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  3. Creator SPOTREP: Reaction Forces #005

Creator SPOTREP: Reaction Forces #005

FROM: Rotators Collective TO: Arma 3 Creator DLC Users
UNIT: Reaction Forces
ACTIVITY: Update 1.0.4
SIZE: ~ 3.3 GB

https://store.steampowered.com/app/2647760/Arma_3_Creator_DLC_Reaction_Forces/

[h2]Changelog[/h2] [h3]DATA[/h3] ADDED: Astra-themed livery for the pickup
FIXED: FIA repair pickup variant would not actually repair
FIXED: Pickup damage model improvements (engine could only get damaged by high caliber weapons)
FIXED: Pickup (RCWS) would spawn an error message when selecting the white livery
FIXED: Wildfire/Hit Marker Zeus module could cause synchronization issues in multiplayer
FIXED: Protector Helmet (Shape Breaker, Urban) was missing in 3den editor
FIXED: Mk26 .50 AE (Stripes) was missing in 3den editor
FIXED: Tactical Vest (Olive) had a wrong string in 3den editor
FIXED: The VRCO optics glass material would cause issues with certain weapons
FIXED: The zoom level of the 2D map inside the H235C Transport cockpit would vary depending on the current terrain size
FIXED: DAGR x19 missiles pods are now available on the UH-80 Ghost Hawk (Stub Wings) variant
FIXED: Wound materials on the hands of the leather jacket uniforms wouldn't show correctly

[h3]MISSIONS[/h3] AIR CONTROL ADDED: UH-80 Ghost Hawk (Stub Wings) and AH-99 Blackfoot (Stub Wings) are now available in the Motor Pool
ADDED: Various smaller QoL improvements
FIXED: Various potential script errors
FIXED: Wrong predefined attack points were selected, causing vehicles to spawn in the middle of the map
FIXED: When losing the fight over an enemy base and being ordered to retreat, hostile tanks would spawn instantly in the players vicinity
FIXED: Occasional script error when Nightmare-1 delivered supplies
FIXED: Nightmare-1 speed is a little reduced now when doing supply runs, to prevent collisions with slingloaded cargo
FIXED: Script error when Nightmare-1 was tasked to do a supply run and supplies were already loaded by a player
FIXED: Prevention of calling Nightmare-1 functions multiple times
FIXED: Position of hospital landing spot, to prevent clipping with nearby buildings

QRF FIXED: Completing QRF in singleplayer would not mark it as completed in the scenario list