility
FIXED: Vehicles using old SCALAR number set up would cause an onscreen error.
FIXED: Corrected damage material assignments for m4a3 stowage
CHANGED: M3 halftrack textures to better match tank olive colours
CHANGED: Sherman wheels dirt to match better with hull
IMPROVED: elevation indicator for artillery sights better aligned on non-16:9 aspect ratios

WEAPONS CHANGED: No.3 Mk.I strings to use roman numerals instead of arabic numerals
FIXED: STG44. Removed visible recoil spring
FIXED: Incremental loading on an empty magazine (like sniper rifles) would remove a bullet from a magazine
CHANGED: Lowered M9A1 AT grenade penetration values to be more accurate to historical values
FIXED: M1 Garand not-empty reload animation had incorrect left hand IK setup
CHANGED: fuseDistance on all rocket ammunition to 0 meters - wasn’t working correctly till 2.20
CHANGED: illumination flares descent rate to match 2.20 illumination flares

CHARACTERS FIXED: Broken weights on m43 gloves
FIXED: Broken weights on US wool uniform officer variants
Added: CanFitUnderADoor property to rats so they can't flex their door opening abilities
UPDATED: M42 hiddenselections config
UPDATED: Improved German canvas suspenders models and textures
FIXED: Incorrect _as in German canvas suspenders material
FIXED: M43 airborne uniform gloves variants rigging issues
FIXED: US uniform variants missing LODs on certain parts
UPDATED: Bayonet selection on haversack
UPDATED: US wool trouser boot appearance
FIXED: inconsistent naming/translation for German painted equipment
FIXED: missing medic text for several uniform variants in chinese, russian, and spanish localisations
FIXED: some haversack models missing camo selections
FIXED: us captain uniform having 1LT insignia assigned
FIXED: Broken animation when switching from unarmed to pistol
FIXED: Editing loadout on Milice units would break belt hiding function
FIXED: US Ranger groups were missing faction definition
FIXED: Corrected German translation for FSJ jump smock (Knochensack instead of Sprungkittel)
FIXED: Duplicated belt geometry in fsj mk3 offizier gloves variant
FIXED: Missing belt buckle part in fsj mk1 offizier glove variant model
FIXED: Incorrect mass for LW painted grenadier webgear config
UPDATED: Added new textures for German pioneer gear
UPDATED: German grenadier units now use grenadier webgear

OBJECTS FIXED: disabled faulty inheritance definition in SPE_building_base class.

OTHER FIXED: Incorrect number of parameters for lockTurret in alterHeight static weapon function
FIXED: Artillery barrage module would create a script error if placed in the editor and made editable by Zeus
FIXED: Deployment animation would break reloads if you moved after reloading when deployed
FIXED: AT Gun turning functions would incorrectly turn counter clockwise/clockwise for some angles
FIXED: Flashlight 'killed' function was running whenever a HMD item was equipped instead of only flashlights
FIXED: Missing Mortain terrain tag for steam workshop.
FIXED: AT Gun turning function wasn't running on dedicated servers
ADDED: Dedicated strings for the marker light modules
FIXED: Lamp Type A-1 incorrectly having [SPE] tag
FIXED: Watch animations were broken
FIXED: Added missing binarised radio UI models
FIXED: I_G_Soldier_base_F and C_man_1 were missing SPE eventhandlers
FIXED: Empty reloads with M37 shotgun lead to duplicate magazines
FIXED: Incorrect number of parameters for lockTurret in disassemble_weapon static weapon function
ADDED: SPE_System_fnc_remoteSetShotParents function to CfgRemoteExec whitelist.
CHANGED: barrage and ordnance module no longer side chat "incoming" warning message. Can be re-enabled with 'SPE_ModuleBarrage_showRadioChatMessage/SPE_ModuleOrdnance_showRadioChatMessage = true;'
FIXED: various missing geometry lods in proxies, causing 'no geometry or visual shape' rpt error
Removed: obsolete chat logging.

MISSIONS

Campaign FIXED: Missing doneKeys definition.

M7 ADDED: Reinforcements arrival hint.

FIXED: small voice over cutting problem in outro narration.

SCENARIOS FIXED: Missing doneKeys definition.

Attack on Mortain FIXED: Convoy script error when convoy vehicle gets deleted/removed.

Panzerkampfwagen FIXED: German car at spawn being underground.

Prizefighter FIXED: Faulty crew killed voice over setup (message duplication).

Combat Patrol FIXED: Missing doneKeys definition.

Escape FIXED: Missing doneKeys definition.


ARSENAL FIXED: Weapon attachments, flashlights and other items not available when faction/side filter active.

REVIVE IMPROVED: Optimized HandleDamage EventHandler.

HUNTER SQUADS IMPROVED: Coding - units should not get created at [0,0,0].

CDA ADDED: CDA info dialog menu entry in ESC menu.
ADDED: SPE_CDA_DisableEndMissionInterruptMenuEntries variable.
IMPROVED: Coding - handle undefined mission parameter text.

IFS ADDED: SPE_IFS_ReducedInvalidDurationForMissingFO variable to customize/shorten delay till next target attempt is done by mortars/heavy artillery if no FO available for any reason (per side and difficulty level) - default is 15 seconds.
ADDED: SPE_IFS_TemporarilyInvalidTargetDuration variable to customize wait delay till next target attempt is done by mortars/heavy artillery if no FO available or the current target became invalid for any reason (per side and difficulty level) - default is 60 seconds.
IMPROVED: All functions to use SPE_fnc_IFS_isAACapable.
IMPROVED: Specific advanced hint only to be shown when the respective type is available currently.
IMPROVED: Coding - optimized SPE_IFS_myEmergencyCallReadiness to be only sent over network when changed and reduced precision to seconds.
FIXED: Automated indirect fire support calls by AI (Missing parameters from refactoring to call SPE_fnc_IFS_KnownTargetsManager directly from EH).
FIXED: Automated indirect fire support calls by AI (Missing parameter handover to SPE_fnc_IFS_KnownTargetsManager by SPE_fnc_IFS_artilleryInit).
FIXED: Missing class to AA assets detection.

RFS FIXED: Property naming from "SPE_CleanUp_Distances_Panicked" to "SPE_CleanUp_Distances_POW".

ADD EXPLOSION ACTION FIXED: Add Explosive Action module does not display action to remote clients in multiplayer.

FUNCTIONS IMPROVED: Performance of frontline preview when having an excessive amount of control points
FIXED: Frontline data UI showing if preview quality was selected.

Creator SPOTREP: Western Sahara #010

FROM: Rotators Collective TO: Arma 3 Creator DLC Users
UNIT: Western Sahara
ACTIVITY: Update 1.1.6
SIZE: ~ 4.5 GB

https://store.steampowered.com/app/1681170/Arma_3_Creator_DLC_Western_Sahara/

[h2]Changelog[/h2] [h3]DATA[/h3] FIXED: Camouflage net scenery object was missing from Zeus game mode
FIXED: The Mk17 Holosight (Snake) SMG variant had the wrong name string in 3den
FIXED: Various headgear was not available to place manually in 3den and Zeus
FIXED: Wrong materials on the Velko R5 GL base variant
FIXED: Restored the emblem function on the Beret (Headset) model
TWEAKED: Desert/Sand friction values in Sefrou-Ramal terrain
TWEAKED: Various 3den editor icons have been updated

[h3]MISSIONS[/h3] EXTRACTION ADDED: New (bruised) face for Michael Sully
ADDED: Prevention for exceeding group spawn limit
TWEAKED: Various minor script improvements

Creator SPOTREP: Reaction Forces #005

FROM: Rotators Collective TO: Arma 3 Creator DLC Users
UNIT: Reaction Forces
ACTIVITY: Update 1.0.4
SIZE: ~ 3.3 GB

https://store.steampowered.com/app/2647760/Arma_3_Creator_DLC_Reaction_Forces/

[h2]Changelog[/h2] [h3]DATA[/h3] ADDED: Astra-themed livery for the pickup
FIXED: FIA repair pickup variant would not actually repair
FIXED: Pickup damage model improvements (engine could only get damaged by high caliber weapons)
FIXED: Pickup (RCWS) would spawn an error message when selecting the white livery
FIXED: Wildfire/Hit Marker Zeus module could cause synchronization issues in multiplayer
FIXED: Protector Helmet (Shape Breaker, Urban) was missing in 3den editor
FIXED: Mk26 .50 AE (Stripes) was missing in 3den editor
FIXED: Tactical Vest (Olive) had a wrong string in 3den editor
FIXED: The VRCO optics glass material would cause issues with certain weapons
FIXED: The zoom level of the 2D map inside the H235C Transport cockpit would vary depending on the current terrain size
FIXED: DAGR x19 missiles pods are now available on the UH-80 Ghost Hawk (Stub Wings) variant
FIXED: Wound materials on the hands of the leather jacket uniforms wouldn't show correctly

[h3]MISSIONS[/h3] AIR CONTROL ADDED: UH-80 Ghost Hawk (Stub Wings) and AH-99 Blackfoot (Stub Wings) are now available in the Motor Pool
ADDED: Various smaller QoL improvements
FIXED: Various potential script errors
FIXED: Wrong predefined attack points were selected, causing vehicles to spawn in the middle of the map
FIXED: When losing the fight over an enemy base and being ordered to retreat, hostile tanks would spawn instantly in the players vicinity
FIXED: Occasional script error when Nightmare-1 delivered supplies
FIXED: Nightmare-1 speed is a little reduced now when doing supply runs, to prevent collisions with slingloaded cargo
FIXED: Script error when Nightmare-1 was tasked to do a supply run and supplies were already loaded by a player
FIXED: Prevention of calling Nightmare-1 functions multiple times
FIXED: Position of hospital landing spot, to prevent clipping with nearby buildings

QRF FIXED: Completing QRF in singleplayer would not mark it as completed in the scenario list

Steam Summer Sale 2025



[h3]The Steam Summer Sale 2025 is here! ☀️[/h3]

[h3]Pick up Arma 3 for yourself or a friend at 90% off and its DLCs for up to 60% off![/h3]

https://store.steampowered.com/bundle/11256/Arma_3_Ultimate_Edition/

[h3]Arma Reforger, with vast and lush island maps, meticulously recreated Cold War assets, and stunning graphics and performance is also on sale for 20% off![/h3]

https://store.steampowered.com/app/1874880/Arma_Reforger/

[h3]The sale runs from June 26 - July 10. ⏳[/h3]

[h2]Arma 3 base game - 90% off[/h2]

https://store.steampowered.com/app/107410/Arma_3/

[h2]Arma 3 DLC and Expansions - up to 60% off[/h2]

Reinforce your Arma 3 game with additional terrains, factions, weapons, vehicles, gear, campaigns, scenarios, and more.

https://store.steampowered.com/app/288520/Arma_3_Karts/
https://store.steampowered.com/app/304380/Arma_3_Helicopters/
https://store.steampowered.com/app/332350/Arma_3_Marksmen/
https://store.steampowered.com/app/395180/Arma_3_Apex/
https://store.steampowered.com/app/601670/Arma_3_Jets/
https://store.steampowered.com/app/798390/Arma_3_Tanks/
https://store.steampowered.com/app/571710/Arma_3_Laws_of_War/
https://store.steampowered.com/app/744950/Arma_3_TacOps_Mission_Pack/
https://store.steampowered.com/app/1021790/Arma_3_Contact/
https://store.steampowered.com/app/249860/Arma_3_Soundtrack/

[h2]Arma 3 Creator DLC - up to 60% off[/h2]

Expand your Arma 3 experience even further with Creator DLC packs made by external third-party developers.

https://store.steampowered.com/app/2647830/Arma_3_Creator_DLC_Expeditionary_Forces/
https://store.steampowered.com/app/2647760/Arma_3_Creator_DLC_Reaction_Forces/
https://store.steampowered.com/app/1175380/Arma_3_Creator_DLC_Spearhead_1944/
https://store.steampowered.com/app/1681170/Arma_3_Creator_DLC_Western_Sahara/
https://store.steampowered.com/app/1294440/Arma_3_Creator_DLC_CSLA_Iron_Curtain/
https://store.steampowered.com/app/1227700/Arma_3_Creator_DLC_SOG_Prairie_Fire/
https://store.steampowered.com/app/1616620/Arma_3_Creator_DLC_SOG_Prairie_Fire_Soundtrack/
https://store.steampowered.com/app/1042220/Arma_3_Creator_DLC_Global_Mobilization__Cold_War_Germany/

For even more in-game assets, scenarios, mods, and other types of content, visit the Arma 3 Steam Workshop, Here you'll find 150,000+ free Workshop items shared by talented community content creators.

To get in touch with other members in our community, you can always jump into the Arma Discord server, head over to the r/arma subreddit and Bohemia forums, or join one of thousands of community groups via Arma 3 Units.

Finally, be sure to follow Arma Platform on X, Facebook, Instagram, TikTok, YouTube, and right here on Steam!